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Unified Diff: gcc/libstdc++-v3/doc/xml/manual/debug_mode.xml

Issue 3050029: [gcc] GCC 4.5.0=>4.5.1 (Closed) Base URL: ssh://git@gitrw.chromium.org:9222/nacl-toolchain.git
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Index: gcc/libstdc++-v3/doc/xml/manual/debug_mode.xml
diff --git a/gcc/libstdc++-v3/doc/xml/manual/debug_mode.xml b/gcc/libstdc++-v3/doc/xml/manual/debug_mode.xml
deleted file mode 100644
index 223abcf9ae81ad48bfe23b59a13380d2b81017cc..0000000000000000000000000000000000000000
--- a/gcc/libstdc++-v3/doc/xml/manual/debug_mode.xml
+++ /dev/null
@@ -1,888 +0,0 @@
-<?xml version='1.0'?>
-<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.5//EN"
- "http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd"
-[ ]>
-
-<chapter id="manual.ext.debug_mode" xreflabel="Debug Mode">
-<?dbhtml filename="debug_mode.html"?>
-
-<chapterinfo>
- <keywordset>
- <keyword>
- C++
- </keyword>
- <keyword>
- library
- </keyword>
- <keyword>
- debug
- </keyword>
- </keywordset>
-</chapterinfo>
-
-<title>Debug Mode</title>
-
-<sect1 id="manual.ext.debug_mode.intro" xreflabel="Intro">
- <title>Intro</title>
- <para>
- By default, libstdc++ is built with efficiency in mind, and
- therefore performs little or no error checking that is not
- required by the C++ standard. This means that programs that
- incorrectly use the C++ standard library will exhibit behavior
- that is not portable and may not even be predictable, because they
- tread into implementation-specific or undefined behavior. To
- detect some of these errors before they can become problematic,
- libstdc++ offers a debug mode that provides additional checking of
- library facilities, and will report errors in the use of libstdc++
- as soon as they can be detected by emitting a description of the
- problem to standard error and aborting the program. This debug
- mode is available with GCC 3.4.0 and later versions.
- </para>
-
- <para>
- The libstdc++ debug mode performs checking for many areas of the
- C++ standard, but the focus is on checking interactions among
- standard iterators, containers, and algorithms, including:
- </para>
-
- <itemizedlist>
- <listitem><para><emphasis>Safe iterators</emphasis>: Iterators keep track of the
- container whose elements they reference, so errors such as
- incrementing a past-the-end iterator or dereferencing an iterator
- that points to a container that has been destructed are diagnosed
- immediately.</para></listitem>
-
- <listitem><para><emphasis>Algorithm preconditions</emphasis>: Algorithms attempt to
- validate their input parameters to detect errors as early as
- possible. For instance, the <code>set_intersection</code>
- algorithm requires that its iterator
- parameters <code>first1</code> and <code>last1</code> form a valid
- iterator range, and that the sequence
- [<code>first1</code>, <code>last1</code>) is sorted according to
- the same predicate that was passed
- to <code>set_intersection</code>; the libstdc++ debug mode will
- detect an error if the sequence is not sorted or was sorted by a
- different predicate.</para></listitem>
- </itemizedlist>
-
-</sect1>
-
-<sect1 id="manual.ext.debug_mode.semantics" xreflabel="Semantics">
- <title>Semantics</title>
- <para>
- </para>
-
-<para>A program that uses the C++ standard library correctly
- will maintain the same semantics under debug mode as it had with
- the normal (release) library. All functional and exception-handling
- guarantees made by the normal library also hold for the debug mode
- library, with one exception: performance guarantees made by the
- normal library may not hold in the debug mode library. For
- instance, erasing an element in a <code>std::list</code> is a
- constant-time operation in normal library, but in debug mode it is
- linear in the number of iterators that reference that particular
- list. So while your (correct) program won't change its results, it
- is likely to execute more slowly.</para>
-
-<para>libstdc++ includes many extensions to the C++ standard library. In
- some cases the extensions are obvious, such as the hashed
- associative containers, whereas other extensions give predictable
- results to behavior that would otherwise be undefined, such as
- throwing an exception when a <code>std::basic_string</code> is
- constructed from a NULL character pointer. This latter category also
- includes implementation-defined and unspecified semantics, such as
- the growth rate of a vector. Use of these extensions is not
- considered incorrect, so code that relies on them will not be
- rejected by debug mode. However, use of these extensions may affect
- the portability of code to other implementations of the C++ standard
- library, and is therefore somewhat hazardous. For this reason, the
- libstdc++ debug mode offers a "pedantic" mode (similar to
- GCC's <code>-pedantic</code> compiler flag) that attempts to emulate
- the semantics guaranteed by the C++ standard. For
- instance, constructing a <code>std::basic_string</code> with a NULL
- character pointer would result in an exception under normal mode or
- non-pedantic debug mode (this is a libstdc++ extension), whereas
- under pedantic debug mode libstdc++ would signal an error. To enable
- the pedantic debug mode, compile your program with
- both <code>-D_GLIBCXX_DEBUG</code>
- and <code>-D_GLIBCXX_DEBUG_PEDANTIC</code> .
- (N.B. In GCC 3.4.x and 4.0.0, due to a bug,
- <code>-D_GLIBXX_DEBUG_PEDANTIC</code> was also needed. The problem has
- been fixed in GCC 4.0.1 and later versions.) </para>
-
-<para>The following library components provide extra debugging
- capabilities in debug mode:</para>
-<itemizedlist>
- <listitem><para><code>std::basic_string</code> (no safe iterators and see note below)</para></listitem>
- <listitem><para><code>std::bitset</code></para></listitem>
- <listitem><para><code>std::deque</code></para></listitem>
- <listitem><para><code>std::list</code></para></listitem>
- <listitem><para><code>std::map</code></para></listitem>
- <listitem><para><code>std::multimap</code></para></listitem>
- <listitem><para><code>std::multiset</code></para></listitem>
- <listitem><para><code>std::set</code></para></listitem>
- <listitem><para><code>std::vector</code></para></listitem>
- <listitem><para><code>std::unordered_map</code></para></listitem>
- <listitem><para><code>std::unordered_multimap</code></para></listitem>
- <listitem><para><code>std::unordered_set</code></para></listitem>
- <listitem><para><code>std::unordered_multiset</code></para></listitem>
-</itemizedlist>
-
-<para>N.B. although there are precondition checks for some string operations,
-e.g. <code>operator[]</code>,
-they will not always be run when using the <code>char</code> and
-<code>wchar_t</code> specialisations (<code>std::string</code> and
-<code>std::wstring</code>). This is because libstdc++ uses GCC's
-<code>extern template</code> extension to provide explicit instantiations
-of <code>std::string</code> and <code>std::wstring</code>, and those
-explicit instantiations don't include the debug-mode checks. If the
-containing functions are inlined then the checks will run, so compiling
-with <code>-O1</code> might be enough to enable them. Alternatively
-<code>-D_GLIBCXX_EXTERN_TEMPLATE=0</code> will suppress the declarations
-of the explicit instantiations and cause the functions to be instantiated
-with the debug-mode checks included, but this is unsupported and not
-guaranteed to work. For full debug-mode support you can use the
-<code>__gnu_debug::basic_string</code> debugging container directly,
-which always works correctly.
-</para>
-
-</sect1>
-
-<sect1 id="manual.ext.debug_mode.using" xreflabel="Using">
- <title>Using</title>
- <para>
- </para>
-<sect2 id="debug_mode.using.mode" xreflabel="Using Mode">
- <title>Using the Debug Mode</title>
-
-<para>To use the libstdc++ debug mode, compile your application with the
- compiler flag <code>-D_GLIBCXX_DEBUG</code>. Note that this flag
- changes the sizes and behavior of standard class templates such
- as <code>std::vector</code>, and therefore you can only link code
- compiled with debug mode and code compiled without debug mode if no
- instantiation of a container is passed between the two translation
- units.</para>
-
-<para>By default, error messages are formatted to fit on lines of about
- 78 characters. The environment variable
- <code>GLIBCXX_DEBUG_MESSAGE_LENGTH</code> can be used to request a
- different length.</para>
-
-</sect2>
-
-<sect2 id="debug_mode.using.specific" xreflabel="Using Specific">
- <title>Using a Specific Debug Container</title>
-<para>When it is not feasible to recompile your entire application, or
- only specific containers need checking, debugging containers are
- available as GNU extensions. These debugging containers are
- functionally equivalent to the standard drop-in containers used in
- debug mode, but they are available in a separate namespace as GNU
- extensions and may be used in programs compiled with either release
- mode or with debug mode. The
- following table provides the names and headers of the debugging
- containers:
-</para>
-
-<table frame='all'>
-<title>Debugging Containers</title>
-<tgroup cols='6' align='left' colsep='1' rowsep='1'>
-<colspec colname='c1'></colspec>
-<colspec colname='c2'></colspec>
-<colspec colname='c3'></colspec>
-<colspec colname='c4'></colspec>
-
-<thead>
- <row>
- <entry>Container</entry>
- <entry>Header</entry>
- <entry>Debug container</entry>
- <entry>Debug header</entry>
- </row>
-</thead>
-<tbody>
- <row>
- <entry><classname>std::bitset</classname></entry>
- <entry><filename class="headerfile">bitset</filename></entry>
- <entry><classname>__gnu_debug::bitset</classname></entry>
- <entry><filename class="headerfile">bitset</filename></entry>
- </row>
- <row>
- <entry><classname>std::deque</classname></entry>
- <entry><filename class="headerfile">deque</filename></entry>
- <entry><classname>__gnu_debug::deque</classname></entry>
- <entry><filename class="headerfile">deque</filename></entry>
- </row>
- <row>
- <entry><classname>std::list</classname></entry>
- <entry><filename class="headerfile">list</filename></entry>
- <entry><classname>__gnu_debug::list</classname></entry>
- <entry><filename class="headerfile">list</filename></entry>
- </row>
- <row>
- <entry><classname>std::map</classname></entry>
- <entry><filename class="headerfile">map</filename></entry>
- <entry><classname>__gnu_debug::map</classname></entry>
- <entry><filename class="headerfile">map</filename></entry>
- </row>
- <row>
- <entry><classname>std::multimap</classname></entry>
- <entry><filename class="headerfile">map</filename></entry>
- <entry><classname>__gnu_debug::multimap</classname></entry>
- <entry><filename class="headerfile">map</filename></entry>
- </row>
- <row>
- <entry><classname>std::multiset</classname></entry>
- <entry><filename class="headerfile">set</filename></entry>
- <entry><classname>__gnu_debug::multiset</classname></entry>
- <entry><filename class="headerfile">set</filename></entry>
- </row>
- <row>
- <entry><classname>std::set</classname></entry>
- <entry><filename class="headerfile">set</filename></entry>
- <entry><classname>__gnu_debug::set</classname></entry>
- <entry><filename class="headerfile">set</filename></entry>
- </row>
- <row>
- <entry><classname>std::string</classname></entry>
- <entry><filename class="headerfile">string</filename></entry>
- <entry><classname>__gnu_debug::string</classname></entry>
- <entry><filename class="headerfile">string</filename></entry>
- </row>
- <row>
- <entry><classname>std::wstring</classname></entry>
- <entry><filename class="headerfile">string</filename></entry>
- <entry><classname>__gnu_debug::wstring</classname></entry>
- <entry><filename class="headerfile">string</filename></entry>
- </row>
- <row>
- <entry><classname>std::basic_string</classname></entry>
- <entry><filename class="headerfile">string</filename></entry>
- <entry><classname>__gnu_debug::basic_string</classname></entry>
- <entry><filename class="headerfile">string</filename></entry>
- </row>
- <row>
- <entry><classname>std::vector</classname></entry>
- <entry><filename class="headerfile">vector</filename></entry>
- <entry><classname>__gnu_debug::vector</classname></entry>
- <entry><filename class="headerfile">vector</filename></entry>
- </row>
-</tbody>
-</tgroup>
-</table>
-
-<para>In addition, when compiling in C++0x mode, these additional
-containers have additional debug capability.
-</para>
-
-<table frame='all'>
-<title>Debugging Containers C++0x</title>
-<tgroup cols='6' align='left' colsep='1' rowsep='1'>
-<colspec colname='c1'></colspec>
-<colspec colname='c2'></colspec>
-<colspec colname='c3'></colspec>
-<colspec colname='c4'></colspec>
-
-<thead>
- <row>
- <entry>Container</entry>
- <entry>Header</entry>
- <entry>Debug container</entry>
- <entry>Debug header</entry>
- </row>
-</thead>
-<tbody>
- <row>
- <entry><classname>std::unordered_map</classname></entry>
- <entry><filename class="headerfile">unordered_map</filename></entry>
- <entry><classname>__gnu_debug::unordered_map</classname></entry>
- <entry><filename class="headerfile">unordered_map</filename></entry>
- </row>
- <row>
- <entry><classname>std::unordered_multimap</classname></entry>
- <entry><filename class="headerfile">unordered_map</filename></entry>
- <entry><classname>__gnu_debug::unordered_multimap</classname></entry>
- <entry><filename class="headerfile">unordered_map</filename></entry>
- </row>
- <row>
- <entry><classname>std::unordered_set</classname></entry>
- <entry><filename class="headerfile">unordered_set</filename></entry>
- <entry><classname>__gnu_debug::unordered_set</classname></entry>
- <entry><filename class="headerfile">unordered_set</filename></entry>
- </row>
- <row>
- <entry><classname>std::unordered_multiset</classname></entry>
- <entry><filename class="headerfile">unordered_set</filename></entry>
- <entry><classname>__gnu_debug::unordered_multiset</classname></entry>
- <entry><filename class="headerfile">unordered_set</filename></entry>
- </row>
-</tbody>
-</tgroup>
-</table>
-</sect2>
-</sect1>
-
-<sect1 id="manual.ext.debug_mode.design" xreflabel="Design">
- <title>Design</title>
- <para>
- </para>
- <sect2 id="manual.ext.debug_mode.design.goals" xreflabel="Goals">
- <title>Goals</title>
- <para>
- </para>
-<para> The libstdc++ debug mode replaces unsafe (but efficient) standard
- containers and iterators with semantically equivalent safe standard
- containers and iterators to aid in debugging user programs. The
- following goals directed the design of the libstdc++ debug mode:</para>
-
- <itemizedlist>
-
- <listitem><para><emphasis>Correctness</emphasis>: the libstdc++ debug mode must not change
- the semantics of the standard library for all cases specified in
- the ANSI/ISO C++ standard. The essence of this constraint is that
- any valid C++ program should behave in the same manner regardless
- of whether it is compiled with debug mode or release mode. In
- particular, entities that are defined in namespace std in release
- mode should remain defined in namespace std in debug mode, so that
- legal specializations of namespace std entities will remain
- valid. A program that is not valid C++ (e.g., invokes undefined
- behavior) is not required to behave similarly, although the debug
- mode will abort with a diagnostic when it detects undefined
- behavior.</para></listitem>
-
- <listitem><para><emphasis>Performance</emphasis>: the additional of the libstdc++ debug mode
- must not affect the performance of the library when it is compiled
- in release mode. Performance of the libstdc++ debug mode is
- secondary (and, in fact, will be worse than the release
- mode).</para></listitem>
-
- <listitem><para><emphasis>Usability</emphasis>: the libstdc++ debug mode should be easy to
- use. It should be easily incorporated into the user's development
- environment (e.g., by requiring only a single new compiler switch)
- and should produce reasonable diagnostics when it detects a
- problem with the user program. Usability also involves detection
- of errors when using the debug mode incorrectly, e.g., by linking
- a release-compiled object against a debug-compiled object if in
- fact the resulting program will not run correctly.</para></listitem>
-
- <listitem><para><emphasis>Minimize recompilation</emphasis>: While it is expected that
- users recompile at least part of their program to use debug
- mode, the amount of recompilation affects the
- detect-compile-debug turnaround time. This indirectly affects the
- usefulness of the debug mode, because debugging some applications
- may require rebuilding a large amount of code, which may not be
- feasible when the suspect code may be very localized. There are
- several levels of conformance to this requirement, each with its
- own usability and implementation characteristics. In general, the
- higher-numbered conformance levels are more usable (i.e., require
- less recompilation) but are more complicated to implement than
- the lower-numbered conformance levels.
- <orderedlist>
- <listitem><para><emphasis>Full recompilation</emphasis>: The user must recompile his or
- her entire application and all C++ libraries it depends on,
- including the C++ standard library that ships with the
- compiler. This must be done even if only a small part of the
- program can use debugging features.</para></listitem>
-
- <listitem><para><emphasis>Full user recompilation</emphasis>: The user must recompile
- his or her entire application and all C++ libraries it depends
- on, but not the C++ standard library itself. This must be done
- even if only a small part of the program can use debugging
- features. This can be achieved given a full recompilation
- system by compiling two versions of the standard library when
- the compiler is installed and linking against the appropriate
- one, e.g., a multilibs approach.</para></listitem>
-
- <listitem><para><emphasis>Partial recompilation</emphasis>: The user must recompile the
- parts of his or her application and the C++ libraries it
- depends on that will use the debugging facilities
- directly. This means that any code that uses the debuggable
- standard containers would need to be recompiled, but code
- that does not use them (but may, for instance, use IOStreams)
- would not have to be recompiled.</para></listitem>
-
- <listitem><para><emphasis>Per-use recompilation</emphasis>: The user must recompile the
- parts of his or her application and the C++ libraries it
- depends on where debugging should occur, and any other code
- that interacts with those containers. This means that a set of
- translation units that accesses a particular standard
- container instance may either be compiled in release mode (no
- checking) or debug mode (full checking), but must all be
- compiled in the same way; a translation unit that does not see
- that standard container instance need not be recompiled. This
- also means that a translation unit <emphasis>A</emphasis> that contains a
- particular instantiation
- (say, <code>std::vector&lt;int&gt;</code>) compiled in release
- mode can be linked against a translation unit <emphasis>B</emphasis> that
- contains the same instantiation compiled in debug mode (a
- feature not present with partial recompilation). While this
- behavior is technically a violation of the One Definition
- Rule, this ability tends to be very important in
- practice. The libstdc++ debug mode supports this level of
- recompilation. </para></listitem>
-
- <listitem><para><emphasis>Per-unit recompilation</emphasis>: The user must only
- recompile the translation units where checking should occur,
- regardless of where debuggable standard containers are
- used. This has also been dubbed "<code>-g</code> mode",
- because the <code>-g</code> compiler switch works in this way,
- emitting debugging information at a per--translation-unit
- granularity. We believe that this level of recompilation is in
- fact not possible if we intend to supply safe iterators, leave
- the program semantics unchanged, and not regress in
- performance under release mode because we cannot associate
- extra information with an iterator (to form a safe iterator)
- without either reserving that space in release mode
- (performance regression) or allocating extra memory associated
- with each iterator with <code>new</code> (changes the program
- semantics).</para></listitem>
- </orderedlist>
- </para></listitem>
- </itemizedlist>
- </sect2>
-
- <sect2 id="manual.ext.debug_mode.design.methods" xreflabel="Methods">
- <title>Methods</title>
- <para>
- </para>
-<para>This section provides an overall view of the design of the
- libstdc++ debug mode and details the relationship between design
- decisions and the stated design goals.</para>
-
- <sect3 id="debug_mode.design.methods.wrappers" xreflabel="Method Wrapper">
- <title>The Wrapper Model</title>
-<para>The libstdc++ debug mode uses a wrapper model where the debugging
- versions of library components (e.g., iterators and containers) form
- a layer on top of the release versions of the library
- components. The debugging components first verify that the operation
- is correct (aborting with a diagnostic if an error is found) and
- will then forward to the underlying release-mode container that will
- perform the actual work. This design decision ensures that we cannot
- regress release-mode performance (because the release-mode
- containers are left untouched) and partially enables <ulink url="#mixing">mixing debug and release code</ulink> at link time,
- although that will not be discussed at this time.</para>
-
-<para>Two types of wrappers are used in the implementation of the debug
- mode: container wrappers and iterator wrappers. The two types of
- wrappers interact to maintain relationships between iterators and
- their associated containers, which are necessary to detect certain
- types of standard library usage errors such as dereferencing
- past-the-end iterators or inserting into a container using an
- iterator from a different container.</para>
-
- <sect4 id="debug_mode.design.methods.safe_iter" xreflabel="Method Safe Iter">
- <title>Safe Iterators</title>
-<para>Iterator wrappers provide a debugging layer over any iterator that
- is attached to a particular container, and will manage the
- information detailing the iterator's state (singular,
- dereferenceable, etc.) and tracking the container to which the
- iterator is attached. Because iterators have a well-defined, common
- interface the iterator wrapper is implemented with the iterator
- adaptor class template <code>__gnu_debug::_Safe_iterator</code>,
- which takes two template parameters:</para>
-
-<itemizedlist>
- <listitem><para><code>Iterator</code>: The underlying iterator type, which must
- be either the <code>iterator</code> or <code>const_iterator</code>
- typedef from the sequence type this iterator can reference.</para></listitem>
-
- <listitem><para><code>Sequence</code>: The type of sequence that this iterator
- references. This sequence must be a safe sequence (discussed below)
- whose <code>iterator</code> or <code>const_iterator</code> typedef
- is the type of the safe iterator.</para></listitem>
-</itemizedlist>
- </sect4>
-
- <sect4 id="debug_mode.design.methods.safe_seq" xreflabel="Method Safe Seq">
- <title>Safe Sequences (Containers)</title>
-
-<para>Container wrappers provide a debugging layer over a particular
- container type. Because containers vary greatly in the member
- functions they support and the semantics of those member functions
- (especially in the area of iterator invalidation), container
- wrappers are tailored to the container they reference, e.g., the
- debugging version of <code>std::list</code> duplicates the entire
- interface of <code>std::list</code>, adding additional semantic
- checks and then forwarding operations to the
- real <code>std::list</code> (a public base class of the debugging
- version) as appropriate. However, all safe containers inherit from
- the class template <code>__gnu_debug::_Safe_sequence</code>,
- instantiated with the type of the safe container itself (an instance
- of the curiously recurring template pattern).</para>
-
-<para>The iterators of a container wrapper will be
- <ulink url="#safe_iterator">safe iterators</ulink> that reference sequences
- of this type and wrap the iterators provided by the release-mode
- base class. The debugging container will use only the safe
- iterators within its own interface (therefore requiring the user to
- use safe iterators, although this does not change correct user
- code) and will communicate with the release-mode base class with
- only the underlying, unsafe, release-mode iterators that the base
- class exports.</para>
-
-<para> The debugging version of <code>std::list</code> will have the
- following basic structure:</para>
-
-<programlisting>
-template&lt;typename _Tp, typename _Allocator = allocator&lt;_Tp&gt;
- class debug-list :
- public release-list&lt;_Tp, _Allocator&gt;,
- public __gnu_debug::_Safe_sequence&lt;debug-list&lt;_Tp, _Allocator&gt; &gt;
- {
- typedef release-list&lt;_Tp, _Allocator&gt; _Base;
- typedef debug-list&lt;_Tp, _Allocator&gt; _Self;
-
- public:
- typedef __gnu_debug::_Safe_iterator&lt;typename _Base::iterator, _Self&gt; iterator;
- typedef __gnu_debug::_Safe_iterator&lt;typename _Base::const_iterator, _Self&gt; const_iterator;
-
- // duplicate std::list interface with debugging semantics
- };
-</programlisting>
- </sect4>
- </sect3>
-
- <sect3 id="debug_mode.design.methods.precond" xreflabel="Precondition check">
- <title>Precondition Checking</title>
-<para>The debug mode operates primarily by checking the preconditions of
- all standard library operations that it supports. Preconditions that
- are always checked (regardless of whether or not we are in debug
- mode) are checked via the <code>__check_xxx</code> macros defined
- and documented in the source
- file <code>include/debug/debug.h</code>. Preconditions that may or
- may not be checked, depending on the debug-mode
- macro <code>_GLIBCXX_DEBUG</code>, are checked via
- the <code>__requires_xxx</code> macros defined and documented in the
- same source file. Preconditions are validated using any additional
- information available at run-time, e.g., the containers that are
- associated with a particular iterator, the position of the iterator
- within those containers, the distance between two iterators that may
- form a valid range, etc. In the absence of suitable information,
- e.g., an input iterator that is not a safe iterator, these
- precondition checks will silently succeed.</para>
-
-<para>The majority of precondition checks use the aforementioned macros,
- which have the secondary benefit of having prewritten debug
- messages that use information about the current status of the
- objects involved (e.g., whether an iterator is singular or what
- sequence it is attached to) along with some static information
- (e.g., the names of the function parameters corresponding to the
- objects involved). When not using these macros, the debug mode uses
- either the debug-mode assertion
- macro <code>_GLIBCXX_DEBUG_ASSERT</code> , its pedantic
- cousin <code>_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion
- check macro that supports more advance formulation of error
- messages, <code>_GLIBCXX_DEBUG_VERIFY</code>. These macros are
- documented more thoroughly in the debug mode source code.</para>
- </sect3>
-
- <sect3 id="debug_mode.design.methods.coexistence" xreflabel="Coexistence">
- <title>Release- and debug-mode coexistence</title>
-<para>The libstdc++ debug mode is the first debug mode we know of that
- is able to provide the "Per-use recompilation" (4) guarantee, that
- allows release-compiled and debug-compiled code to be linked and
- executed together without causing unpredictable behavior. This
- guarantee minimizes the recompilation that users are required to
- perform, shortening the detect-compile-debug bug hunting cycle
- and making the debug mode easier to incorporate into development
- environments by minimizing dependencies.</para>
-
-<para>Achieving link- and run-time coexistence is not a trivial
- implementation task. To achieve this goal we required a small
- extension to the GNU C++ compiler (described in the GCC Manual for
- C++ Extensions, see <ulink url="http://gcc.gnu.org/onlinedocs/gcc/Strong-Using.html">strong
- using</ulink>), and a complex organization of debug- and
- release-modes. The end result is that we have achieved per-use
- recompilation but have had to give up some checking of the
- <code>std::basic_string</code> class template (namely, safe
- iterators).
-</para>
-
- <sect4 id="methods.coexistence.compile" xreflabel="Compile">
- <title>Compile-time coexistence of release- and debug-mode components</title>
-
-<para>Both the release-mode components and the debug-mode
- components need to exist within a single translation unit so that
- the debug versions can wrap the release versions. However, only one
- of these components should be user-visible at any particular
- time with the standard name, e.g., <code>std::list</code>. </para>
-
-<para>In release mode, we define only the release-mode version of the
- component with its standard name and do not include the debugging
- component at all. The release mode version is defined within the
- namespace <code>std</code>. Minus the namespace associations, this
- method leaves the behavior of release mode completely unchanged from
- its behavior prior to the introduction of the libstdc++ debug
- mode. Here's an example of what this ends up looking like, in
- C++.</para>
-
-<programlisting>
-namespace std
-{
- template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
- class list
- {
- // ...
- };
-} // namespace std
-</programlisting>
-
-<para>In debug mode we include the release-mode container (which is now
-defined in in the namespace <code>__norm</code>) and also the
-debug-mode container. The debug-mode container is defined within the
-namespace <code>__debug</code>, which is associated with namespace
-<code>std</code> via the GNU namespace association extension. This
-method allows the debug and release versions of the same component to
-coexist at compile-time and link-time without causing an unreasonable
-maintenance burden, while minimizing confusion. Again, this boils down
-to C++ code as follows:</para>
-
-<programlisting>
-namespace std
-{
- namespace __norm
- {
- template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
- class list
- {
- // ...
- };
- } // namespace __gnu_norm
-
- namespace __debug
- {
- template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
- class list
- : public __norm::list&lt;_Tp, _Alloc&gt;,
- public __gnu_debug::_Safe_sequence&lt;list&lt;_Tp, _Alloc&gt; &gt;
- {
- // ...
- };
- } // namespace __norm
-
- using namespace __debug __attribute__ ((strong));
-}
-</programlisting>
- </sect4>
-
- <sect4 id="methods.coexistence.link" xreflabel="Link">
- <title>Link- and run-time coexistence of release- and
- debug-mode components</title>
-
-<para>Because each component has a distinct and separate release and
-debug implementation, there are are no issues with link-time
-coexistence: the separate namespaces result in different mangled
-names, and thus unique linkage.</para>
-
-<para>However, components that are defined and used within the C++
-standard library itself face additional constraints. For instance,
-some of the member functions of <code> std::moneypunct</code> return
-<code>std::basic_string</code>. Normally, this is not a problem, but
-with a mixed mode standard library that could be using either
-debug-mode or release-mode <code> basic_string</code> objects, things
-get more complicated. As the return value of a function is not
-encoded into the mangled name, there is no way to specify a
-release-mode or a debug-mode string. In practice, this results in
-runtime errors. A simplified example of this problem is as follows.
-</para>
-
-<para> Take this translation unit, compiled in debug-mode: </para>
-<programlisting>
-// -D_GLIBCXX_DEBUG
-#include &lt;string&gt;
-
-std::string test02();
-
-std::string test01()
-{
- return test02();
-}
-
-int main()
-{
- test01();
- return 0;
-}
-</programlisting>
-
-<para> ... and linked to this translation unit, compiled in release mode:</para>
-
-<programlisting>
-#include &lt;string&gt;
-
-std::string
-test02()
-{
- return std::string("toast");
-}
-</programlisting>
-
-<para> For this reason we cannot easily provide safe iterators for
- the <code>std::basic_string</code> class template, as it is present
- throughout the C++ standard library. For instance, locale facets
- define typedefs that include <code>basic_string</code>: in a mixed
- debug/release program, should that typedef be based on the
- debug-mode <code>basic_string</code> or the
- release-mode <code>basic_string</code>? While the answer could be
- "both", and the difference hidden via renaming a la the
- debug/release containers, we must note two things about locale
- facets:</para>
-
-<orderedlist>
- <listitem><para>They exist as shared state: one can create a facet in one
- translation unit and access the facet via the same type name in a
- different translation unit. This means that we cannot have two
- different versions of locale facets, because the types would not be
- the same across debug/release-mode translation unit barriers.</para></listitem>
-
- <listitem><para>They have virtual functions returning strings: these functions
- mangle in the same way regardless of the mangling of their return
- types (see above), and their precise signatures can be relied upon
- by users because they may be overridden in derived classes.</para></listitem>
-</orderedlist>
-
-<para>With the design of libstdc++ debug mode, we cannot effectively hide
- the differences between debug and release-mode strings from the
- user. Failure to hide the differences may result in unpredictable
- behavior, and for this reason we have opted to only
- perform <code>basic_string</code> changes that do not require ABI
- changes. The effect on users is expected to be minimal, as there are
- simple alternatives (e.g., <code>__gnu_debug::basic_string</code>),
- and the usability benefit we gain from the ability to mix debug- and
- release-compiled translation units is enormous.</para>
- </sect4>
-
- <sect4 id="methods.coexistence.alt" xreflabel="Alternatives">
-<title>Alternatives for Coexistence</title>
-
-<para>The coexistence scheme above was chosen over many alternatives,
- including language-only solutions and solutions that also required
- extensions to the C++ front end. The following is a partial list of
- solutions, with justifications for our rejection of each.</para>
-
-<itemizedlist>
- <listitem><para><emphasis>Completely separate debug/release libraries</emphasis>: This is by
- far the simplest implementation option, where we do not allow any
- coexistence of debug- and release-compiled translation units in a
- program. This solution has an extreme negative affect on usability,
- because it is quite likely that some libraries an application
- depends on cannot be recompiled easily. This would not meet
- our <emphasis>usability</emphasis> or <emphasis>minimize recompilation</emphasis> criteria
- well.</para></listitem>
-
- <listitem><para><emphasis>Add a <code>Debug</code> boolean template parameter</emphasis>:
- Partial specialization could be used to select the debug
- implementation when <code>Debug == true</code>, and the state
- of <code>_GLIBCXX_DEBUG</code> could decide whether the
- default <code>Debug</code> argument is <code>true</code>
- or <code>false</code>. This option would break conformance with the
- C++ standard in both debug <emphasis>and</emphasis> release modes. This would
- not meet our <emphasis>correctness</emphasis> criteria. </para></listitem>
-
- <listitem><para><emphasis>Packaging a debug flag in the allocators</emphasis>: We could
- reuse the <code>Allocator</code> template parameter of containers
- by adding a sentinel wrapper <code>debug&lt;&gt;</code> that
- signals the user's intention to use debugging, and pick up
- the <code>debug&lt;&gt;</code> allocator wrapper in a partial
- specialization. However, this has two drawbacks: first, there is a
- conformance issue because the default allocator would not be the
- standard-specified <code>std::allocator&lt;T&gt;</code>. Secondly
- (and more importantly), users that specify allocators instead of
- implicitly using the default allocator would not get debugging
- containers. Thus this solution fails the <emphasis>correctness</emphasis>
- criteria.</para></listitem>
-
- <listitem><para><emphasis>Define debug containers in another namespace, and employ
- a <code>using</code> declaration (or directive)</emphasis>: This is an
- enticing option, because it would eliminate the need for
- the <code>link_name</code> extension by aliasing the
- templates. However, there is no true template aliasing mechanism
- is C++, because both <code>using</code> directives and using
- declarations disallow specialization. This method fails
- the <emphasis>correctness</emphasis> criteria.</para></listitem>
-
- <listitem><para><emphasis> Use implementation-specific properties of anonymous
- namespaces. </emphasis>
- See <ulink url="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html"> this post
- </ulink>
- This method fails the <emphasis>correctness</emphasis> criteria.</para></listitem>
-
- <listitem><para><emphasis>Extension: allow reopening on namespaces</emphasis>: This would
- allow the debug mode to effectively alias the
- namespace <code>std</code> to an internal namespace, such
- as <code>__gnu_std_debug</code>, so that it is completely
- separate from the release-mode <code>std</code> namespace. While
- this will solve some renaming problems and ensure that
- debug- and release-compiled code cannot be mixed unsafely, it ensures that
- debug- and release-compiled code cannot be mixed at all. For
- instance, the program would have two <code>std::cout</code>
- objects! This solution would fails the <emphasis>minimize
- recompilation</emphasis> requirement, because we would only be able to
- support option (1) or (2).</para></listitem>
-
- <listitem><para><emphasis>Extension: use link name</emphasis>: This option involves
- complicated re-naming between debug-mode and release-mode
- components at compile time, and then a g++ extension called <emphasis>
- link name </emphasis> to recover the original names at link time. There
- are two drawbacks to this approach. One, it's very verbose,
- relying on macro renaming at compile time and several levels of
- include ordering. Two, ODR issues remained with container member
- functions taking no arguments in mixed-mode settings resulting in
- equivalent link names, <code> vector::push_back() </code> being
- one example.
- See <ulink url="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html">link
- name</ulink> </para></listitem>
-</itemizedlist>
-
-<para>Other options may exist for implementing the debug mode, many of
- which have probably been considered and others that may still be
- lurking. This list may be expanded over time to include other
- options that we could have implemented, but in all cases the full
- ramifications of the approach (as measured against the design goals
- for a libstdc++ debug mode) should be considered first. The DejaGNU
- testsuite includes some testcases that check for known problems with
- some solutions (e.g., the <code>using</code> declaration solution
- that breaks user specialization), and additional testcases will be
- added as we are able to identify other typical problem cases. These
- test cases will serve as a benchmark by which we can compare debug
- mode implementations.</para>
- </sect4>
- </sect3>
- </sect2>
-
- <sect2 id="manual.ext.debug_mode.design.other" xreflabel="Other">
- <title>Other Implementations</title>
- <para>
- </para>
-<para> There are several existing implementations of debug modes for C++
- standard library implementations, although none of them directly
- supports debugging for programs using libstdc++. The existing
- implementations include:</para>
-<itemizedlist>
- <listitem><para><ulink url="http://www.mathcs.sjsu.edu/faculty/horstman/safestl.html">SafeSTL</ulink>:
- SafeSTL was the original debugging version of the Standard Template
- Library (STL), implemented by Cay S. Horstmann on top of the
- Hewlett-Packard STL. Though it inspired much work in this area, it
- has not been kept up-to-date for use with modern compilers or C++
- standard library implementations.</para></listitem>
-
- <listitem><para><ulink url="http://www.stlport.org/">STLport</ulink>: STLport is a free
- implementation of the C++ standard library derived from the <ulink url="http://www.sgi.com/tech/stl/">SGI implementation</ulink>, and
- ported to many other platforms. It includes a debug mode that uses a
- wrapper model (that in some way inspired the libstdc++ debug mode
- design), although at the time of this writing the debug mode is
- somewhat incomplete and meets only the "Full user recompilation" (2)
- recompilation guarantee by requiring the user to link against a
- different library in debug mode vs. release mode.</para></listitem>
-
- <listitem><para><ulink url="http://www.metrowerks.com/mw/default.htm">Metrowerks
- CodeWarrior</ulink>: The C++ standard library that ships with Metrowerks
- CodeWarrior includes a debug mode. It is a full debug-mode
- implementation (including debugging for CodeWarrior extensions) and
- is easy to use, although it meets only the "Full recompilation" (1)
- recompilation guarantee.</para></listitem>
-</itemizedlist>
-
- </sect2>
-</sect1>
-
-</chapter>
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