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Issue 3083012: Tidying up. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/o3d/
Patch Set: '' Created 10 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2010, Google Inc. 2 * Copyright 2010, Google Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 */ 30 */
31 31
32 32
33 /** 33 /**
34 * A RenderSurfaceBase is the base for RenderSurface and 34 * A RenderSurfaceBase is the base for RenderSurface and
35 * RenderDepthStencilSurface. 35 * RenderDepthStencilSurface.
36 * 36 *
37 * @param {number} width The width of this RenderSurface. 37 * @param {number} width The width of this RenderSurface.
38 * @param {number} height The height of this RenderSurface. 38 * @param {number} height The height of this RenderSurface.
39 * @param {o3d.Texture} texture The texture of this RenderSurface. 39 * @param {o3d.Texture} texture The texture of this RenderSurface.
40 * @constructor 40 * @constructor
41 */ 41 */
42 o3d.RenderSurfaceBase = function(width, height, texture) { 42 o3d.RenderSurfaceBase = function(width, height, texture) {
43 o3d.ParamObject.call(this); 43 o3d.ParamObject.call(this);
44 44
45 /** 45 /**
46 * The width of the surface, in pixels. 46 * The width of the surface, in pixels.
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129 */ 129 */
130 o3d.RenderDepthStencilSurface.prototype.initWithSize_ = 130 o3d.RenderDepthStencilSurface.prototype.initWithSize_ =
131 function(width, height) { 131 function(width, height) {
132 this.depth_stencil_buffer_ = this.gl.createRenderbuffer(); 132 this.depth_stencil_buffer_ = this.gl.createRenderbuffer();
133 this.gl.bindRenderbuffer(this.gl.RENDERBUFFER, this.depth_stencil_buffer_); 133 this.gl.bindRenderbuffer(this.gl.RENDERBUFFER, this.depth_stencil_buffer_);
134 this.gl.renderbufferStorage( 134 this.gl.renderbufferStorage(
135 this.gl.RENDERBUFFER, this.gl.DEPTH_COMPONENT16, width, height); 135 this.gl.RENDERBUFFER, this.gl.DEPTH_COMPONENT16, width, height);
136 this.width = width; 136 this.width = width;
137 this.height = height; 137 this.height = height;
138 }; 138 };
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