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Issue 3104011: Add Mac GPU logging code. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 4 months ago
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1 // Copyright (c) 2006-2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/common/gpu_info.h" 5 #include "chrome/common/gpu_info.h"
6 6
7 GPUInfo::GPUInfo() 7 GPUInfo::GPUInfo()
8 : vendor_id_(0), device_id_(0), driver_version_(L""), 8 : vendor_id_(0), device_id_(0), driver_version_(L""),
9 pixel_shader_version_(0), vertex_shader_version_(0) { 9 pixel_shader_version_(0), vertex_shader_version_(0),
10 gl_version_(0) {
10 } 11 }
11 12
12 uint32 GPUInfo::vendor_id() const { 13 uint32 GPUInfo::vendor_id() const {
13 return vendor_id_; 14 return vendor_id_;
14 } 15 }
15 16
16 uint32 GPUInfo::device_id() const { 17 uint32 GPUInfo::device_id() const {
17 return device_id_; 18 return device_id_;
18 } 19 }
19 20
20 std::wstring GPUInfo::driver_version() const { 21 std::wstring GPUInfo::driver_version() const {
21 return driver_version_; 22 return driver_version_;
22 } 23 }
23 24
24 uint32 GPUInfo::pixel_shader_version() const { 25 uint32 GPUInfo::pixel_shader_version() const {
25 return pixel_shader_version_; 26 return pixel_shader_version_;
26 } 27 }
27 28
28 uint32 GPUInfo::vertex_shader_version() const { 29 uint32 GPUInfo::vertex_shader_version() const {
29 return vertex_shader_version_; 30 return vertex_shader_version_;
30 } 31 }
31 32
33 uint32 GPUInfo::gl_version() const {
34 return gl_version_;
35 }
36
37
32 void GPUInfo::SetGraphicsInfo(uint32 vendor_id, uint32 device_id, 38 void GPUInfo::SetGraphicsInfo(uint32 vendor_id, uint32 device_id,
33 const std::wstring& driver_version, 39 const std::wstring& driver_version,
34 uint32 pixel_shader_version, 40 uint32 pixel_shader_version,
35 uint32 vertex_shader_version) { 41 uint32 vertex_shader_version,
42 uint32 gl_version) {
36 vendor_id_ = vendor_id; 43 vendor_id_ = vendor_id;
37 device_id_ = device_id; 44 device_id_ = device_id;
38 driver_version_ = driver_version; 45 driver_version_ = driver_version;
39 pixel_shader_version_ = pixel_shader_version; 46 pixel_shader_version_ = pixel_shader_version;
40 vertex_shader_version_ = vertex_shader_version; 47 vertex_shader_version_ = vertex_shader_version;
48 gl_version_ = gl_version;
41 } 49 }
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