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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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1000 int break_points_hit_count = 0; | 1000 int break_points_hit_count = 0; |
1001 Handle<JSArray> break_points_hit = Factory::NewJSArray(1); | 1001 Handle<JSArray> break_points_hit = Factory::NewJSArray(1); |
1002 | 1002 |
1003 // If there are multiple break points they are in a FixedArray. | 1003 // If there are multiple break points they are in a FixedArray. |
1004 ASSERT(!break_point_objects->IsUndefined()); | 1004 ASSERT(!break_point_objects->IsUndefined()); |
1005 if (break_point_objects->IsFixedArray()) { | 1005 if (break_point_objects->IsFixedArray()) { |
1006 Handle<FixedArray> array(FixedArray::cast(*break_point_objects)); | 1006 Handle<FixedArray> array(FixedArray::cast(*break_point_objects)); |
1007 for (int i = 0; i < array->length(); i++) { | 1007 for (int i = 0; i < array->length(); i++) { |
1008 Handle<Object> o(array->get(i)); | 1008 Handle<Object> o(array->get(i)); |
1009 if (CheckBreakPoint(o)) { | 1009 if (CheckBreakPoint(o)) { |
1010 break_points_hit->SetElement(break_points_hit_count++, *o); | 1010 SetElement(break_points_hit, break_points_hit_count++, o); |
1011 } | 1011 } |
1012 } | 1012 } |
1013 } else { | 1013 } else { |
1014 if (CheckBreakPoint(break_point_objects)) { | 1014 if (CheckBreakPoint(break_point_objects)) { |
1015 break_points_hit->SetElement(break_points_hit_count++, | 1015 SetElement(break_points_hit, |
1016 *break_point_objects); | 1016 break_points_hit_count++, |
| 1017 break_point_objects); |
1017 } | 1018 } |
1018 } | 1019 } |
1019 | 1020 |
1020 // Return undefined if no break points where triggered. | 1021 // Return undefined if no break points were triggered. |
1021 if (break_points_hit_count == 0) { | 1022 if (break_points_hit_count == 0) { |
1022 return Factory::undefined_value(); | 1023 return Factory::undefined_value(); |
1023 } | 1024 } |
1024 return break_points_hit; | 1025 return break_points_hit; |
1025 } | 1026 } |
1026 | 1027 |
1027 | 1028 |
1028 // Check whether a single break point object is triggered. | 1029 // Check whether a single break point object is triggered. |
1029 bool Debug::CheckBreakPoint(Handle<Object> break_point_object) { | 1030 bool Debug::CheckBreakPoint(Handle<Object> break_point_object) { |
1030 HandleScope scope; | 1031 HandleScope scope; |
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3046 { | 3047 { |
3047 Locker locker; | 3048 Locker locker; |
3048 Debugger::CallMessageDispatchHandler(); | 3049 Debugger::CallMessageDispatchHandler(); |
3049 } | 3050 } |
3050 } | 3051 } |
3051 } | 3052 } |
3052 | 3053 |
3053 #endif // ENABLE_DEBUGGER_SUPPORT | 3054 #endif // ENABLE_DEBUGGER_SUPPORT |
3054 | 3055 |
3055 } } // namespace v8::internal | 3056 } } // namespace v8::internal |
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