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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 132 void ForgetElements(int count); | 132 void ForgetElements(int count); |
| 133 | 133 |
| 134 // Spill all values from the frame to memory. | 134 // Spill all values from the frame to memory. |
| 135 inline void SpillAll(); | 135 inline void SpillAll(); |
| 136 | 136 |
| 137 // Spill all occurrences of a specific register from the frame. | 137 // Spill all occurrences of a specific register from the frame. |
| 138 void Spill(Register reg) { | 138 void Spill(Register reg) { |
| 139 if (is_used(reg)) SpillElementAt(register_location(reg)); | 139 if (is_used(reg)) SpillElementAt(register_location(reg)); |
| 140 } | 140 } |
| 141 | 141 |
| 142 // Make the two registers distinct and spill them. Returns the second |
| 143 // register. If the registers were not distinct then it returns the new |
| 144 // second register. |
| 145 Result MakeDistinctAndSpilled(Result* left, Result* right) { |
| 146 Spill(left->reg()); |
| 147 Spill(right->reg()); |
| 148 if (left->reg().is(right->reg())) { |
| 149 RegisterAllocator* allocator = cgen()->allocator(); |
| 150 Result fresh = allocator->Allocate(); |
| 151 ASSERT(fresh.is_valid()); |
| 152 masm()->mov(fresh.reg(), right->reg()); |
| 153 return fresh; |
| 154 } |
| 155 return *right; |
| 156 } |
| 157 |
| 142 // Spill all occurrences of an arbitrary register if possible. Return the | 158 // Spill all occurrences of an arbitrary register if possible. Return the |
| 143 // register spilled or no_reg if it was not possible to free any register | 159 // register spilled or no_reg if it was not possible to free any register |
| 144 // (ie, they all have frame-external references). | 160 // (ie, they all have frame-external references). |
| 145 Register SpillAnyRegister(); | 161 Register SpillAnyRegister(); |
| 146 | 162 |
| 147 // Spill the top element of the frame. | 163 // Spill the top element of the frame. |
| 148 void SpillTop() { SpillElementAt(element_count() - 1); } | 164 void SpillTop() { SpillElementAt(element_count() - 1); } |
| 149 | 165 |
| 150 // Sync the range of elements in [begin, end] with memory. | 166 // Sync the range of elements in [begin, end] with memory. |
| 151 void SyncRange(int begin, int end); | 167 void SyncRange(int begin, int end); |
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| 618 inline bool Equals(VirtualFrame* other); | 634 inline bool Equals(VirtualFrame* other); |
| 619 | 635 |
| 620 // Classes that need raw access to the elements_ array. | 636 // Classes that need raw access to the elements_ array. |
| 621 friend class FrameRegisterState; | 637 friend class FrameRegisterState; |
| 622 friend class JumpTarget; | 638 friend class JumpTarget; |
| 623 }; | 639 }; |
| 624 | 640 |
| 625 } } // namespace v8::internal | 641 } } // namespace v8::internal |
| 626 | 642 |
| 627 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 643 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
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