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1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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247 // object pointers. | 247 // object pointers. |
248 Generate_DebugBreakCallHelper(masm, 0, true); | 248 Generate_DebugBreakCallHelper(masm, 0, true); |
249 } | 249 } |
250 | 250 |
251 | 251 |
252 void Debug::GeneratePlainReturnLiveEdit(MacroAssembler* masm) { | 252 void Debug::GeneratePlainReturnLiveEdit(MacroAssembler* masm) { |
253 masm->ret(0); | 253 masm->ret(0); |
254 } | 254 } |
255 | 255 |
256 | 256 |
257 // FrameDropper is a code replacement for a JavaScript frame with possibly | |
258 // several frames above. | |
259 // There is no calling conventions here, because it never actually gets called, | |
260 // it only gets returned to. | |
261 // Frame structure (conforms InternalFrame structure): | |
262 // -- code | |
263 // -- SMI maker | |
264 // -- function (slot is called "context") | |
265 // -- frame base | |
266 void Debug::GenerateFrameDropperLiveEdit(MacroAssembler* masm) { | 257 void Debug::GenerateFrameDropperLiveEdit(MacroAssembler* masm) { |
267 ExternalReference restarter_frame_function_slot = | 258 ExternalReference restarter_frame_function_slot = |
268 ExternalReference(Debug_Address::RestarterFrameFunctionPointer()); | 259 ExternalReference(Debug_Address::RestarterFrameFunctionPointer()); |
269 __ mov(Operand::StaticVariable(restarter_frame_function_slot), Immediate(0)); | 260 __ mov(Operand::StaticVariable(restarter_frame_function_slot), Immediate(0)); |
270 | 261 |
271 // We do not know our frame height, but set esp based on ebp. | 262 // We do not know our frame height, but set esp based on ebp. |
272 __ lea(esp, Operand(ebp, -1 * kPointerSize)); | 263 __ lea(esp, Operand(ebp, -1 * kPointerSize)); |
273 | 264 |
274 __ pop(edi); // Function. | 265 __ pop(edi); // Function. |
275 __ pop(ebp); | 266 __ pop(ebp); |
276 | 267 |
277 // Load context from the function. | 268 // Load context from the function. |
278 __ mov(esi, FieldOperand(edi, JSFunction::kContextOffset)); | 269 __ mov(esi, FieldOperand(edi, JSFunction::kContextOffset)); |
279 | 270 |
280 // Get function code. | 271 // Get function code. |
281 __ mov(edx, FieldOperand(edi, JSFunction::kSharedFunctionInfoOffset)); | 272 __ mov(edx, FieldOperand(edi, JSFunction::kSharedFunctionInfoOffset)); |
282 __ mov(edx, FieldOperand(edx, SharedFunctionInfo::kCodeOffset)); | 273 __ mov(edx, FieldOperand(edx, SharedFunctionInfo::kCodeOffset)); |
283 __ lea(edx, FieldOperand(edx, Code::kHeaderSize)); | 274 __ lea(edx, FieldOperand(edx, Code::kHeaderSize)); |
284 | 275 |
285 // Re-run JSFunction, edi is function, esi is context. | 276 // Re-run JSFunction, edi is function, esi is context. |
286 __ jmp(Operand(edx)); | 277 __ jmp(Operand(edx)); |
287 } | 278 } |
288 | 279 |
| 280 const bool Debug::kFrameDropperSupported = true; |
| 281 |
289 #undef __ | 282 #undef __ |
290 | 283 |
291 | |
292 // TODO(LiveEdit): consider making it platform-independent. | |
293 // TODO(LiveEdit): use more named constants instead of numbers. | |
294 Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame, | |
295 Handle<Code> code) { | |
296 ASSERT(bottom_js_frame->is_java_script()); | |
297 | |
298 Address fp = bottom_js_frame->fp(); | |
299 | |
300 // Move function pointer into slot that is called referenced | |
301 // as StandardFrame::context() | |
302 Memory::Object_at(fp - 1 * kPointerSize) = | |
303 Memory::Object_at(fp - 2 * kPointerSize); | |
304 | |
305 Memory::Object_at(fp - 3 * kPointerSize) = *code; | |
306 Memory::Object_at(fp - 2 * kPointerSize) = Smi::FromInt(StackFrame::INTERNAL); | |
307 | |
308 return reinterpret_cast<Object**>(&Memory::Object_at(fp - 1 * kPointerSize)); | |
309 } | |
310 | |
311 const int Debug::kFrameDropperFrameSize = 4; | |
312 | |
313 | |
314 #endif // ENABLE_DEBUGGER_SUPPORT | 284 #endif // ENABLE_DEBUGGER_SUPPORT |
315 | 285 |
316 } } // namespace v8::internal | 286 } } // namespace v8::internal |
317 | 287 |
318 #endif // V8_TARGET_ARCH_IA32 | 288 #endif // V8_TARGET_ARCH_IA32 |
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