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-<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Design</title><meta name="generator" content="DocBook XSL Stylesheets V1.74.0" /><meta name="keywords" content=" C++ , library , debug " /><meta name="keywords" content=" ISO C++ , library " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="debug_mode.html" title="Chapter 30. Debug Mode" /><link rel="prev" href="bk01pt12ch30s03.html" title="Using" /><link rel="next" href="parallel_mode.html" title="Chapter 31. Parallel Mode" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Design</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="bk01pt12ch30s03.html">Prev</a> </td><th width="60%" align="center">Chapter 30. Debug Mode</th><td width="20%" align="right"> <a accesskey="n" href="parallel_mode.html">Next</a></td></tr></table><hr /></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.ext.debug_mode.design"></a>Design</h2></div></div></div><p> |
- </p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.debug_mode.design.goals"></a>Goals</h3></div></div></div><p> |
- </p><p> The libstdc++ debug mode replaces unsafe (but efficient) standard |
- containers and iterators with semantically equivalent safe standard |
- containers and iterators to aid in debugging user programs. The |
- following goals directed the design of the libstdc++ debug mode:</p><div class="itemizedlist"><ul type="disc"><li><p><span class="emphasis"><em>Correctness</em></span>: the libstdc++ debug mode must not change |
- the semantics of the standard library for all cases specified in |
- the ANSI/ISO C++ standard. The essence of this constraint is that |
- any valid C++ program should behave in the same manner regardless |
- of whether it is compiled with debug mode or release mode. In |
- particular, entities that are defined in namespace std in release |
- mode should remain defined in namespace std in debug mode, so that |
- legal specializations of namespace std entities will remain |
- valid. A program that is not valid C++ (e.g., invokes undefined |
- behavior) is not required to behave similarly, although the debug |
- mode will abort with a diagnostic when it detects undefined |
- behavior.</p></li><li><p><span class="emphasis"><em>Performance</em></span>: the additional of the libstdc++ debug mode |
- must not affect the performance of the library when it is compiled |
- in release mode. Performance of the libstdc++ debug mode is |
- secondary (and, in fact, will be worse than the release |
- mode).</p></li><li><p><span class="emphasis"><em>Usability</em></span>: the libstdc++ debug mode should be easy to |
- use. It should be easily incorporated into the user's development |
- environment (e.g., by requiring only a single new compiler switch) |
- and should produce reasonable diagnostics when it detects a |
- problem with the user program. Usability also involves detection |
- of errors when using the debug mode incorrectly, e.g., by linking |
- a release-compiled object against a debug-compiled object if in |
- fact the resulting program will not run correctly.</p></li><li><p><span class="emphasis"><em>Minimize recompilation</em></span>: While it is expected that |
- users recompile at least part of their program to use debug |
- mode, the amount of recompilation affects the |
- detect-compile-debug turnaround time. This indirectly affects the |
- usefulness of the debug mode, because debugging some applications |
- may require rebuilding a large amount of code, which may not be |
- feasible when the suspect code may be very localized. There are |
- several levels of conformance to this requirement, each with its |
- own usability and implementation characteristics. In general, the |
- higher-numbered conformance levels are more usable (i.e., require |
- less recompilation) but are more complicated to implement than |
- the lower-numbered conformance levels. |
- </p><div class="orderedlist"><ol type="1"><li><p><span class="emphasis"><em>Full recompilation</em></span>: The user must recompile his or |
- her entire application and all C++ libraries it depends on, |
- including the C++ standard library that ships with the |
- compiler. This must be done even if only a small part of the |
- program can use debugging features.</p></li><li><p><span class="emphasis"><em>Full user recompilation</em></span>: The user must recompile |
- his or her entire application and all C++ libraries it depends |
- on, but not the C++ standard library itself. This must be done |
- even if only a small part of the program can use debugging |
- features. This can be achieved given a full recompilation |
- system by compiling two versions of the standard library when |
- the compiler is installed and linking against the appropriate |
- one, e.g., a multilibs approach.</p></li><li><p><span class="emphasis"><em>Partial recompilation</em></span>: The user must recompile the |
- parts of his or her application and the C++ libraries it |
- depends on that will use the debugging facilities |
- directly. This means that any code that uses the debuggable |
- standard containers would need to be recompiled, but code |
- that does not use them (but may, for instance, use IOStreams) |
- would not have to be recompiled.</p></li><li><p><span class="emphasis"><em>Per-use recompilation</em></span>: The user must recompile the |
- parts of his or her application and the C++ libraries it |
- depends on where debugging should occur, and any other code |
- that interacts with those containers. This means that a set of |
- translation units that accesses a particular standard |
- container instance may either be compiled in release mode (no |
- checking) or debug mode (full checking), but must all be |
- compiled in the same way; a translation unit that does not see |
- that standard container instance need not be recompiled. This |
- also means that a translation unit <span class="emphasis"><em>A</em></span> that contains a |
- particular instantiation |
- (say, <code class="code">std::vector<int></code>) compiled in release |
- mode can be linked against a translation unit <span class="emphasis"><em>B</em></span> that |
- contains the same instantiation compiled in debug mode (a |
- feature not present with partial recompilation). While this |
- behavior is technically a violation of the One Definition |
- Rule, this ability tends to be very important in |
- practice. The libstdc++ debug mode supports this level of |
- recompilation. </p></li><li><p><span class="emphasis"><em>Per-unit recompilation</em></span>: The user must only |
- recompile the translation units where checking should occur, |
- regardless of where debuggable standard containers are |
- used. This has also been dubbed "<code class="code">-g</code> mode", |
- because the <code class="code">-g</code> compiler switch works in this way, |
- emitting debugging information at a per--translation-unit |
- granularity. We believe that this level of recompilation is in |
- fact not possible if we intend to supply safe iterators, leave |
- the program semantics unchanged, and not regress in |
- performance under release mode because we cannot associate |
- extra information with an iterator (to form a safe iterator) |
- without either reserving that space in release mode |
- (performance regression) or allocating extra memory associated |
- with each iterator with <code class="code">new</code> (changes the program |
- semantics).</p></li></ol></div><p> |
- </p></li></ul></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.debug_mode.design.methods"></a>Methods</h3></div></div></div><p> |
- </p><p>This section provides an overall view of the design of the |
- libstdc++ debug mode and details the relationship between design |
- decisions and the stated design goals.</p><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.wrappers"></a>The Wrapper Model</h4></div></div></div><p>The libstdc++ debug mode uses a wrapper model where the debugging |
- versions of library components (e.g., iterators and containers) form |
- a layer on top of the release versions of the library |
- components. The debugging components first verify that the operation |
- is correct (aborting with a diagnostic if an error is found) and |
- will then forward to the underlying release-mode container that will |
- perform the actual work. This design decision ensures that we cannot |
- regress release-mode performance (because the release-mode |
- containers are left untouched) and partially enables <a class="ulink" href="#mixing" target="_top">mixing debug and release code</a> at link time, |
- although that will not be discussed at this time.</p><p>Two types of wrappers are used in the implementation of the debug |
- mode: container wrappers and iterator wrappers. The two types of |
- wrappers interact to maintain relationships between iterators and |
- their associated containers, which are necessary to detect certain |
- types of standard library usage errors such as dereferencing |
- past-the-end iterators or inserting into a container using an |
- iterator from a different container.</p><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_iter"></a>Safe Iterators</h5></div></div></div><p>Iterator wrappers provide a debugging layer over any iterator that |
- is attached to a particular container, and will manage the |
- information detailing the iterator's state (singular, |
- dereferenceable, etc.) and tracking the container to which the |
- iterator is attached. Because iterators have a well-defined, common |
- interface the iterator wrapper is implemented with the iterator |
- adaptor class template <code class="code">__gnu_debug::_Safe_iterator</code>, |
- which takes two template parameters:</p><div class="itemizedlist"><ul type="disc"><li><p><code class="code">Iterator</code>: The underlying iterator type, which must |
- be either the <code class="code">iterator</code> or <code class="code">const_iterator</code> |
- typedef from the sequence type this iterator can reference.</p></li><li><p><code class="code">Sequence</code>: The type of sequence that this iterator |
- references. This sequence must be a safe sequence (discussed below) |
- whose <code class="code">iterator</code> or <code class="code">const_iterator</code> typedef |
- is the type of the safe iterator.</p></li></ul></div></div><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_seq"></a>Safe Sequences (Containers)</h5></div></div></div><p>Container wrappers provide a debugging layer over a particular |
- container type. Because containers vary greatly in the member |
- functions they support and the semantics of those member functions |
- (especially in the area of iterator invalidation), container |
- wrappers are tailored to the container they reference, e.g., the |
- debugging version of <code class="code">std::list</code> duplicates the entire |
- interface of <code class="code">std::list</code>, adding additional semantic |
- checks and then forwarding operations to the |
- real <code class="code">std::list</code> (a public base class of the debugging |
- version) as appropriate. However, all safe containers inherit from |
- the class template <code class="code">__gnu_debug::_Safe_sequence</code>, |
- instantiated with the type of the safe container itself (an instance |
- of the curiously recurring template pattern).</p><p>The iterators of a container wrapper will be |
- <a class="ulink" href="#safe_iterator" target="_top">safe iterators</a> that reference sequences |
- of this type and wrap the iterators provided by the release-mode |
- base class. The debugging container will use only the safe |
- iterators within its own interface (therefore requiring the user to |
- use safe iterators, although this does not change correct user |
- code) and will communicate with the release-mode base class with |
- only the underlying, unsafe, release-mode iterators that the base |
- class exports.</p><p> The debugging version of <code class="code">std::list</code> will have the |
- following basic structure:</p><pre class="programlisting"> |
-template<typename _Tp, typename _Allocator = allocator<_Tp> |
- class debug-list : |
- public release-list<_Tp, _Allocator>, |
- public __gnu_debug::_Safe_sequence<debug-list<_Tp, _Allocator> > |
- { |
- typedef release-list<_Tp, _Allocator> _Base; |
- typedef debug-list<_Tp, _Allocator> _Self; |
- |
- public: |
- typedef __gnu_debug::_Safe_iterator<typename _Base::iterator, _Self> iterator; |
- typedef __gnu_debug::_Safe_iterator<typename _Base::const_iterator, _Self> const_iterator; |
- |
- // duplicate std::list interface with debugging semantics |
- }; |
-</pre></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.precond"></a>Precondition Checking</h4></div></div></div><p>The debug mode operates primarily by checking the preconditions of |
- all standard library operations that it supports. Preconditions that |
- are always checked (regardless of whether or not we are in debug |
- mode) are checked via the <code class="code">__check_xxx</code> macros defined |
- and documented in the source |
- file <code class="code">include/debug/debug.h</code>. Preconditions that may or |
- may not be checked, depending on the debug-mode |
- macro <code class="code">_GLIBCXX_DEBUG</code>, are checked via |
- the <code class="code">__requires_xxx</code> macros defined and documented in the |
- same source file. Preconditions are validated using any additional |
- information available at run-time, e.g., the containers that are |
- associated with a particular iterator, the position of the iterator |
- within those containers, the distance between two iterators that may |
- form a valid range, etc. In the absence of suitable information, |
- e.g., an input iterator that is not a safe iterator, these |
- precondition checks will silently succeed.</p><p>The majority of precondition checks use the aforementioned macros, |
- which have the secondary benefit of having prewritten debug |
- messages that use information about the current status of the |
- objects involved (e.g., whether an iterator is singular or what |
- sequence it is attached to) along with some static information |
- (e.g., the names of the function parameters corresponding to the |
- objects involved). When not using these macros, the debug mode uses |
- either the debug-mode assertion |
- macro <code class="code">_GLIBCXX_DEBUG_ASSERT</code> , its pedantic |
- cousin <code class="code">_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion |
- check macro that supports more advance formulation of error |
- messages, <code class="code">_GLIBCXX_DEBUG_VERIFY</code>. These macros are |
- documented more thoroughly in the debug mode source code.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.coexistence"></a>Release- and debug-mode coexistence</h4></div></div></div><p>The libstdc++ debug mode is the first debug mode we know of that |
- is able to provide the "Per-use recompilation" (4) guarantee, that |
- allows release-compiled and debug-compiled code to be linked and |
- executed together without causing unpredictable behavior. This |
- guarantee minimizes the recompilation that users are required to |
- perform, shortening the detect-compile-debug bug hunting cycle |
- and making the debug mode easier to incorporate into development |
- environments by minimizing dependencies.</p><p>Achieving link- and run-time coexistence is not a trivial |
- implementation task. To achieve this goal we required a small |
- extension to the GNU C++ compiler (described in the GCC Manual for |
- C++ Extensions, see <a class="ulink" href="http://gcc.gnu.org/onlinedocs/gcc/Strong-Using.html" target="_top">strong |
- using</a>), and a complex organization of debug- and |
- release-modes. The end result is that we have achieved per-use |
- recompilation but have had to give up some checking of the |
- <code class="code">std::basic_string</code> class template (namely, safe |
- iterators). |
-</p><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.compile"></a>Compile-time coexistence of release- and debug-mode components</h5></div></div></div><p>Both the release-mode components and the debug-mode |
- components need to exist within a single translation unit so that |
- the debug versions can wrap the release versions. However, only one |
- of these components should be user-visible at any particular |
- time with the standard name, e.g., <code class="code">std::list</code>. </p><p>In release mode, we define only the release-mode version of the |
- component with its standard name and do not include the debugging |
- component at all. The release mode version is defined within the |
- namespace <code class="code">std</code>. Minus the namespace associations, this |
- method leaves the behavior of release mode completely unchanged from |
- its behavior prior to the introduction of the libstdc++ debug |
- mode. Here's an example of what this ends up looking like, in |
- C++.</p><pre class="programlisting"> |
-namespace std |
-{ |
- template<typename _Tp, typename _Alloc = allocator<_Tp> > |
- class list |
- { |
- // ... |
- }; |
-} // namespace std |
-</pre><p>In debug mode we include the release-mode container (which is now |
-defined in in the namespace <code class="code">__norm</code>) and also the |
-debug-mode container. The debug-mode container is defined within the |
-namespace <code class="code">__debug</code>, which is associated with namespace |
-<code class="code">std</code> via the GNU namespace association extension. This |
-method allows the debug and release versions of the same component to |
-coexist at compile-time and link-time without causing an unreasonable |
-maintenance burden, while minimizing confusion. Again, this boils down |
-to C++ code as follows:</p><pre class="programlisting"> |
-namespace std |
-{ |
- namespace __norm |
- { |
- template<typename _Tp, typename _Alloc = allocator<_Tp> > |
- class list |
- { |
- // ... |
- }; |
- } // namespace __gnu_norm |
- |
- namespace __debug |
- { |
- template<typename _Tp, typename _Alloc = allocator<_Tp> > |
- class list |
- : public __norm::list<_Tp, _Alloc>, |
- public __gnu_debug::_Safe_sequence<list<_Tp, _Alloc> > |
- { |
- // ... |
- }; |
- } // namespace __norm |
- |
- using namespace __debug __attribute__ ((strong)); |
-} |
-</pre></div><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.link"></a>Link- and run-time coexistence of release- and |
- debug-mode components</h5></div></div></div><p>Because each component has a distinct and separate release and |
-debug implementation, there are are no issues with link-time |
-coexistence: the separate namespaces result in different mangled |
-names, and thus unique linkage.</p><p>However, components that are defined and used within the C++ |
-standard library itself face additional constraints. For instance, |
-some of the member functions of <code class="code"> std::moneypunct</code> return |
-<code class="code">std::basic_string</code>. Normally, this is not a problem, but |
-with a mixed mode standard library that could be using either |
-debug-mode or release-mode <code class="code"> basic_string</code> objects, things |
-get more complicated. As the return value of a function is not |
-encoded into the mangled name, there is no way to specify a |
-release-mode or a debug-mode string. In practice, this results in |
-runtime errors. A simplified example of this problem is as follows. |
-</p><p> Take this translation unit, compiled in debug-mode: </p><pre class="programlisting"> |
-// -D_GLIBCXX_DEBUG |
-#include <string> |
- |
-std::string test02(); |
- |
-std::string test01() |
-{ |
- return test02(); |
-} |
- |
-int main() |
-{ |
- test01(); |
- return 0; |
-} |
-</pre><p> ... and linked to this translation unit, compiled in release mode:</p><pre class="programlisting"> |
-#include <string> |
- |
-std::string |
-test02() |
-{ |
- return std::string("toast"); |
-} |
-</pre><p> For this reason we cannot easily provide safe iterators for |
- the <code class="code">std::basic_string</code> class template, as it is present |
- throughout the C++ standard library. For instance, locale facets |
- define typedefs that include <code class="code">basic_string</code>: in a mixed |
- debug/release program, should that typedef be based on the |
- debug-mode <code class="code">basic_string</code> or the |
- release-mode <code class="code">basic_string</code>? While the answer could be |
- "both", and the difference hidden via renaming a la the |
- debug/release containers, we must note two things about locale |
- facets:</p><div class="orderedlist"><ol type="1"><li><p>They exist as shared state: one can create a facet in one |
- translation unit and access the facet via the same type name in a |
- different translation unit. This means that we cannot have two |
- different versions of locale facets, because the types would not be |
- the same across debug/release-mode translation unit barriers.</p></li><li><p>They have virtual functions returning strings: these functions |
- mangle in the same way regardless of the mangling of their return |
- types (see above), and their precise signatures can be relied upon |
- by users because they may be overridden in derived classes.</p></li></ol></div><p>With the design of libstdc++ debug mode, we cannot effectively hide |
- the differences between debug and release-mode strings from the |
- user. Failure to hide the differences may result in unpredictable |
- behavior, and for this reason we have opted to only |
- perform <code class="code">basic_string</code> changes that do not require ABI |
- changes. The effect on users is expected to be minimal, as there are |
- simple alternatives (e.g., <code class="code">__gnu_debug::basic_string</code>), |
- and the usability benefit we gain from the ability to mix debug- and |
- release-compiled translation units is enormous.</p></div><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.alt"></a>Alternatives for Coexistence</h5></div></div></div><p>The coexistence scheme above was chosen over many alternatives, |
- including language-only solutions and solutions that also required |
- extensions to the C++ front end. The following is a partial list of |
- solutions, with justifications for our rejection of each.</p><div class="itemizedlist"><ul type="disc"><li><p><span class="emphasis"><em>Completely separate debug/release libraries</em></span>: This is by |
- far the simplest implementation option, where we do not allow any |
- coexistence of debug- and release-compiled translation units in a |
- program. This solution has an extreme negative affect on usability, |
- because it is quite likely that some libraries an application |
- depends on cannot be recompiled easily. This would not meet |
- our <span class="emphasis"><em>usability</em></span> or <span class="emphasis"><em>minimize recompilation</em></span> criteria |
- well.</p></li><li><p><span class="emphasis"><em>Add a <code class="code">Debug</code> boolean template parameter</em></span>: |
- Partial specialization could be used to select the debug |
- implementation when <code class="code">Debug == true</code>, and the state |
- of <code class="code">_GLIBCXX_DEBUG</code> could decide whether the |
- default <code class="code">Debug</code> argument is <code class="code">true</code> |
- or <code class="code">false</code>. This option would break conformance with the |
- C++ standard in both debug <span class="emphasis"><em>and</em></span> release modes. This would |
- not meet our <span class="emphasis"><em>correctness</em></span> criteria. </p></li><li><p><span class="emphasis"><em>Packaging a debug flag in the allocators</em></span>: We could |
- reuse the <code class="code">Allocator</code> template parameter of containers |
- by adding a sentinel wrapper <code class="code">debug<></code> that |
- signals the user's intention to use debugging, and pick up |
- the <code class="code">debug<></code> allocator wrapper in a partial |
- specialization. However, this has two drawbacks: first, there is a |
- conformance issue because the default allocator would not be the |
- standard-specified <code class="code">std::allocator<T></code>. Secondly |
- (and more importantly), users that specify allocators instead of |
- implicitly using the default allocator would not get debugging |
- containers. Thus this solution fails the <span class="emphasis"><em>correctness</em></span> |
- criteria.</p></li><li><p><span class="emphasis"><em>Define debug containers in another namespace, and employ |
- a <code class="code">using</code> declaration (or directive)</em></span>: This is an |
- enticing option, because it would eliminate the need for |
- the <code class="code">link_name</code> extension by aliasing the |
- templates. However, there is no true template aliasing mechanism |
- is C++, because both <code class="code">using</code> directives and using |
- declarations disallow specialization. This method fails |
- the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li><p><span class="emphasis"><em> Use implementation-specific properties of anonymous |
- namespaces. </em></span> |
- See <a class="ulink" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html" target="_top"> this post |
- </a> |
- This method fails the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li><p><span class="emphasis"><em>Extension: allow reopening on namespaces</em></span>: This would |
- allow the debug mode to effectively alias the |
- namespace <code class="code">std</code> to an internal namespace, such |
- as <code class="code">__gnu_std_debug</code>, so that it is completely |
- separate from the release-mode <code class="code">std</code> namespace. While |
- this will solve some renaming problems and ensure that |
- debug- and release-compiled code cannot be mixed unsafely, it ensures that |
- debug- and release-compiled code cannot be mixed at all. For |
- instance, the program would have two <code class="code">std::cout</code> |
- objects! This solution would fails the <span class="emphasis"><em>minimize |
- recompilation</em></span> requirement, because we would only be able to |
- support option (1) or (2).</p></li><li><p><span class="emphasis"><em>Extension: use link name</em></span>: This option involves |
- complicated re-naming between debug-mode and release-mode |
- components at compile time, and then a g++ extension called <span class="emphasis"><em> |
- link name </em></span> to recover the original names at link time. There |
- are two drawbacks to this approach. One, it's very verbose, |
- relying on macro renaming at compile time and several levels of |
- include ordering. Two, ODR issues remained with container member |
- functions taking no arguments in mixed-mode settings resulting in |
- equivalent link names, <code class="code"> vector::push_back() </code> being |
- one example. |
- See <a class="ulink" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html" target="_top">link |
- name</a> </p></li></ul></div><p>Other options may exist for implementing the debug mode, many of |
- which have probably been considered and others that may still be |
- lurking. This list may be expanded over time to include other |
- options that we could have implemented, but in all cases the full |
- ramifications of the approach (as measured against the design goals |
- for a libstdc++ debug mode) should be considered first. The DejaGNU |
- testsuite includes some testcases that check for known problems with |
- some solutions (e.g., the <code class="code">using</code> declaration solution |
- that breaks user specialization), and additional testcases will be |
- added as we are able to identify other typical problem cases. These |
- test cases will serve as a benchmark by which we can compare debug |
- mode implementations.</p></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.debug_mode.design.other"></a>Other Implementations</h3></div></div></div><p> |
- </p><p> There are several existing implementations of debug modes for C++ |
- standard library implementations, although none of them directly |
- supports debugging for programs using libstdc++. The existing |
- implementations include:</p><div class="itemizedlist"><ul type="disc"><li><p><a class="ulink" href="http://www.mathcs.sjsu.edu/faculty/horstman/safestl.html" target="_top">SafeSTL</a>: |
- SafeSTL was the original debugging version of the Standard Template |
- Library (STL), implemented by Cay S. Horstmann on top of the |
- Hewlett-Packard STL. Though it inspired much work in this area, it |
- has not been kept up-to-date for use with modern compilers or C++ |
- standard library implementations.</p></li><li><p><a class="ulink" href="http://www.stlport.org/" target="_top">STLport</a>: STLport is a free |
- implementation of the C++ standard library derived from the <a class="ulink" href="http://www.sgi.com/tech/stl/" target="_top">SGI implementation</a>, and |
- ported to many other platforms. It includes a debug mode that uses a |
- wrapper model (that in some way inspired the libstdc++ debug mode |
- design), although at the time of this writing the debug mode is |
- somewhat incomplete and meets only the "Full user recompilation" (2) |
- recompilation guarantee by requiring the user to link against a |
- different library in debug mode vs. release mode.</p></li><li><p><a class="ulink" href="http://www.metrowerks.com/mw/default.htm" target="_top">Metrowerks |
- CodeWarrior</a>: The C++ standard library that ships with Metrowerks |
- CodeWarrior includes a debug mode. It is a full debug-mode |
- implementation (including debugging for CodeWarrior extensions) and |
- is easy to use, although it meets only the "Full recompilation" (1) |
- recompilation guarantee.</p></li></ul></div></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="bk01pt12ch30s03.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="debug_mode.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="parallel_mode.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Using </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 31. Parallel Mode</td></tr></table></div></body></html> |