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Side by Side Diff: samples/o3d-webgl/stream.js

Issue 3083012: Tidying up. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/o3d/
Patch Set: '' Created 10 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2010, Google Inc. 2 * Copyright 2010, Google Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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50 50
51 /** 51 /**
52 * Semantic, 52 * Semantic,
53 * UNKNOWN_SEMANTIC = 0, 53 * UNKNOWN_SEMANTIC = 0,
54 * POSITION, 54 * POSITION,
55 * NORMAL, 55 * NORMAL,
56 * TANGENT, 56 * TANGENT,
57 * BINORMAL, 57 * BINORMAL,
58 * COLOR, 58 * COLOR,
59 * TEXCOORD 59 * TEXCOORD
60 * 60 *
61 * Semantics used when binding buffers to the streambank. They determine how 61 * Semantics used when binding buffers to the streambank. They determine how
62 * the Stream links up to the shader inputs. 62 * the Stream links up to the shader inputs.
63 */ 63 */
64 o3d.Stream.UNKNOWN_SEMANTIC = 0; 64 o3d.Stream.UNKNOWN_SEMANTIC = 0;
65 o3d.Stream.POSITION = 1; 65 o3d.Stream.POSITION = 1;
66 o3d.Stream.NORMAL = 2; 66 o3d.Stream.NORMAL = 2;
67 o3d.Stream.TANGENT = 3; 67 o3d.Stream.TANGENT = 3;
68 o3d.Stream.BINORMAL = 4; 68 o3d.Stream.BINORMAL = 4;
69 o3d.Stream.COLOR = 5; 69 o3d.Stream.COLOR = 5;
70 o3d.Stream.TEXCOORD = 6; 70 o3d.Stream.TEXCOORD = 6;
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111 if (!buffer) 111 if (!buffer)
112 return 0; 112 return 0;
113 113
114 var num_elements = buffer.numElements; 114 var num_elements = buffer.numElements;
115 if (this.startIndex > num_elements) 115 if (this.startIndex > num_elements)
116 return 0; 116 return 0;
117 117
118 return num_elements - this.startIndex; 118 return num_elements - this.startIndex;
119 }; 119 };
120 120
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