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Side by Side Diff: third_party/sqlite/src/bitvec.c

Issue 3108030: Move bundled copy of sqlite one level deeper to better separate it... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 4 months ago
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1 /*
2 ** 2008 February 16
3 **
4 ** The author disclaims copyright to this source code. In place of
5 ** a legal notice, here is a blessing:
6 **
7 ** May you do good and not evil.
8 ** May you find forgiveness for yourself and forgive others.
9 ** May you share freely, never taking more than you give.
10 **
11 *************************************************************************
12 ** This file implements an object that represents a fixed-length
13 ** bitmap. Bits are numbered starting with 1.
14 **
15 ** A bitmap is used to record which pages of a database file have been
16 ** journalled during a transaction, or which pages have the "dont-write"
17 ** property. Usually only a few pages are meet either condition.
18 ** So the bitmap is usually sparse and has low cardinality.
19 ** But sometimes (for example when during a DROP of a large table) most
20 ** or all of the pages in a database can get journalled. In those cases,
21 ** the bitmap becomes dense with high cardinality. The algorithm needs
22 ** to handle both cases well.
23 **
24 ** The size of the bitmap is fixed when the object is created.
25 **
26 ** All bits are clear when the bitmap is created. Individual bits
27 ** may be set or cleared one at a time.
28 **
29 ** Test operations are about 100 times more common that set operations.
30 ** Clear operations are exceedingly rare. There are usually between
31 ** 5 and 500 set operations per Bitvec object, though the number of sets can
32 ** sometimes grow into tens of thousands or larger. The size of the
33 ** Bitvec object is the number of pages in the database file at the
34 ** start of a transaction, and is thus usually less than a few thousand,
35 ** but can be as large as 2 billion for a really big database.
36 **
37 ** @(#) $Id: bitvec.c,v 1.17 2009/07/25 17:33:26 drh Exp $
38 */
39 #include "sqliteInt.h"
40
41 /* Size of the Bitvec structure in bytes. */
42 #define BITVEC_SZ (sizeof(void*)*128) /* 512 on 32bit. 1024 on 64bit */
43
44 /* Round the union size down to the nearest pointer boundary, since that's how
45 ** it will be aligned within the Bitvec struct. */
46 #define BITVEC_USIZE (((BITVEC_SZ-(3*sizeof(u32)))/sizeof(Bitvec*))*sizeof(B itvec*))
47
48 /* Type of the array "element" for the bitmap representation.
49 ** Should be a power of 2, and ideally, evenly divide into BITVEC_USIZE.
50 ** Setting this to the "natural word" size of your CPU may improve
51 ** performance. */
52 #define BITVEC_TELEM u8
53 /* Size, in bits, of the bitmap element. */
54 #define BITVEC_SZELEM 8
55 /* Number of elements in a bitmap array. */
56 #define BITVEC_NELEM (BITVEC_USIZE/sizeof(BITVEC_TELEM))
57 /* Number of bits in the bitmap array. */
58 #define BITVEC_NBIT (BITVEC_NELEM*BITVEC_SZELEM)
59
60 /* Number of u32 values in hash table. */
61 #define BITVEC_NINT (BITVEC_USIZE/sizeof(u32))
62 /* Maximum number of entries in hash table before
63 ** sub-dividing and re-hashing. */
64 #define BITVEC_MXHASH (BITVEC_NINT/2)
65 /* Hashing function for the aHash representation.
66 ** Empirical testing showed that the *37 multiplier
67 ** (an arbitrary prime)in the hash function provided
68 ** no fewer collisions than the no-op *1. */
69 #define BITVEC_HASH(X) (((X)*1)%BITVEC_NINT)
70
71 #define BITVEC_NPTR (BITVEC_USIZE/sizeof(Bitvec *))
72
73
74 /*
75 ** A bitmap is an instance of the following structure.
76 **
77 ** This bitmap records the existance of zero or more bits
78 ** with values between 1 and iSize, inclusive.
79 **
80 ** There are three possible representations of the bitmap.
81 ** If iSize<=BITVEC_NBIT, then Bitvec.u.aBitmap[] is a straight
82 ** bitmap. The least significant bit is bit 1.
83 **
84 ** If iSize>BITVEC_NBIT and iDivisor==0 then Bitvec.u.aHash[] is
85 ** a hash table that will hold up to BITVEC_MXHASH distinct values.
86 **
87 ** Otherwise, the value i is redirected into one of BITVEC_NPTR
88 ** sub-bitmaps pointed to by Bitvec.u.apSub[]. Each subbitmap
89 ** handles up to iDivisor separate values of i. apSub[0] holds
90 ** values between 1 and iDivisor. apSub[1] holds values between
91 ** iDivisor+1 and 2*iDivisor. apSub[N] holds values between
92 ** N*iDivisor+1 and (N+1)*iDivisor. Each subbitmap is normalized
93 ** to hold deal with values between 1 and iDivisor.
94 */
95 struct Bitvec {
96 u32 iSize; /* Maximum bit index. Max iSize is 4,294,967,296. */
97 u32 nSet; /* Number of bits that are set - only valid for aHash
98 ** element. Max is BITVEC_NINT. For BITVEC_SZ of 512,
99 ** this would be 125. */
100 u32 iDivisor; /* Number of bits handled by each apSub[] entry. */
101 /* Should >=0 for apSub element. */
102 /* Max iDivisor is max(u32) / BITVEC_NPTR + 1. */
103 /* For a BITVEC_SZ of 512, this would be 34,359,739. */
104 union {
105 BITVEC_TELEM aBitmap[BITVEC_NELEM]; /* Bitmap representation */
106 u32 aHash[BITVEC_NINT]; /* Hash table representation */
107 Bitvec *apSub[BITVEC_NPTR]; /* Recursive representation */
108 } u;
109 };
110
111 /*
112 ** Create a new bitmap object able to handle bits between 0 and iSize,
113 ** inclusive. Return a pointer to the new object. Return NULL if
114 ** malloc fails.
115 */
116 Bitvec *sqlite3BitvecCreate(u32 iSize){
117 Bitvec *p;
118 assert( sizeof(*p)==BITVEC_SZ );
119 p = sqlite3MallocZero( sizeof(*p) );
120 if( p ){
121 p->iSize = iSize;
122 }
123 return p;
124 }
125
126 /*
127 ** Check to see if the i-th bit is set. Return true or false.
128 ** If p is NULL (if the bitmap has not been created) or if
129 ** i is out of range, then return false.
130 */
131 int sqlite3BitvecTest(Bitvec *p, u32 i){
132 if( p==0 ) return 0;
133 if( i>p->iSize || i==0 ) return 0;
134 i--;
135 while( p->iDivisor ){
136 u32 bin = i/p->iDivisor;
137 i = i%p->iDivisor;
138 p = p->u.apSub[bin];
139 if (!p) {
140 return 0;
141 }
142 }
143 if( p->iSize<=BITVEC_NBIT ){
144 return (p->u.aBitmap[i/BITVEC_SZELEM] & (1<<(i&(BITVEC_SZELEM-1))))!=0;
145 } else{
146 u32 h = BITVEC_HASH(i++);
147 while( p->u.aHash[h] ){
148 if( p->u.aHash[h]==i ) return 1;
149 h = (h+1) % BITVEC_NINT;
150 }
151 return 0;
152 }
153 }
154
155 /*
156 ** Set the i-th bit. Return 0 on success and an error code if
157 ** anything goes wrong.
158 **
159 ** This routine might cause sub-bitmaps to be allocated. Failing
160 ** to get the memory needed to hold the sub-bitmap is the only
161 ** that can go wrong with an insert, assuming p and i are valid.
162 **
163 ** The calling function must ensure that p is a valid Bitvec object
164 ** and that the value for "i" is within range of the Bitvec object.
165 ** Otherwise the behavior is undefined.
166 */
167 int sqlite3BitvecSet(Bitvec *p, u32 i){
168 u32 h;
169 if( p==0 ) return SQLITE_OK;
170 assert( i>0 );
171 assert( i<=p->iSize );
172 i--;
173 while((p->iSize > BITVEC_NBIT) && p->iDivisor) {
174 u32 bin = i/p->iDivisor;
175 i = i%p->iDivisor;
176 if( p->u.apSub[bin]==0 ){
177 p->u.apSub[bin] = sqlite3BitvecCreate( p->iDivisor );
178 if( p->u.apSub[bin]==0 ) return SQLITE_NOMEM;
179 }
180 p = p->u.apSub[bin];
181 }
182 if( p->iSize<=BITVEC_NBIT ){
183 p->u.aBitmap[i/BITVEC_SZELEM] |= 1 << (i&(BITVEC_SZELEM-1));
184 return SQLITE_OK;
185 }
186 h = BITVEC_HASH(i++);
187 /* if there wasn't a hash collision, and this doesn't */
188 /* completely fill the hash, then just add it without */
189 /* worring about sub-dividing and re-hashing. */
190 if( !p->u.aHash[h] ){
191 if (p->nSet<(BITVEC_NINT-1)) {
192 goto bitvec_set_end;
193 } else {
194 goto bitvec_set_rehash;
195 }
196 }
197 /* there was a collision, check to see if it's already */
198 /* in hash, if not, try to find a spot for it */
199 do {
200 if( p->u.aHash[h]==i ) return SQLITE_OK;
201 h++;
202 if( h>=BITVEC_NINT ) h = 0;
203 } while( p->u.aHash[h] );
204 /* we didn't find it in the hash. h points to the first */
205 /* available free spot. check to see if this is going to */
206 /* make our hash too "full". */
207 bitvec_set_rehash:
208 if( p->nSet>=BITVEC_MXHASH ){
209 unsigned int j;
210 int rc;
211 u32 *aiValues = sqlite3StackAllocRaw(0, sizeof(p->u.aHash));
212 if( aiValues==0 ){
213 return SQLITE_NOMEM;
214 }else{
215 memcpy(aiValues, p->u.aHash, sizeof(p->u.aHash));
216 memset(p->u.apSub, 0, sizeof(p->u.apSub));
217 p->iDivisor = (p->iSize + BITVEC_NPTR - 1)/BITVEC_NPTR;
218 rc = sqlite3BitvecSet(p, i);
219 for(j=0; j<BITVEC_NINT; j++){
220 if( aiValues[j] ) rc |= sqlite3BitvecSet(p, aiValues[j]);
221 }
222 sqlite3StackFree(0, aiValues);
223 return rc;
224 }
225 }
226 bitvec_set_end:
227 p->nSet++;
228 p->u.aHash[h] = i;
229 return SQLITE_OK;
230 }
231
232 /*
233 ** Clear the i-th bit.
234 **
235 ** pBuf must be a pointer to at least BITVEC_SZ bytes of temporary storage
236 ** that BitvecClear can use to rebuilt its hash table.
237 */
238 void sqlite3BitvecClear(Bitvec *p, u32 i, void *pBuf){
239 if( p==0 ) return;
240 assert( i>0 );
241 i--;
242 while( p->iDivisor ){
243 u32 bin = i/p->iDivisor;
244 i = i%p->iDivisor;
245 p = p->u.apSub[bin];
246 if (!p) {
247 return;
248 }
249 }
250 if( p->iSize<=BITVEC_NBIT ){
251 p->u.aBitmap[i/BITVEC_SZELEM] &= ~(1 << (i&(BITVEC_SZELEM-1)));
252 }else{
253 unsigned int j;
254 u32 *aiValues = pBuf;
255 memcpy(aiValues, p->u.aHash, sizeof(p->u.aHash));
256 memset(p->u.aHash, 0, sizeof(p->u.aHash));
257 p->nSet = 0;
258 for(j=0; j<BITVEC_NINT; j++){
259 if( aiValues[j] && aiValues[j]!=(i+1) ){
260 u32 h = BITVEC_HASH(aiValues[j]-1);
261 p->nSet++;
262 while( p->u.aHash[h] ){
263 h++;
264 if( h>=BITVEC_NINT ) h = 0;
265 }
266 p->u.aHash[h] = aiValues[j];
267 }
268 }
269 }
270 }
271
272 /*
273 ** Destroy a bitmap object. Reclaim all memory used.
274 */
275 void sqlite3BitvecDestroy(Bitvec *p){
276 if( p==0 ) return;
277 if( p->iDivisor ){
278 unsigned int i;
279 for(i=0; i<BITVEC_NPTR; i++){
280 sqlite3BitvecDestroy(p->u.apSub[i]);
281 }
282 }
283 sqlite3_free(p);
284 }
285
286 /*
287 ** Return the value of the iSize parameter specified when Bitvec *p
288 ** was created.
289 */
290 u32 sqlite3BitvecSize(Bitvec *p){
291 return p->iSize;
292 }
293
294 #ifndef SQLITE_OMIT_BUILTIN_TEST
295 /*
296 ** Let V[] be an array of unsigned characters sufficient to hold
297 ** up to N bits. Let I be an integer between 0 and N. 0<=I<N.
298 ** Then the following macros can be used to set, clear, or test
299 ** individual bits within V.
300 */
301 #define SETBIT(V,I) V[I>>3] |= (1<<(I&7))
302 #define CLEARBIT(V,I) V[I>>3] &= ~(1<<(I&7))
303 #define TESTBIT(V,I) (V[I>>3]&(1<<(I&7)))!=0
304
305 /*
306 ** This routine runs an extensive test of the Bitvec code.
307 **
308 ** The input is an array of integers that acts as a program
309 ** to test the Bitvec. The integers are opcodes followed
310 ** by 0, 1, or 3 operands, depending on the opcode. Another
311 ** opcode follows immediately after the last operand.
312 **
313 ** There are 6 opcodes numbered from 0 through 5. 0 is the
314 ** "halt" opcode and causes the test to end.
315 **
316 ** 0 Halt and return the number of errors
317 ** 1 N S X Set N bits beginning with S and incrementing by X
318 ** 2 N S X Clear N bits beginning with S and incrementing by X
319 ** 3 N Set N randomly chosen bits
320 ** 4 N Clear N randomly chosen bits
321 ** 5 N S X Set N bits from S increment X in array only, not in bitvec
322 **
323 ** The opcodes 1 through 4 perform set and clear operations are performed
324 ** on both a Bitvec object and on a linear array of bits obtained from malloc.
325 ** Opcode 5 works on the linear array only, not on the Bitvec.
326 ** Opcode 5 is used to deliberately induce a fault in order to
327 ** confirm that error detection works.
328 **
329 ** At the conclusion of the test the linear array is compared
330 ** against the Bitvec object. If there are any differences,
331 ** an error is returned. If they are the same, zero is returned.
332 **
333 ** If a memory allocation error occurs, return -1.
334 */
335 int sqlite3BitvecBuiltinTest(int sz, int *aOp){
336 Bitvec *pBitvec = 0;
337 unsigned char *pV = 0;
338 int rc = -1;
339 int i, nx, pc, op;
340 void *pTmpSpace;
341
342 /* Allocate the Bitvec to be tested and a linear array of
343 ** bits to act as the reference */
344 pBitvec = sqlite3BitvecCreate( sz );
345 pV = sqlite3_malloc( (sz+7)/8 + 1 );
346 pTmpSpace = sqlite3_malloc(BITVEC_SZ);
347 if( pBitvec==0 || pV==0 || pTmpSpace==0 ) goto bitvec_end;
348 memset(pV, 0, (sz+7)/8 + 1);
349
350 /* NULL pBitvec tests */
351 sqlite3BitvecSet(0, 1);
352 sqlite3BitvecClear(0, 1, pTmpSpace);
353
354 /* Run the program */
355 pc = 0;
356 while( (op = aOp[pc])!=0 ){
357 switch( op ){
358 case 1:
359 case 2:
360 case 5: {
361 nx = 4;
362 i = aOp[pc+2] - 1;
363 aOp[pc+2] += aOp[pc+3];
364 break;
365 }
366 case 3:
367 case 4:
368 default: {
369 nx = 2;
370 sqlite3_randomness(sizeof(i), &i);
371 break;
372 }
373 }
374 if( (--aOp[pc+1]) > 0 ) nx = 0;
375 pc += nx;
376 i = (i & 0x7fffffff)%sz;
377 if( (op & 1)!=0 ){
378 SETBIT(pV, (i+1));
379 if( op!=5 ){
380 if( sqlite3BitvecSet(pBitvec, i+1) ) goto bitvec_end;
381 }
382 }else{
383 CLEARBIT(pV, (i+1));
384 sqlite3BitvecClear(pBitvec, i+1, pTmpSpace);
385 }
386 }
387
388 /* Test to make sure the linear array exactly matches the
389 ** Bitvec object. Start with the assumption that they do
390 ** match (rc==0). Change rc to non-zero if a discrepancy
391 ** is found.
392 */
393 rc = sqlite3BitvecTest(0,0) + sqlite3BitvecTest(pBitvec, sz+1)
394 + sqlite3BitvecTest(pBitvec, 0)
395 + (sqlite3BitvecSize(pBitvec) - sz);
396 for(i=1; i<=sz; i++){
397 if( (TESTBIT(pV,i))!=sqlite3BitvecTest(pBitvec,i) ){
398 rc = i;
399 break;
400 }
401 }
402
403 /* Free allocated structure */
404 bitvec_end:
405 sqlite3_free(pTmpSpace);
406 sqlite3_free(pV);
407 sqlite3BitvecDestroy(pBitvec);
408 return rc;
409 }
410 #endif /* SQLITE_OMIT_BUILTIN_TEST */
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