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-<?xml version='1.0'?> |
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.5//EN" |
- "http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd" |
-[ ]> |
- |
-<chapter id="manual.ext.debug_mode" xreflabel="Debug Mode"> |
-<?dbhtml filename="debug_mode.html"?> |
- |
-<chapterinfo> |
- <keywordset> |
- <keyword> |
- C++ |
- </keyword> |
- <keyword> |
- library |
- </keyword> |
- <keyword> |
- debug |
- </keyword> |
- </keywordset> |
-</chapterinfo> |
- |
-<title>Debug Mode</title> |
- |
-<sect1 id="manual.ext.debug_mode.intro" xreflabel="Intro"> |
- <title>Intro</title> |
- <para> |
- By default, libstdc++ is built with efficiency in mind, and |
- therefore performs little or no error checking that is not |
- required by the C++ standard. This means that programs that |
- incorrectly use the C++ standard library will exhibit behavior |
- that is not portable and may not even be predictable, because they |
- tread into implementation-specific or undefined behavior. To |
- detect some of these errors before they can become problematic, |
- libstdc++ offers a debug mode that provides additional checking of |
- library facilities, and will report errors in the use of libstdc++ |
- as soon as they can be detected by emitting a description of the |
- problem to standard error and aborting the program. This debug |
- mode is available with GCC 3.4.0 and later versions. |
- </para> |
- |
- <para> |
- The libstdc++ debug mode performs checking for many areas of the |
- C++ standard, but the focus is on checking interactions among |
- standard iterators, containers, and algorithms, including: |
- </para> |
- |
- <itemizedlist> |
- <listitem><para><emphasis>Safe iterators</emphasis>: Iterators keep track of the |
- container whose elements they reference, so errors such as |
- incrementing a past-the-end iterator or dereferencing an iterator |
- that points to a container that has been destructed are diagnosed |
- immediately.</para></listitem> |
- |
- <listitem><para><emphasis>Algorithm preconditions</emphasis>: Algorithms attempt to |
- validate their input parameters to detect errors as early as |
- possible. For instance, the <code>set_intersection</code> |
- algorithm requires that its iterator |
- parameters <code>first1</code> and <code>last1</code> form a valid |
- iterator range, and that the sequence |
- [<code>first1</code>, <code>last1</code>) is sorted according to |
- the same predicate that was passed |
- to <code>set_intersection</code>; the libstdc++ debug mode will |
- detect an error if the sequence is not sorted or was sorted by a |
- different predicate.</para></listitem> |
- </itemizedlist> |
- |
-</sect1> |
- |
-<sect1 id="manual.ext.debug_mode.semantics" xreflabel="Semantics"> |
- <title>Semantics</title> |
- <para> |
- </para> |
- |
-<para>A program that uses the C++ standard library correctly |
- will maintain the same semantics under debug mode as it had with |
- the normal (release) library. All functional and exception-handling |
- guarantees made by the normal library also hold for the debug mode |
- library, with one exception: performance guarantees made by the |
- normal library may not hold in the debug mode library. For |
- instance, erasing an element in a <code>std::list</code> is a |
- constant-time operation in normal library, but in debug mode it is |
- linear in the number of iterators that reference that particular |
- list. So while your (correct) program won't change its results, it |
- is likely to execute more slowly.</para> |
- |
-<para>libstdc++ includes many extensions to the C++ standard library. In |
- some cases the extensions are obvious, such as the hashed |
- associative containers, whereas other extensions give predictable |
- results to behavior that would otherwise be undefined, such as |
- throwing an exception when a <code>std::basic_string</code> is |
- constructed from a NULL character pointer. This latter category also |
- includes implementation-defined and unspecified semantics, such as |
- the growth rate of a vector. Use of these extensions is not |
- considered incorrect, so code that relies on them will not be |
- rejected by debug mode. However, use of these extensions may affect |
- the portability of code to other implementations of the C++ standard |
- library, and is therefore somewhat hazardous. For this reason, the |
- libstdc++ debug mode offers a "pedantic" mode (similar to |
- GCC's <code>-pedantic</code> compiler flag) that attempts to emulate |
- the semantics guaranteed by the C++ standard. For |
- instance, constructing a <code>std::basic_string</code> with a NULL |
- character pointer would result in an exception under normal mode or |
- non-pedantic debug mode (this is a libstdc++ extension), whereas |
- under pedantic debug mode libstdc++ would signal an error. To enable |
- the pedantic debug mode, compile your program with |
- both <code>-D_GLIBCXX_DEBUG</code> |
- and <code>-D_GLIBCXX_DEBUG_PEDANTIC</code> . |
- (N.B. In GCC 3.4.x and 4.0.0, due to a bug, |
- <code>-D_GLIBXX_DEBUG_PEDANTIC</code> was also needed. The problem has |
- been fixed in GCC 4.0.1 and later versions.) </para> |
- |
-<para>The following library components provide extra debugging |
- capabilities in debug mode:</para> |
-<itemizedlist> |
- <listitem><para><code>std::basic_string</code> (no safe iterators and see note below)</para></listitem> |
- <listitem><para><code>std::bitset</code></para></listitem> |
- <listitem><para><code>std::deque</code></para></listitem> |
- <listitem><para><code>std::list</code></para></listitem> |
- <listitem><para><code>std::map</code></para></listitem> |
- <listitem><para><code>std::multimap</code></para></listitem> |
- <listitem><para><code>std::multiset</code></para></listitem> |
- <listitem><para><code>std::set</code></para></listitem> |
- <listitem><para><code>std::vector</code></para></listitem> |
- <listitem><para><code>std::unordered_map</code></para></listitem> |
- <listitem><para><code>std::unordered_multimap</code></para></listitem> |
- <listitem><para><code>std::unordered_set</code></para></listitem> |
- <listitem><para><code>std::unordered_multiset</code></para></listitem> |
-</itemizedlist> |
- |
-<para>N.B. although there are precondition checks for some string operations, |
-e.g. <code>operator[]</code>, |
-they will not always be run when using the <code>char</code> and |
-<code>wchar_t</code> specialisations (<code>std::string</code> and |
-<code>std::wstring</code>). This is because libstdc++ uses GCC's |
-<code>extern template</code> extension to provide explicit instantiations |
-of <code>std::string</code> and <code>std::wstring</code>, and those |
-explicit instantiations don't include the debug-mode checks. If the |
-containing functions are inlined then the checks will run, so compiling |
-with <code>-O1</code> might be enough to enable them. Alternatively |
-<code>-D_GLIBCXX_EXTERN_TEMPLATE=0</code> will suppress the declarations |
-of the explicit instantiations and cause the functions to be instantiated |
-with the debug-mode checks included, but this is unsupported and not |
-guaranteed to work. For full debug-mode support you can use the |
-<code>__gnu_debug::basic_string</code> debugging container directly, |
-which always works correctly. |
-</para> |
- |
-</sect1> |
- |
-<sect1 id="manual.ext.debug_mode.using" xreflabel="Using"> |
- <title>Using</title> |
- <para> |
- </para> |
-<sect2 id="debug_mode.using.mode" xreflabel="Using Mode"> |
- <title>Using the Debug Mode</title> |
- |
-<para>To use the libstdc++ debug mode, compile your application with the |
- compiler flag <code>-D_GLIBCXX_DEBUG</code>. Note that this flag |
- changes the sizes and behavior of standard class templates such |
- as <code>std::vector</code>, and therefore you can only link code |
- compiled with debug mode and code compiled without debug mode if no |
- instantiation of a container is passed between the two translation |
- units.</para> |
- |
-<para>By default, error messages are formatted to fit on lines of about |
- 78 characters. The environment variable |
- <code>GLIBCXX_DEBUG_MESSAGE_LENGTH</code> can be used to request a |
- different length.</para> |
- |
-</sect2> |
- |
-<sect2 id="debug_mode.using.specific" xreflabel="Using Specific"> |
- <title>Using a Specific Debug Container</title> |
-<para>When it is not feasible to recompile your entire application, or |
- only specific containers need checking, debugging containers are |
- available as GNU extensions. These debugging containers are |
- functionally equivalent to the standard drop-in containers used in |
- debug mode, but they are available in a separate namespace as GNU |
- extensions and may be used in programs compiled with either release |
- mode or with debug mode. The |
- following table provides the names and headers of the debugging |
- containers: |
-</para> |
- |
-<table frame='all'> |
-<title>Debugging Containers</title> |
-<tgroup cols='6' align='left' colsep='1' rowsep='1'> |
-<colspec colname='c1'></colspec> |
-<colspec colname='c2'></colspec> |
-<colspec colname='c3'></colspec> |
-<colspec colname='c4'></colspec> |
- |
-<thead> |
- <row> |
- <entry>Container</entry> |
- <entry>Header</entry> |
- <entry>Debug container</entry> |
- <entry>Debug header</entry> |
- </row> |
-</thead> |
-<tbody> |
- <row> |
- <entry><classname>std::bitset</classname></entry> |
- <entry><filename class="headerfile">bitset</filename></entry> |
- <entry><classname>__gnu_debug::bitset</classname></entry> |
- <entry><filename class="headerfile">bitset</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::deque</classname></entry> |
- <entry><filename class="headerfile">deque</filename></entry> |
- <entry><classname>__gnu_debug::deque</classname></entry> |
- <entry><filename class="headerfile">deque</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::list</classname></entry> |
- <entry><filename class="headerfile">list</filename></entry> |
- <entry><classname>__gnu_debug::list</classname></entry> |
- <entry><filename class="headerfile">list</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::map</classname></entry> |
- <entry><filename class="headerfile">map</filename></entry> |
- <entry><classname>__gnu_debug::map</classname></entry> |
- <entry><filename class="headerfile">map</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::multimap</classname></entry> |
- <entry><filename class="headerfile">map</filename></entry> |
- <entry><classname>__gnu_debug::multimap</classname></entry> |
- <entry><filename class="headerfile">map</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::multiset</classname></entry> |
- <entry><filename class="headerfile">set</filename></entry> |
- <entry><classname>__gnu_debug::multiset</classname></entry> |
- <entry><filename class="headerfile">set</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::set</classname></entry> |
- <entry><filename class="headerfile">set</filename></entry> |
- <entry><classname>__gnu_debug::set</classname></entry> |
- <entry><filename class="headerfile">set</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::string</classname></entry> |
- <entry><filename class="headerfile">string</filename></entry> |
- <entry><classname>__gnu_debug::string</classname></entry> |
- <entry><filename class="headerfile">string</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::wstring</classname></entry> |
- <entry><filename class="headerfile">string</filename></entry> |
- <entry><classname>__gnu_debug::wstring</classname></entry> |
- <entry><filename class="headerfile">string</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::basic_string</classname></entry> |
- <entry><filename class="headerfile">string</filename></entry> |
- <entry><classname>__gnu_debug::basic_string</classname></entry> |
- <entry><filename class="headerfile">string</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::vector</classname></entry> |
- <entry><filename class="headerfile">vector</filename></entry> |
- <entry><classname>__gnu_debug::vector</classname></entry> |
- <entry><filename class="headerfile">vector</filename></entry> |
- </row> |
-</tbody> |
-</tgroup> |
-</table> |
- |
-<para>In addition, when compiling in C++0x mode, these additional |
-containers have additional debug capability. |
-</para> |
- |
-<table frame='all'> |
-<title>Debugging Containers C++0x</title> |
-<tgroup cols='6' align='left' colsep='1' rowsep='1'> |
-<colspec colname='c1'></colspec> |
-<colspec colname='c2'></colspec> |
-<colspec colname='c3'></colspec> |
-<colspec colname='c4'></colspec> |
- |
-<thead> |
- <row> |
- <entry>Container</entry> |
- <entry>Header</entry> |
- <entry>Debug container</entry> |
- <entry>Debug header</entry> |
- </row> |
-</thead> |
-<tbody> |
- <row> |
- <entry><classname>std::unordered_map</classname></entry> |
- <entry><filename class="headerfile">unordered_map</filename></entry> |
- <entry><classname>__gnu_debug::unordered_map</classname></entry> |
- <entry><filename class="headerfile">unordered_map</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::unordered_multimap</classname></entry> |
- <entry><filename class="headerfile">unordered_map</filename></entry> |
- <entry><classname>__gnu_debug::unordered_multimap</classname></entry> |
- <entry><filename class="headerfile">unordered_map</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::unordered_set</classname></entry> |
- <entry><filename class="headerfile">unordered_set</filename></entry> |
- <entry><classname>__gnu_debug::unordered_set</classname></entry> |
- <entry><filename class="headerfile">unordered_set</filename></entry> |
- </row> |
- <row> |
- <entry><classname>std::unordered_multiset</classname></entry> |
- <entry><filename class="headerfile">unordered_set</filename></entry> |
- <entry><classname>__gnu_debug::unordered_multiset</classname></entry> |
- <entry><filename class="headerfile">unordered_set</filename></entry> |
- </row> |
-</tbody> |
-</tgroup> |
-</table> |
-</sect2> |
-</sect1> |
- |
-<sect1 id="manual.ext.debug_mode.design" xreflabel="Design"> |
- <title>Design</title> |
- <para> |
- </para> |
- <sect2 id="manual.ext.debug_mode.design.goals" xreflabel="Goals"> |
- <title>Goals</title> |
- <para> |
- </para> |
-<para> The libstdc++ debug mode replaces unsafe (but efficient) standard |
- containers and iterators with semantically equivalent safe standard |
- containers and iterators to aid in debugging user programs. The |
- following goals directed the design of the libstdc++ debug mode:</para> |
- |
- <itemizedlist> |
- |
- <listitem><para><emphasis>Correctness</emphasis>: the libstdc++ debug mode must not change |
- the semantics of the standard library for all cases specified in |
- the ANSI/ISO C++ standard. The essence of this constraint is that |
- any valid C++ program should behave in the same manner regardless |
- of whether it is compiled with debug mode or release mode. In |
- particular, entities that are defined in namespace std in release |
- mode should remain defined in namespace std in debug mode, so that |
- legal specializations of namespace std entities will remain |
- valid. A program that is not valid C++ (e.g., invokes undefined |
- behavior) is not required to behave similarly, although the debug |
- mode will abort with a diagnostic when it detects undefined |
- behavior.</para></listitem> |
- |
- <listitem><para><emphasis>Performance</emphasis>: the additional of the libstdc++ debug mode |
- must not affect the performance of the library when it is compiled |
- in release mode. Performance of the libstdc++ debug mode is |
- secondary (and, in fact, will be worse than the release |
- mode).</para></listitem> |
- |
- <listitem><para><emphasis>Usability</emphasis>: the libstdc++ debug mode should be easy to |
- use. It should be easily incorporated into the user's development |
- environment (e.g., by requiring only a single new compiler switch) |
- and should produce reasonable diagnostics when it detects a |
- problem with the user program. Usability also involves detection |
- of errors when using the debug mode incorrectly, e.g., by linking |
- a release-compiled object against a debug-compiled object if in |
- fact the resulting program will not run correctly.</para></listitem> |
- |
- <listitem><para><emphasis>Minimize recompilation</emphasis>: While it is expected that |
- users recompile at least part of their program to use debug |
- mode, the amount of recompilation affects the |
- detect-compile-debug turnaround time. This indirectly affects the |
- usefulness of the debug mode, because debugging some applications |
- may require rebuilding a large amount of code, which may not be |
- feasible when the suspect code may be very localized. There are |
- several levels of conformance to this requirement, each with its |
- own usability and implementation characteristics. In general, the |
- higher-numbered conformance levels are more usable (i.e., require |
- less recompilation) but are more complicated to implement than |
- the lower-numbered conformance levels. |
- <orderedlist> |
- <listitem><para><emphasis>Full recompilation</emphasis>: The user must recompile his or |
- her entire application and all C++ libraries it depends on, |
- including the C++ standard library that ships with the |
- compiler. This must be done even if only a small part of the |
- program can use debugging features.</para></listitem> |
- |
- <listitem><para><emphasis>Full user recompilation</emphasis>: The user must recompile |
- his or her entire application and all C++ libraries it depends |
- on, but not the C++ standard library itself. This must be done |
- even if only a small part of the program can use debugging |
- features. This can be achieved given a full recompilation |
- system by compiling two versions of the standard library when |
- the compiler is installed and linking against the appropriate |
- one, e.g., a multilibs approach.</para></listitem> |
- |
- <listitem><para><emphasis>Partial recompilation</emphasis>: The user must recompile the |
- parts of his or her application and the C++ libraries it |
- depends on that will use the debugging facilities |
- directly. This means that any code that uses the debuggable |
- standard containers would need to be recompiled, but code |
- that does not use them (but may, for instance, use IOStreams) |
- would not have to be recompiled.</para></listitem> |
- |
- <listitem><para><emphasis>Per-use recompilation</emphasis>: The user must recompile the |
- parts of his or her application and the C++ libraries it |
- depends on where debugging should occur, and any other code |
- that interacts with those containers. This means that a set of |
- translation units that accesses a particular standard |
- container instance may either be compiled in release mode (no |
- checking) or debug mode (full checking), but must all be |
- compiled in the same way; a translation unit that does not see |
- that standard container instance need not be recompiled. This |
- also means that a translation unit <emphasis>A</emphasis> that contains a |
- particular instantiation |
- (say, <code>std::vector<int></code>) compiled in release |
- mode can be linked against a translation unit <emphasis>B</emphasis> that |
- contains the same instantiation compiled in debug mode (a |
- feature not present with partial recompilation). While this |
- behavior is technically a violation of the One Definition |
- Rule, this ability tends to be very important in |
- practice. The libstdc++ debug mode supports this level of |
- recompilation. </para></listitem> |
- |
- <listitem><para><emphasis>Per-unit recompilation</emphasis>: The user must only |
- recompile the translation units where checking should occur, |
- regardless of where debuggable standard containers are |
- used. This has also been dubbed "<code>-g</code> mode", |
- because the <code>-g</code> compiler switch works in this way, |
- emitting debugging information at a per--translation-unit |
- granularity. We believe that this level of recompilation is in |
- fact not possible if we intend to supply safe iterators, leave |
- the program semantics unchanged, and not regress in |
- performance under release mode because we cannot associate |
- extra information with an iterator (to form a safe iterator) |
- without either reserving that space in release mode |
- (performance regression) or allocating extra memory associated |
- with each iterator with <code>new</code> (changes the program |
- semantics).</para></listitem> |
- </orderedlist> |
- </para></listitem> |
- </itemizedlist> |
- </sect2> |
- |
- <sect2 id="manual.ext.debug_mode.design.methods" xreflabel="Methods"> |
- <title>Methods</title> |
- <para> |
- </para> |
-<para>This section provides an overall view of the design of the |
- libstdc++ debug mode and details the relationship between design |
- decisions and the stated design goals.</para> |
- |
- <sect3 id="debug_mode.design.methods.wrappers" xreflabel="Method Wrapper"> |
- <title>The Wrapper Model</title> |
-<para>The libstdc++ debug mode uses a wrapper model where the debugging |
- versions of library components (e.g., iterators and containers) form |
- a layer on top of the release versions of the library |
- components. The debugging components first verify that the operation |
- is correct (aborting with a diagnostic if an error is found) and |
- will then forward to the underlying release-mode container that will |
- perform the actual work. This design decision ensures that we cannot |
- regress release-mode performance (because the release-mode |
- containers are left untouched) and partially enables <ulink url="#mixing">mixing debug and release code</ulink> at link time, |
- although that will not be discussed at this time.</para> |
- |
-<para>Two types of wrappers are used in the implementation of the debug |
- mode: container wrappers and iterator wrappers. The two types of |
- wrappers interact to maintain relationships between iterators and |
- their associated containers, which are necessary to detect certain |
- types of standard library usage errors such as dereferencing |
- past-the-end iterators or inserting into a container using an |
- iterator from a different container.</para> |
- |
- <sect4 id="debug_mode.design.methods.safe_iter" xreflabel="Method Safe Iter"> |
- <title>Safe Iterators</title> |
-<para>Iterator wrappers provide a debugging layer over any iterator that |
- is attached to a particular container, and will manage the |
- information detailing the iterator's state (singular, |
- dereferenceable, etc.) and tracking the container to which the |
- iterator is attached. Because iterators have a well-defined, common |
- interface the iterator wrapper is implemented with the iterator |
- adaptor class template <code>__gnu_debug::_Safe_iterator</code>, |
- which takes two template parameters:</para> |
- |
-<itemizedlist> |
- <listitem><para><code>Iterator</code>: The underlying iterator type, which must |
- be either the <code>iterator</code> or <code>const_iterator</code> |
- typedef from the sequence type this iterator can reference.</para></listitem> |
- |
- <listitem><para><code>Sequence</code>: The type of sequence that this iterator |
- references. This sequence must be a safe sequence (discussed below) |
- whose <code>iterator</code> or <code>const_iterator</code> typedef |
- is the type of the safe iterator.</para></listitem> |
-</itemizedlist> |
- </sect4> |
- |
- <sect4 id="debug_mode.design.methods.safe_seq" xreflabel="Method Safe Seq"> |
- <title>Safe Sequences (Containers)</title> |
- |
-<para>Container wrappers provide a debugging layer over a particular |
- container type. Because containers vary greatly in the member |
- functions they support and the semantics of those member functions |
- (especially in the area of iterator invalidation), container |
- wrappers are tailored to the container they reference, e.g., the |
- debugging version of <code>std::list</code> duplicates the entire |
- interface of <code>std::list</code>, adding additional semantic |
- checks and then forwarding operations to the |
- real <code>std::list</code> (a public base class of the debugging |
- version) as appropriate. However, all safe containers inherit from |
- the class template <code>__gnu_debug::_Safe_sequence</code>, |
- instantiated with the type of the safe container itself (an instance |
- of the curiously recurring template pattern).</para> |
- |
-<para>The iterators of a container wrapper will be |
- <ulink url="#safe_iterator">safe iterators</ulink> that reference sequences |
- of this type and wrap the iterators provided by the release-mode |
- base class. The debugging container will use only the safe |
- iterators within its own interface (therefore requiring the user to |
- use safe iterators, although this does not change correct user |
- code) and will communicate with the release-mode base class with |
- only the underlying, unsafe, release-mode iterators that the base |
- class exports.</para> |
- |
-<para> The debugging version of <code>std::list</code> will have the |
- following basic structure:</para> |
- |
-<programlisting> |
-template<typename _Tp, typename _Allocator = allocator<_Tp> |
- class debug-list : |
- public release-list<_Tp, _Allocator>, |
- public __gnu_debug::_Safe_sequence<debug-list<_Tp, _Allocator> > |
- { |
- typedef release-list<_Tp, _Allocator> _Base; |
- typedef debug-list<_Tp, _Allocator> _Self; |
- |
- public: |
- typedef __gnu_debug::_Safe_iterator<typename _Base::iterator, _Self> iterator; |
- typedef __gnu_debug::_Safe_iterator<typename _Base::const_iterator, _Self> const_iterator; |
- |
- // duplicate std::list interface with debugging semantics |
- }; |
-</programlisting> |
- </sect4> |
- </sect3> |
- |
- <sect3 id="debug_mode.design.methods.precond" xreflabel="Precondition check"> |
- <title>Precondition Checking</title> |
-<para>The debug mode operates primarily by checking the preconditions of |
- all standard library operations that it supports. Preconditions that |
- are always checked (regardless of whether or not we are in debug |
- mode) are checked via the <code>__check_xxx</code> macros defined |
- and documented in the source |
- file <code>include/debug/debug.h</code>. Preconditions that may or |
- may not be checked, depending on the debug-mode |
- macro <code>_GLIBCXX_DEBUG</code>, are checked via |
- the <code>__requires_xxx</code> macros defined and documented in the |
- same source file. Preconditions are validated using any additional |
- information available at run-time, e.g., the containers that are |
- associated with a particular iterator, the position of the iterator |
- within those containers, the distance between two iterators that may |
- form a valid range, etc. In the absence of suitable information, |
- e.g., an input iterator that is not a safe iterator, these |
- precondition checks will silently succeed.</para> |
- |
-<para>The majority of precondition checks use the aforementioned macros, |
- which have the secondary benefit of having prewritten debug |
- messages that use information about the current status of the |
- objects involved (e.g., whether an iterator is singular or what |
- sequence it is attached to) along with some static information |
- (e.g., the names of the function parameters corresponding to the |
- objects involved). When not using these macros, the debug mode uses |
- either the debug-mode assertion |
- macro <code>_GLIBCXX_DEBUG_ASSERT</code> , its pedantic |
- cousin <code>_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion |
- check macro that supports more advance formulation of error |
- messages, <code>_GLIBCXX_DEBUG_VERIFY</code>. These macros are |
- documented more thoroughly in the debug mode source code.</para> |
- </sect3> |
- |
- <sect3 id="debug_mode.design.methods.coexistence" xreflabel="Coexistence"> |
- <title>Release- and debug-mode coexistence</title> |
-<para>The libstdc++ debug mode is the first debug mode we know of that |
- is able to provide the "Per-use recompilation" (4) guarantee, that |
- allows release-compiled and debug-compiled code to be linked and |
- executed together without causing unpredictable behavior. This |
- guarantee minimizes the recompilation that users are required to |
- perform, shortening the detect-compile-debug bug hunting cycle |
- and making the debug mode easier to incorporate into development |
- environments by minimizing dependencies.</para> |
- |
-<para>Achieving link- and run-time coexistence is not a trivial |
- implementation task. To achieve this goal we required a small |
- extension to the GNU C++ compiler (described in the GCC Manual for |
- C++ Extensions, see <ulink url="http://gcc.gnu.org/onlinedocs/gcc/Strong-Using.html">strong |
- using</ulink>), and a complex organization of debug- and |
- release-modes. The end result is that we have achieved per-use |
- recompilation but have had to give up some checking of the |
- <code>std::basic_string</code> class template (namely, safe |
- iterators). |
-</para> |
- |
- <sect4 id="methods.coexistence.compile" xreflabel="Compile"> |
- <title>Compile-time coexistence of release- and debug-mode components</title> |
- |
-<para>Both the release-mode components and the debug-mode |
- components need to exist within a single translation unit so that |
- the debug versions can wrap the release versions. However, only one |
- of these components should be user-visible at any particular |
- time with the standard name, e.g., <code>std::list</code>. </para> |
- |
-<para>In release mode, we define only the release-mode version of the |
- component with its standard name and do not include the debugging |
- component at all. The release mode version is defined within the |
- namespace <code>std</code>. Minus the namespace associations, this |
- method leaves the behavior of release mode completely unchanged from |
- its behavior prior to the introduction of the libstdc++ debug |
- mode. Here's an example of what this ends up looking like, in |
- C++.</para> |
- |
-<programlisting> |
-namespace std |
-{ |
- template<typename _Tp, typename _Alloc = allocator<_Tp> > |
- class list |
- { |
- // ... |
- }; |
-} // namespace std |
-</programlisting> |
- |
-<para>In debug mode we include the release-mode container (which is now |
-defined in in the namespace <code>__norm</code>) and also the |
-debug-mode container. The debug-mode container is defined within the |
-namespace <code>__debug</code>, which is associated with namespace |
-<code>std</code> via the GNU namespace association extension. This |
-method allows the debug and release versions of the same component to |
-coexist at compile-time and link-time without causing an unreasonable |
-maintenance burden, while minimizing confusion. Again, this boils down |
-to C++ code as follows:</para> |
- |
-<programlisting> |
-namespace std |
-{ |
- namespace __norm |
- { |
- template<typename _Tp, typename _Alloc = allocator<_Tp> > |
- class list |
- { |
- // ... |
- }; |
- } // namespace __gnu_norm |
- |
- namespace __debug |
- { |
- template<typename _Tp, typename _Alloc = allocator<_Tp> > |
- class list |
- : public __norm::list<_Tp, _Alloc>, |
- public __gnu_debug::_Safe_sequence<list<_Tp, _Alloc> > |
- { |
- // ... |
- }; |
- } // namespace __norm |
- |
- using namespace __debug __attribute__ ((strong)); |
-} |
-</programlisting> |
- </sect4> |
- |
- <sect4 id="methods.coexistence.link" xreflabel="Link"> |
- <title>Link- and run-time coexistence of release- and |
- debug-mode components</title> |
- |
-<para>Because each component has a distinct and separate release and |
-debug implementation, there are are no issues with link-time |
-coexistence: the separate namespaces result in different mangled |
-names, and thus unique linkage.</para> |
- |
-<para>However, components that are defined and used within the C++ |
-standard library itself face additional constraints. For instance, |
-some of the member functions of <code> std::moneypunct</code> return |
-<code>std::basic_string</code>. Normally, this is not a problem, but |
-with a mixed mode standard library that could be using either |
-debug-mode or release-mode <code> basic_string</code> objects, things |
-get more complicated. As the return value of a function is not |
-encoded into the mangled name, there is no way to specify a |
-release-mode or a debug-mode string. In practice, this results in |
-runtime errors. A simplified example of this problem is as follows. |
-</para> |
- |
-<para> Take this translation unit, compiled in debug-mode: </para> |
-<programlisting> |
-// -D_GLIBCXX_DEBUG |
-#include <string> |
- |
-std::string test02(); |
- |
-std::string test01() |
-{ |
- return test02(); |
-} |
- |
-int main() |
-{ |
- test01(); |
- return 0; |
-} |
-</programlisting> |
- |
-<para> ... and linked to this translation unit, compiled in release mode:</para> |
- |
-<programlisting> |
-#include <string> |
- |
-std::string |
-test02() |
-{ |
- return std::string("toast"); |
-} |
-</programlisting> |
- |
-<para> For this reason we cannot easily provide safe iterators for |
- the <code>std::basic_string</code> class template, as it is present |
- throughout the C++ standard library. For instance, locale facets |
- define typedefs that include <code>basic_string</code>: in a mixed |
- debug/release program, should that typedef be based on the |
- debug-mode <code>basic_string</code> or the |
- release-mode <code>basic_string</code>? While the answer could be |
- "both", and the difference hidden via renaming a la the |
- debug/release containers, we must note two things about locale |
- facets:</para> |
- |
-<orderedlist> |
- <listitem><para>They exist as shared state: one can create a facet in one |
- translation unit and access the facet via the same type name in a |
- different translation unit. This means that we cannot have two |
- different versions of locale facets, because the types would not be |
- the same across debug/release-mode translation unit barriers.</para></listitem> |
- |
- <listitem><para>They have virtual functions returning strings: these functions |
- mangle in the same way regardless of the mangling of their return |
- types (see above), and their precise signatures can be relied upon |
- by users because they may be overridden in derived classes.</para></listitem> |
-</orderedlist> |
- |
-<para>With the design of libstdc++ debug mode, we cannot effectively hide |
- the differences between debug and release-mode strings from the |
- user. Failure to hide the differences may result in unpredictable |
- behavior, and for this reason we have opted to only |
- perform <code>basic_string</code> changes that do not require ABI |
- changes. The effect on users is expected to be minimal, as there are |
- simple alternatives (e.g., <code>__gnu_debug::basic_string</code>), |
- and the usability benefit we gain from the ability to mix debug- and |
- release-compiled translation units is enormous.</para> |
- </sect4> |
- |
- <sect4 id="methods.coexistence.alt" xreflabel="Alternatives"> |
-<title>Alternatives for Coexistence</title> |
- |
-<para>The coexistence scheme above was chosen over many alternatives, |
- including language-only solutions and solutions that also required |
- extensions to the C++ front end. The following is a partial list of |
- solutions, with justifications for our rejection of each.</para> |
- |
-<itemizedlist> |
- <listitem><para><emphasis>Completely separate debug/release libraries</emphasis>: This is by |
- far the simplest implementation option, where we do not allow any |
- coexistence of debug- and release-compiled translation units in a |
- program. This solution has an extreme negative affect on usability, |
- because it is quite likely that some libraries an application |
- depends on cannot be recompiled easily. This would not meet |
- our <emphasis>usability</emphasis> or <emphasis>minimize recompilation</emphasis> criteria |
- well.</para></listitem> |
- |
- <listitem><para><emphasis>Add a <code>Debug</code> boolean template parameter</emphasis>: |
- Partial specialization could be used to select the debug |
- implementation when <code>Debug == true</code>, and the state |
- of <code>_GLIBCXX_DEBUG</code> could decide whether the |
- default <code>Debug</code> argument is <code>true</code> |
- or <code>false</code>. This option would break conformance with the |
- C++ standard in both debug <emphasis>and</emphasis> release modes. This would |
- not meet our <emphasis>correctness</emphasis> criteria. </para></listitem> |
- |
- <listitem><para><emphasis>Packaging a debug flag in the allocators</emphasis>: We could |
- reuse the <code>Allocator</code> template parameter of containers |
- by adding a sentinel wrapper <code>debug<></code> that |
- signals the user's intention to use debugging, and pick up |
- the <code>debug<></code> allocator wrapper in a partial |
- specialization. However, this has two drawbacks: first, there is a |
- conformance issue because the default allocator would not be the |
- standard-specified <code>std::allocator<T></code>. Secondly |
- (and more importantly), users that specify allocators instead of |
- implicitly using the default allocator would not get debugging |
- containers. Thus this solution fails the <emphasis>correctness</emphasis> |
- criteria.</para></listitem> |
- |
- <listitem><para><emphasis>Define debug containers in another namespace, and employ |
- a <code>using</code> declaration (or directive)</emphasis>: This is an |
- enticing option, because it would eliminate the need for |
- the <code>link_name</code> extension by aliasing the |
- templates. However, there is no true template aliasing mechanism |
- is C++, because both <code>using</code> directives and using |
- declarations disallow specialization. This method fails |
- the <emphasis>correctness</emphasis> criteria.</para></listitem> |
- |
- <listitem><para><emphasis> Use implementation-specific properties of anonymous |
- namespaces. </emphasis> |
- See <ulink url="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html"> this post |
- </ulink> |
- This method fails the <emphasis>correctness</emphasis> criteria.</para></listitem> |
- |
- <listitem><para><emphasis>Extension: allow reopening on namespaces</emphasis>: This would |
- allow the debug mode to effectively alias the |
- namespace <code>std</code> to an internal namespace, such |
- as <code>__gnu_std_debug</code>, so that it is completely |
- separate from the release-mode <code>std</code> namespace. While |
- this will solve some renaming problems and ensure that |
- debug- and release-compiled code cannot be mixed unsafely, it ensures that |
- debug- and release-compiled code cannot be mixed at all. For |
- instance, the program would have two <code>std::cout</code> |
- objects! This solution would fails the <emphasis>minimize |
- recompilation</emphasis> requirement, because we would only be able to |
- support option (1) or (2).</para></listitem> |
- |
- <listitem><para><emphasis>Extension: use link name</emphasis>: This option involves |
- complicated re-naming between debug-mode and release-mode |
- components at compile time, and then a g++ extension called <emphasis> |
- link name </emphasis> to recover the original names at link time. There |
- are two drawbacks to this approach. One, it's very verbose, |
- relying on macro renaming at compile time and several levels of |
- include ordering. Two, ODR issues remained with container member |
- functions taking no arguments in mixed-mode settings resulting in |
- equivalent link names, <code> vector::push_back() </code> being |
- one example. |
- See <ulink url="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html">link |
- name</ulink> </para></listitem> |
-</itemizedlist> |
- |
-<para>Other options may exist for implementing the debug mode, many of |
- which have probably been considered and others that may still be |
- lurking. This list may be expanded over time to include other |
- options that we could have implemented, but in all cases the full |
- ramifications of the approach (as measured against the design goals |
- for a libstdc++ debug mode) should be considered first. The DejaGNU |
- testsuite includes some testcases that check for known problems with |
- some solutions (e.g., the <code>using</code> declaration solution |
- that breaks user specialization), and additional testcases will be |
- added as we are able to identify other typical problem cases. These |
- test cases will serve as a benchmark by which we can compare debug |
- mode implementations.</para> |
- </sect4> |
- </sect3> |
- </sect2> |
- |
- <sect2 id="manual.ext.debug_mode.design.other" xreflabel="Other"> |
- <title>Other Implementations</title> |
- <para> |
- </para> |
-<para> There are several existing implementations of debug modes for C++ |
- standard library implementations, although none of them directly |
- supports debugging for programs using libstdc++. The existing |
- implementations include:</para> |
-<itemizedlist> |
- <listitem><para><ulink url="http://www.mathcs.sjsu.edu/faculty/horstman/safestl.html">SafeSTL</ulink>: |
- SafeSTL was the original debugging version of the Standard Template |
- Library (STL), implemented by Cay S. Horstmann on top of the |
- Hewlett-Packard STL. Though it inspired much work in this area, it |
- has not been kept up-to-date for use with modern compilers or C++ |
- standard library implementations.</para></listitem> |
- |
- <listitem><para><ulink url="http://www.stlport.org/">STLport</ulink>: STLport is a free |
- implementation of the C++ standard library derived from the <ulink url="http://www.sgi.com/tech/stl/">SGI implementation</ulink>, and |
- ported to many other platforms. It includes a debug mode that uses a |
- wrapper model (that in some way inspired the libstdc++ debug mode |
- design), although at the time of this writing the debug mode is |
- somewhat incomplete and meets only the "Full user recompilation" (2) |
- recompilation guarantee by requiring the user to link against a |
- different library in debug mode vs. release mode.</para></listitem> |
- |
- <listitem><para><ulink url="http://www.metrowerks.com/mw/default.htm">Metrowerks |
- CodeWarrior</ulink>: The C++ standard library that ships with Metrowerks |
- CodeWarrior includes a debug mode. It is a full debug-mode |
- implementation (including debugging for CodeWarrior extensions) and |
- is easy to use, although it meets only the "Full recompilation" (1) |
- recompilation guarantee.</para></listitem> |
-</itemizedlist> |
- |
- </sect2> |
-</sect1> |
- |
-</chapter> |