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| 1 /* | 1 /* |
| 2 * Copyright 2010, Google Inc. | 2 * Copyright 2010, Google Inc. |
| 3 * All rights reserved. | 3 * All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
| 7 * met: | 7 * met: |
| 8 * | 8 * |
| 9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
| 10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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| 26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 30 */ | 30 */ |
| 31 | 31 |
| 32 | 32 |
| 33 /** | 33 /** |
| 34 * A ClearBuffer is a render node that clears the color buffer, zbuffer and/or | 34 * A ClearBuffer is a render node that clears the color buffer, zbuffer and/or |
| 35 * stencil buffer of the current render target. | 35 * stencil buffer of the current render target. |
| 36 * | 36 * |
| 37 * @constructor | 37 * @constructor |
| 38 */ | 38 */ |
| 39 o3d.ClearBuffer = function() { | 39 o3d.ClearBuffer = function() { |
| 40 o3d.RenderNode.call(this); | 40 o3d.RenderNode.call(this); |
| 41 /** | 41 /** |
| 42 * The color to clear the buffer in RGBA Float4 format. | 42 * The color to clear the buffer in RGBA Float4 format. |
| 43 * @type {!o3d.Float4} | 43 * @type {!o3d.Float4} |
| 44 */ | 44 */ |
| 45 this.clearColor = [0, 0, 0, 1]; | 45 this.clearColor = [0, 0, 0, 1]; |
| 46 | 46 |
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| 111 if (this.clearDepthFlag) | 111 if (this.clearDepthFlag) |
| 112 flags = flags | this.gl.DEPTH_BUFFER_BIT; | 112 flags = flags | this.gl.DEPTH_BUFFER_BIT; |
| 113 if (this.clearStencilFlag) | 113 if (this.clearStencilFlag) |
| 114 flags = flags | this.gl.STENCIL_BUFFER_BIT; | 114 flags = flags | this.gl.STENCIL_BUFFER_BIT; |
| 115 | 115 |
| 116 this.gl.clear(flags); | 116 this.gl.clear(flags); |
| 117 }; | 117 }; |
| 118 | 118 |
| 119 | 119 |
| 120 | 120 |
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