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1 /* | 1 /* |
2 * Copyright 2009, Google Inc. | 2 * Copyright 2009, Google Inc. |
3 * All rights reserved. | 3 * All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
7 * met: | 7 * met: |
8 * | 8 * |
9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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31 | 31 |
32 | 32 |
33 // This file contains the implementation of the SamplerD3D9 class. | 33 // This file contains the implementation of the SamplerD3D9 class. |
34 | 34 |
35 #include "command_buffer/service/win/d3d9/gapi_d3d9.h" | 35 #include "command_buffer/service/win/d3d9/gapi_d3d9.h" |
36 #include "command_buffer/service/win/d3d9/sampler_d3d9.h" | 36 #include "command_buffer/service/win/d3d9/sampler_d3d9.h" |
37 #include "command_buffer/service/win/d3d9/texture_d3d9.h" | 37 #include "command_buffer/service/win/d3d9/texture_d3d9.h" |
38 | 38 |
39 namespace o3d { | 39 namespace o3d { |
40 namespace command_buffer { | 40 namespace command_buffer { |
| 41 namespace o3d { |
41 | 42 |
42 namespace { | 43 namespace { |
43 | 44 |
44 // Converts an addressing mode to corresponding D3D values. | 45 // Converts an addressing mode to corresponding D3D values. |
45 D3DTEXTUREADDRESS AddressModeToD3D(sampler::AddressingMode mode) { | 46 D3DTEXTUREADDRESS AddressModeToD3D(sampler::AddressingMode mode) { |
46 switch (mode) { | 47 switch (mode) { |
47 case sampler::kWrap: | 48 case sampler::kWrap: |
48 return D3DTADDRESS_WRAP; | 49 return D3DTADDRESS_WRAP; |
49 case sampler::kMirrorRepeat: | 50 case sampler::kMirrorRepeat: |
50 return D3DTADDRESS_MIRROR; | 51 return D3DTADDRESS_MIRROR; |
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187 ResourceId texture_id) { | 188 ResourceId texture_id) { |
188 SamplerD3D9 *sampler = samplers_.Get(id); | 189 SamplerD3D9 *sampler = samplers_.Get(id); |
189 if (!sampler) | 190 if (!sampler) |
190 return parse_error::kParseInvalidArguments; | 191 return parse_error::kParseInvalidArguments; |
191 // Dirty effect, because this sampler id may be used | 192 // Dirty effect, because this sampler id may be used |
192 DirtyEffect(); | 193 DirtyEffect(); |
193 sampler->SetTexture(texture_id); | 194 sampler->SetTexture(texture_id); |
194 return parse_error::kParseNoError; | 195 return parse_error::kParseNoError; |
195 } | 196 } |
196 | 197 |
197 | 198 } // namespace o3d |
198 } // namespace command_buffer | 199 } // namespace command_buffer |
199 } // namespace o3d | 200 } // namespace o3d |
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