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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "app/gfx/gl/gl_implementation.h" | 5 #include "app/gfx/gl/gl_implementation.h" |
6 #include "gpu/command_buffer/service/context_group.h" | 6 #include "gpu/command_buffer/service/context_group.h" |
7 #include "gpu/command_buffer/common/id_allocator.h" | 7 #include "gpu/command_buffer/common/id_allocator.h" |
8 #include "gpu/command_buffer/service/buffer_manager.h" | 8 #include "gpu/command_buffer/service/buffer_manager.h" |
9 #include "gpu/command_buffer/service/framebuffer_manager.h" | 9 #include "gpu/command_buffer/service/framebuffer_manager.h" |
10 #include "gpu/command_buffer/service/program_manager.h" | 10 #include "gpu/command_buffer/service/program_manager.h" |
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135 } | 135 } |
136 | 136 |
137 if (enable_texture_half_float) { | 137 if (enable_texture_half_float) { |
138 validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES); | 138 validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES); |
139 AddExtensionString("GL_OES_texture_half_float"); | 139 AddExtensionString("GL_OES_texture_half_float"); |
140 if (enable_texture_half_float_linear) { | 140 if (enable_texture_half_float_linear) { |
141 AddExtensionString("GL_OES_texture_half_float_linear"); | 141 AddExtensionString("GL_OES_texture_half_float_linear"); |
142 } | 142 } |
143 } | 143 } |
144 | 144 |
| 145 // Check for multisample support |
| 146 if (strstr(extensions, "GL_EXT_framebuffer_multisample")) { |
| 147 extension_flags_.ext_framebuffer_multisample = true; |
| 148 validators_.frame_buffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT); |
| 149 validators_.frame_buffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT); |
| 150 validators_.g_l_state.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT); |
| 151 validators_.g_l_state.AddValue(GL_DRAW_FRAMEBUFFER_BINDING_EXT); |
| 152 validators_.render_buffer_parameter.AddValue(GL_MAX_SAMPLES_EXT); |
| 153 AddExtensionString("GL_EXT_framebuffer_multisample"); |
| 154 AddExtensionString("GL_EXT_framebuffer_blit"); |
| 155 } |
| 156 |
145 // TODO(gman): Add support for these extensions. | 157 // TODO(gman): Add support for these extensions. |
146 // GL_OES_depth24 | 158 // GL_OES_depth24 |
147 // GL_OES_depth32 | 159 // GL_OES_depth32 |
148 // GL_OES_packed_depth_stencil | 160 // GL_OES_packed_depth_stencil |
149 // GL_OES_element_index_uint | 161 // GL_OES_element_index_uint |
150 | 162 |
151 buffer_manager_.reset(new BufferManager()); | 163 buffer_manager_.reset(new BufferManager()); |
152 framebuffer_manager_.reset(new FramebufferManager()); | 164 framebuffer_manager_.reset(new FramebufferManager()); |
153 renderbuffer_manager_.reset(new RenderbufferManager()); | 165 renderbuffer_manager_.reset(new RenderbufferManager()); |
154 shader_manager_.reset(new ShaderManager()); | 166 shader_manager_.reset(new ShaderManager()); |
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241 } | 253 } |
242 IdAllocator* id_allocator = new IdAllocator(); | 254 IdAllocator* id_allocator = new IdAllocator(); |
243 id_namespaces_[namespace_id] = linked_ptr<IdAllocator>(id_allocator); | 255 id_namespaces_[namespace_id] = linked_ptr<IdAllocator>(id_allocator); |
244 return id_allocator; | 256 return id_allocator; |
245 } | 257 } |
246 | 258 |
247 } // namespace gles2 | 259 } // namespace gles2 |
248 } // namespace gpu | 260 } // namespace gpu |
249 | 261 |
250 | 262 |
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