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1 /* | 1 /* |
2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
| 32 |
| 33 #if ENABLE(SMOOTH_SCROLLING) |
| 34 |
32 #include "ScrollAnimatorWin.h" | 35 #include "ScrollAnimatorWin.h" |
33 | 36 |
34 #include "ScrollbarClient.h" | 37 #include "ScrollbarClient.h" |
35 #include "ScrollbarTheme.h" | 38 #include "ScrollbarTheme.h" |
36 #include <algorithm> | 39 #include <algorithm> |
37 #include <wtf/CurrentTime.h> | 40 #include <wtf/CurrentTime.h> |
38 | 41 |
39 namespace WebCore { | 42 namespace WebCore { |
40 | 43 |
41 // static | 44 // static |
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287 if (*data->m_currentPos > data->m_desiredPos) | 290 if (*data->m_currentPos > data->m_desiredPos) |
288 distanceTraveled = -distanceTraveled; | 291 distanceTraveled = -distanceTraveled; |
289 *data->m_currentPos += distanceTraveled; | 292 *data->m_currentPos += distanceTraveled; |
290 data->m_animationTimer.startOneShot(animationTimerDelay); | 293 data->m_animationTimer.startOneShot(animationTimerDelay); |
291 data->m_lastAnimationTime = WTF::currentTime(); | 294 data->m_lastAnimationTime = WTF::currentTime(); |
292 } | 295 } |
293 m_client->setScrollOffsetFromAnimation(IntPoint(*m_horizontalData.m_currentP
os, *m_verticalData.m_currentPos)); | 296 m_client->setScrollOffsetFromAnimation(IntPoint(*m_horizontalData.m_currentP
os, *m_verticalData.m_currentPos)); |
294 } | 297 } |
295 | 298 |
296 } // namespace WebCore | 299 } // namespace WebCore |
| 300 |
| 301 #endif // ENABLE(SMOOTH_SCROLLING) |
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