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Side by Side Diff: media/audio/audio_manager.h

Issue 3192017: Revert 57254 - Share one thread between all AudioOutputControllers instead of... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 4 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_
6 #define MEDIA_AUDIO_AUDIO_MANAGER_H_
7
8 #include "base/basictypes.h"
9
10 class AudioInputStream;
11 class AudioOutputStream;
12 class MessageLoop;
13
14 // Manages all audio resources. In particular it owns the AudioOutputStream
15 // objects. Provides some convenience functions that avoid the need to provide
16 // iterators over the existing streams.
17 class AudioManager {
18 public:
19 enum Format {
20 AUDIO_PCM_LINEAR = 0, // PCM is 'raw' amplitude samples.
21 AUDIO_PCM_LOW_LATENCY, // Linear PCM, low latency requested.
22 AUDIO_MOCK, // Creates a dummy AudioOutputStream object.
23 AUDIO_LAST_FORMAT // Only used for validation of format.
24 };
25
26 // Telephone quality sample rate, mostly for speech-only audio.
27 static const uint32 kTelephoneSampleRate = 8000;
28 // CD sampling rate is 44.1 KHz or conveniently 2x2x3x3x5x5x7x7.
29 static const uint32 kAudioCDSampleRate = 44100;
30 // Digital Audio Tape sample rate.
31 static const uint32 kAudioDATSampleRate = 48000;
32
33 // Returns true if the OS reports existence of audio devices. This does not
34 // guarantee that the existing devices support all formats and sample rates.
35 virtual bool HasAudioOutputDevices() = 0;
36
37 // Returns true if the OS reports existence of audio recording devices. This
38 // does not guarantee that the existing devices support all formats and
39 // sample rates.
40 virtual bool HasAudioInputDevices() = 0;
41
42 // Factory for all the supported stream formats. The |channels| can be 1 to 5.
43 // The |sample_rate| is in hertz and can be any value supported by the
44 // platform. For some future formats the |sample_rate| and |bits_per_sample|
45 // can take special values.
46 // Returns NULL if the combination of the parameters is not supported, or if
47 // we have reached some other platform specific limit.
48 //
49 // AUDIO_PCM_LOW_LATENCY can be passed to this method and it has two effects:
50 // 1- Instead of triple buffered the audio will be double buffered.
51 // 2- A low latency driver or alternative audio subsystem will be used when
52 // available.
53 //
54 // Do not free the returned AudioOutputStream. It is owned by AudioManager.
55 virtual AudioOutputStream* MakeAudioOutputStream(Format format, int channels,
56 int sample_rate,
57 char bits_per_sample) = 0;
58
59 // Factory to create audio recording streams.
60 // |channels| can be 1 or 2.
61 // |sample_rate| is in hertz and can be any value supported by the platform.
62 // |bits_per_sample| can be any value supported by the platform.
63 // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|,
64 // with 0 suggesting that the implementation use a default value for that
65 // platform.
66 // Returns NULL if the combination of the parameters is not supported, or if
67 // we have reached some other platform specific limit.
68 //
69 // Do not free the returned AudioInputStream. It is owned by AudioManager.
70 // When you are done with it, call |Stop()| and |Close()| to release it.
71 virtual AudioInputStream* MakeAudioInputStream(Format format, int channels,
72 int sample_rate,
73 char bits_per_sample,
74 uint32 samples_per_packet) = 0;
75
76 // Muting continues playback but effectively the volume is set to zero.
77 // Un-muting returns the volume to the previous level.
78 virtual void MuteAll() = 0;
79 virtual void UnMuteAll() = 0;
80
81 // Returns message loop used for audio IO.
82 virtual MessageLoop* GetMessageLoop() = 0;
83
84 // Get AudioManager singleton.
85 // TODO(cpu): Define threading requirements for interacting with AudioManager.
86 static AudioManager* GetAudioManager();
87
88 protected:
89 virtual ~AudioManager() {}
90
91 // Called from GetAudioManager() to initialiaze the instance.
92 virtual void Init() = 0;
93
94 private:
95 static void Destroy(void*);
96
97 // Called by GetAudioManager() to create platform-specific audio manager.
98 static AudioManager* CreateAudioManager();
99 };
100
101 #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_
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