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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_ | |
| 6 #define MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_ | |
| 7 | |
| 8 #include "base/callback.h" | |
| 9 | |
| 10 namespace media { | |
| 11 | |
| 12 class VideoFrame; | |
| 13 | |
| 14 // A VideoDecodeContext provides resources like output video frame storage and | |
| 15 // hardware decoder handle to a VideoDecodeEngine, it hides all the platform and | |
| 16 // subsystem details from the decode engine. | |
| 17 class VideoDecodeContext { | |
| 18 public: | |
| 19 typedef Callback2<int, VideoFrame*[]>::Type AllocationCompleteCallback; | |
| 20 typedef Callback0::Type DestructionCompleteCallback; | |
| 21 | |
| 22 virtual ~VideoDecodeContext() {}; | |
| 23 | |
| 24 // Obtain a handle to the hardware video decoder device. The type of the | |
| 25 // handle is a contract between the implementation of VideoDecodeContext and | |
| 26 // VideoDecodeEngine. | |
| 27 // | |
| 28 // If a hardware device is not needed this method should return NULL. | |
| 29 virtual void* GetDevice() = 0; | |
| 30 | |
| 31 // Allocate |n| video frames with dimension |width| and |height|. |callback| | |
| 32 // is called when allocation has completed. | |
| 33 virtual void AllocateVideoFrames(int n, size_t width, size_t height, | |
| 34 AllocationCompleteCallback* callback) = 0; | |
| 35 | |
| 36 // Release video frames allocated by the context. After making this call | |
| 37 // VideoDecodeEngine should not use the VideoFrame allocated because they | |
| 38 // could be destroyed. | |
| 39 virtual void ReleaseVideoFrames(int n, VideoFrame* frames) = 0; | |
|
scherkus (not reviewing)
2010/09/03 17:50:14
this is still a bit clumsy
so AllocateVideoFrames
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| 40 | |
| 41 // Destroy this context asynchronously. When the operation is done |callback| | |
| 42 // is called. | |
| 43 // | |
| 44 // ReleaseVideoFrames() need to be called with all the video frames allocated | |
| 45 // before making this call. | |
| 46 virtual void Destroy(DestructionCompleteCallback* callback) = 0; | |
| 47 }; | |
| 48 | |
| 49 } // namespace media | |
| 50 | |
| 51 #endif // MEDIA_VIDEO_VIDEO_DECODE_CONTEXT_H_ | |
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