| Index: gpu/command_buffer/build_gles2_cmd_buffer.py
|
| ===================================================================
|
| --- gpu/command_buffer/build_gles2_cmd_buffer.py (revision 54850)
|
| +++ gpu/command_buffer/build_gles2_cmd_buffer.py (working copy)
|
| @@ -1038,7 +1038,13 @@
|
| 'gl_test_func': 'glCheckFramebufferStatusEXT',
|
| 'result': ['GLenum'],
|
| },
|
| - 'ClearDepthf': {'decoder_func': 'glClearDepth'},
|
| + 'ClearColor': {'decoder_func': 'DoClearColor'},
|
| + 'ClearDepthf': {
|
| + 'decoder_func': 'DoClearDepthf',
|
| + 'gl_test_func': 'glClearDepth',
|
| + },
|
| + 'ColorMask': {'decoder_func': 'DoColorMask'},
|
| + 'ClearStencil': {'decoder_func': 'DoClearStencil'},
|
| 'CommandBufferEnable': {
|
| 'type': 'Custom',
|
| 'immediate': False,
|
| @@ -1090,7 +1096,11 @@
|
| },
|
| 'DeleteTextures': {'type': 'DELn'},
|
| 'DepthRangef': {'decoder_func': 'glDepthRange'},
|
| + 'DepthMask': {'decoder_func': 'DoDepthMask'},
|
| 'DetachShader': {'decoder_func': 'DoDetachShader'},
|
| + 'Disable': {
|
| + 'decoder_func': 'DoDisable',
|
| + },
|
| 'DisableVertexAttribArray': {
|
| 'decoder_func': 'DoDisableVertexAttribArray',
|
| 'impl_decl': False,
|
| @@ -1104,6 +1114,9 @@
|
| 'type': 'Manual',
|
| 'cmd_args': 'GLenum mode, GLsizei count, GLenum type, GLuint index_offset',
|
| },
|
| + 'Enable': {
|
| + 'decoder_func': 'DoEnable',
|
| + },
|
| 'EnableVertexAttribArray': {
|
| 'decoder_func': 'DoEnableVertexAttribArray',
|
| 'impl_decl': False,
|
| @@ -1375,6 +1388,8 @@
|
| 'cmd_args':
|
| 'GLuint shader, const char* data',
|
| },
|
| + 'StencilMask': {'decoder_func': 'DoStencilMask'},
|
| + 'StencilMaskSeparate': {'decoder_func': 'DoStencilMaskSeparate'},
|
| 'SwapBuffers': {
|
| 'type': 'Custom',
|
| 'impl_func': False,
|
|
|