Index: chrome/browser/cocoa/animatable_image.mm |
diff --git a/chrome/browser/cocoa/animatable_image.mm b/chrome/browser/cocoa/animatable_image.mm |
index db0822417ab6ad117894374fc57a4ac975455bc4..06014c29067ca5b936fa04d2ad4a8d05ab646db2 100644 |
--- a/chrome/browser/cocoa/animatable_image.mm |
+++ b/chrome/browser/cocoa/animatable_image.mm |
@@ -5,6 +5,7 @@ |
#import "chrome/browser/cocoa/animatable_image.h" |
#include "base/logging.h" |
+#import "base/mac_util.h" |
#include "base/scoped_cftyperef.h" |
#import "third_party/GTM/AppKit/GTMNSAnimation+Duration.h" |
@@ -131,31 +132,10 @@ |
// image into a bitmap CGImageRef. This is based loosely on |
// http://www.cocoadev.com/index.pl?CGImageRef. |
- (void)setLayerContents:(CALayer*)layer { |
- NSSize size = [image_ size]; |
- CGContextRef context = |
- CGBitmapContextCreate(NULL, // Allow CG to allocate memory. |
- size.width, |
- size.height, |
- 8, // bitsPerComponent |
- 0, // bytesPerRow - CG will calculate by default. |
- [[NSColorSpace genericRGBColorSpace] CGColorSpace], |
- kCGBitmapByteOrder32Host | |
- kCGImageAlphaPremultipliedFirst); |
- |
- [NSGraphicsContext saveGraphicsState]; |
- [NSGraphicsContext setCurrentContext: |
- [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO]]; |
- [image_ drawInRect:NSMakeRect(0,0, size.width, size.height) |
- fromRect:NSZeroRect |
- operation:NSCompositeCopy |
- fraction:1.0]; |
- [NSGraphicsContext restoreGraphicsState]; |
- |
- scoped_cftyperef<CGImageRef> cgImage(CGBitmapContextCreateImage(context)); |
- CGContextRelease(context); |
- |
+ scoped_cftyperef<CGImageRef> image( |
+ mac_util::CopyNSImageToCGImage(image_.get())); |
// Create the layer that will be animated. |
- [layer setContents:(id)cgImage.get()]; |
+ [layer setContents:(id)image.get()]; |
} |
// CAAnimation delegate method called when the animation is complete. |