| Index: gcc/libstdc++-v3/doc/xml/manual/bitmap_allocator.xml
|
| diff --git a/gcc/libstdc++-v3/doc/xml/manual/bitmap_allocator.xml b/gcc/libstdc++-v3/doc/xml/manual/bitmap_allocator.xml
|
| deleted file mode 100644
|
| index 1815a39c4c0257303df1e4b28392c24f261f5b52..0000000000000000000000000000000000000000
|
| --- a/gcc/libstdc++-v3/doc/xml/manual/bitmap_allocator.xml
|
| +++ /dev/null
|
| @@ -1,559 +0,0 @@
|
| -<sect1 id="manual.ext.allocator.bitmap" xreflabel="mt allocator">
|
| -<?dbhtml filename="bitmap_allocator.html"?>
|
| -
|
| -<sect1info>
|
| - <keywordset>
|
| - <keyword>
|
| - ISO C++
|
| - </keyword>
|
| - <keyword>
|
| - allocator
|
| - </keyword>
|
| - </keywordset>
|
| -</sect1info>
|
| -
|
| -<title>bitmap_allocator</title>
|
| -
|
| -<para>
|
| -</para>
|
| -
|
| -<sect2 id="allocator.bitmap.design" xreflabel="allocator.bitmap.design">
|
| -<title>Design</title>
|
| -
|
| - <para>
|
| - As this name suggests, this allocator uses a bit-map to keep track
|
| - of the used and unused memory locations for it's book-keeping
|
| - purposes.
|
| - </para>
|
| - <para>
|
| - This allocator will make use of 1 single bit to keep track of
|
| - whether it has been allocated or not. A bit 1 indicates free,
|
| - while 0 indicates allocated. This has been done so that you can
|
| - easily check a collection of bits for a free block. This kind of
|
| - Bitmapped strategy works best for single object allocations, and
|
| - with the STL type parameterized allocators, we do not need to
|
| - choose any size for the block which will be represented by a
|
| - single bit. This will be the size of the parameter around which
|
| - the allocator has been parameterized. Thus, close to optimal
|
| - performance will result. Hence, this should be used for node based
|
| - containers which call the allocate function with an argument of 1.
|
| - </para>
|
| -
|
| - <para>
|
| - The bitmapped allocator's internal pool is exponentially growing.
|
| - Meaning that internally, the blocks acquired from the Free List
|
| - Store will double every time the bitmapped allocator runs out of
|
| - memory.
|
| - </para>
|
| -
|
| - <para>
|
| - The macro <literal>__GTHREADS</literal> decides whether to use
|
| - Mutex Protection around every allocation/deallocation. The state
|
| - of the macro is picked up automatically from the gthr abstraction
|
| - layer.
|
| - </para>
|
| -
|
| -</sect2>
|
| -
|
| -<sect2 id="allocator.bitmap.impl" xreflabel="allocator.bitmap.impl">
|
| -<title>Implementation</title>
|
| -
|
| -<sect3 id="bitmap.impl.free_list_store" xreflabel="Free List Store">
|
| - <title>Free List Store</title>
|
| -
|
| - <para>
|
| - The Free List Store (referred to as FLS for the remaining part of this
|
| - document) is the Global memory pool that is shared by all instances of
|
| - the bitmapped allocator instantiated for any type. This maintains a
|
| - sorted order of all free memory blocks given back to it by the
|
| - bitmapped allocator, and is also responsible for giving memory to the
|
| - bitmapped allocator when it asks for more.
|
| - </para>
|
| - <para>
|
| - Internally, there is a Free List threshold which indicates the
|
| - Maximum number of free lists that the FLS can hold internally
|
| - (cache). Currently, this value is set at 64. So, if there are
|
| - more than 64 free lists coming in, then some of them will be given
|
| - back to the OS using operator delete so that at any given time the
|
| - Free List's size does not exceed 64 entries. This is done because
|
| - a Binary Search is used to locate an entry in a free list when a
|
| - request for memory comes along. Thus, the run-time complexity of
|
| - the search would go up given an increasing size, for 64 entries
|
| - however, lg(64) == 6 comparisons are enough to locate the correct
|
| - free list if it exists.
|
| - </para>
|
| - <para>
|
| - Suppose the free list size has reached it's threshold, then the
|
| - largest block from among those in the list and the new block will
|
| - be selected and given back to the OS. This is done because it
|
| - reduces external fragmentation, and allows the OS to use the
|
| - larger blocks later in an orderly fashion, possibly merging them
|
| - later. Also, on some systems, large blocks are obtained via calls
|
| - to mmap, so giving them back to free system resources becomes most
|
| - important.
|
| - </para>
|
| - <para>
|
| - The function _S_should_i_give decides the policy that determines
|
| - whether the current block of memory should be given to the
|
| - allocator for the request that it has made. That's because we may
|
| - not always have exact fits for the memory size that the allocator
|
| - requests. We do this mainly to prevent external fragmentation at
|
| - the cost of a little internal fragmentation. Now, the value of
|
| - this internal fragmentation has to be decided by this function. I
|
| - can see 3 possibilities right now. Please add more as and when you
|
| - find better strategies.
|
| - </para>
|
| -
|
| -<orderedlist>
|
| - <listitem><para>Equal size check. Return true only when the 2 blocks are of equal
|
| -size.</para></listitem>
|
| - <listitem><para>Difference Threshold: Return true only when the _block_size is
|
| -greater than or equal to the _required_size, and if the _BS is > _RS
|
| -by a difference of less than some THRESHOLD value, then return true,
|
| -else return false. </para></listitem>
|
| - <listitem><para>Percentage Threshold. Return true only when the _block_size is
|
| -greater than or equal to the _required_size, and if the _BS is > _RS
|
| -by a percentage of less than some THRESHOLD value, then return true,
|
| -else return false.</para></listitem>
|
| -</orderedlist>
|
| -
|
| - <para>
|
| - Currently, (3) is being used with a value of 36% Maximum wastage per
|
| - Super Block.
|
| - </para>
|
| -</sect3>
|
| -
|
| -<sect3 id="bitmap.impl.super_block" xreflabel="Super Block">
|
| - <title>Super Block</title>
|
| -
|
| - <para>
|
| - A super block is the block of memory acquired from the FLS from
|
| - which the bitmap allocator carves out memory for single objects
|
| - and satisfies the user's requests. These super blocks come in
|
| - sizes that are powers of 2 and multiples of 32
|
| - (_Bits_Per_Block). Yes both at the same time! That's because the
|
| - next super block acquired will be 2 times the previous one, and
|
| - also all super blocks have to be multiples of the _Bits_Per_Block
|
| - value.
|
| - </para>
|
| - <para>
|
| - How does it interact with the free list store?
|
| - </para>
|
| - <para>
|
| - The super block is contained in the FLS, and the FLS is responsible for
|
| - getting / returning Super Bocks to and from the OS using operator new
|
| - as defined by the C++ standard.
|
| - </para>
|
| -</sect3>
|
| -
|
| -<sect3 id="bitmap.impl.super_block_data" xreflabel="Super Block Data">
|
| - <title>Super Block Data Layout</title>
|
| - <para>
|
| - Each Super Block will be of some size that is a multiple of the
|
| - number of Bits Per Block. Typically, this value is chosen as
|
| - Bits_Per_Byte x sizeof(size_t). On an x86 system, this gives the
|
| - figure 8 x 4 = 32. Thus, each Super Block will be of size 32
|
| - x Some_Value. This Some_Value is sizeof(value_type). For now, let
|
| - it be called 'K'. Thus, finally, Super Block size is 32 x K bytes.
|
| - </para>
|
| - <para>
|
| - This value of 32 has been chosen because each size_t has 32-bits
|
| - and Maximum use of these can be made with such a figure.
|
| - </para>
|
| - <para>
|
| - Consider a block of size 64 ints. In memory, it would look like this:
|
| - (assume a 32-bit system where, size_t is a 32-bit entity).
|
| - </para>
|
| -
|
| -<table frame='all'>
|
| -<title>Bitmap Allocator Memory Map</title>
|
| -<tgroup cols='5' align='left' colsep='1' rowsep='1'>
|
| -<colspec colname='c1'></colspec>
|
| -<colspec colname='c2'></colspec>
|
| -<colspec colname='c3'></colspec>
|
| -<colspec colname='c4'></colspec>
|
| -<colspec colname='c5'></colspec>
|
| -
|
| -<tbody>
|
| - <row>
|
| - <entry>268</entry>
|
| - <entry>0</entry>
|
| - <entry>4294967295</entry>
|
| - <entry>4294967295</entry>
|
| - <entry>Data -> Space for 64 ints</entry>
|
| - </row>
|
| -</tbody>
|
| -</tgroup>
|
| -</table>
|
| -
|
| - <para>
|
| - The first Column(268) represents the size of the Block in bytes as
|
| - seen by the Bitmap Allocator. Internally, a global free list is
|
| - used to keep track of the free blocks used and given back by the
|
| - bitmap allocator. It is this Free List Store that is responsible
|
| - for writing and managing this information. Actually the number of
|
| - bytes allocated in this case would be: 4 + 4 + (4x2) + (64x4) =
|
| - 272 bytes, but the first 4 bytes are an addition by the Free List
|
| - Store, so the Bitmap Allocator sees only 268 bytes. These first 4
|
| - bytes about which the bitmapped allocator is not aware hold the
|
| - value 268.
|
| - </para>
|
| -
|
| - <para>
|
| - What do the remaining values represent?</para>
|
| - <para>
|
| - The 2nd 4 in the expression is the sizeof(size_t) because the
|
| - Bitmapped Allocator maintains a used count for each Super Block,
|
| - which is initially set to 0 (as indicated in the diagram). This is
|
| - incremented every time a block is removed from this super block
|
| - (allocated), and decremented whenever it is given back. So, when
|
| - the used count falls to 0, the whole super block will be given
|
| - back to the Free List Store.
|
| - </para>
|
| - <para>
|
| - The value 4294967295 represents the integer corresponding to the bit
|
| - representation of all bits set: 11111111111111111111111111111111.
|
| - </para>
|
| - <para>
|
| - The 3rd 4x2 is size of the bitmap itself, which is the size of 32-bits
|
| - x 2,
|
| - which is 8-bytes, or 2 x sizeof(size_t).
|
| - </para>
|
| -</sect3>
|
| -
|
| -<sect3 id="bitmap.impl.max_wasted" xreflabel="Max Wasted Percentage">
|
| - <title>Maximum Wasted Percentage</title>
|
| -
|
| - <para>
|
| - This has nothing to do with the algorithm per-se,
|
| - only with some vales that must be chosen correctly to ensure that the
|
| - allocator performs well in a real word scenario, and maintains a good
|
| - balance between the memory consumption and the allocation/deallocation
|
| - speed.
|
| - </para>
|
| - <para>
|
| - The formula for calculating the maximum wastage as a percentage:
|
| - </para>
|
| -
|
| - <para>
|
| -(32 x k + 1) / (2 x (32 x k + 1 + 32 x c)) x 100.
|
| - </para>
|
| -
|
| - <para>
|
| - where k is the constant overhead per node (e.g., for list, it is
|
| - 8 bytes, and for map it is 12 bytes) and c is the size of the
|
| - base type on which the map/list is instantiated. Thus, suppose the
|
| - type1 is int and type2 is double, they are related by the relation
|
| - sizeof(double) == 2*sizeof(int). Thus, all types must have this
|
| - double size relation for this formula to work properly.
|
| - </para>
|
| - <para>
|
| - Plugging-in: For List: k = 8 and c = 4 (int and double), we get:
|
| - 33.376%
|
| - </para>
|
| -
|
| - <para>
|
| -For map/multimap: k = 12, and c = 4 (int and double), we get: 37.524%
|
| - </para>
|
| - <para>
|
| - Thus, knowing these values, and based on the sizeof(value_type), we may
|
| - create a function that returns the Max_Wastage_Percentage for us to use.
|
| - </para>
|
| -
|
| -</sect3>
|
| -
|
| -<sect3 id="bitmap.impl.allocate" xreflabel="Allocate">
|
| - <title><function>allocate</function></title>
|
| -
|
| - <para>
|
| - The allocate function is specialized for single object allocation
|
| - ONLY. Thus, ONLY if n == 1, will the bitmap_allocator's
|
| - specialized algorithm be used. Otherwise, the request is satisfied
|
| - directly by calling operator new.
|
| - </para>
|
| - <para>
|
| - Suppose n == 1, then the allocator does the following:
|
| - </para>
|
| - <orderedlist>
|
| - <listitem>
|
| - <para>
|
| - Checks to see whether a free block exists somewhere in a region
|
| - of memory close to the last satisfied request. If so, then that
|
| - block is marked as allocated in the bit map and given to the
|
| - user. If not, then (2) is executed.
|
| - </para>
|
| - </listitem>
|
| - <listitem>
|
| - <para>
|
| - Is there a free block anywhere after the current block right
|
| - up to the end of the memory that we have? If so, that block is
|
| - found, and the same procedure is applied as above, and
|
| - returned to the user. If not, then (3) is executed.
|
| - </para>
|
| - </listitem>
|
| - <listitem>
|
| - <para>
|
| - Is there any block in whatever region of memory that we own
|
| - free? This is done by checking
|
| - </para>
|
| - <itemizedlist>
|
| - <listitem>
|
| - <para>
|
| - The use count for each super block, and if that fails then
|
| - </para>
|
| - </listitem>
|
| - <listitem>
|
| - <para>
|
| - The individual bit-maps for each super block.
|
| - </para>
|
| - </listitem>
|
| - </itemizedlist>
|
| -
|
| - <para>
|
| - Note: Here we are never touching any of the memory that the
|
| - user will be given, and we are confining all memory accesses
|
| - to a small region of memory! This helps reduce cache
|
| - misses. If this succeeds then we apply the same procedure on
|
| - that bit-map as (1), and return that block of memory to the
|
| - user. However, if this process fails, then we resort to (4).
|
| - </para>
|
| - </listitem>
|
| - <listitem>
|
| - <para>
|
| - This process involves Refilling the internal exponentially
|
| - growing memory pool. The said effect is achieved by calling
|
| - _S_refill_pool which does the following:
|
| - </para>
|
| - <itemizedlist>
|
| - <listitem>
|
| - <para>
|
| - Gets more memory from the Global Free List of the Required
|
| - size.
|
| - </para>
|
| - </listitem>
|
| - <listitem>
|
| - <para>
|
| - Adjusts the size for the next call to itself.
|
| - </para>
|
| - </listitem>
|
| - <listitem>
|
| - <para>
|
| - Writes the appropriate headers in the bit-maps.
|
| - </para>
|
| - </listitem>
|
| - <listitem>
|
| - <para>
|
| - Sets the use count for that super-block just allocated to 0
|
| - (zero).
|
| - </para>
|
| - </listitem>
|
| - <listitem>
|
| - <para>
|
| - All of the above accounts to maintaining the basic invariant
|
| - for the allocator. If the invariant is maintained, we are
|
| - sure that all is well. Now, the same process is applied on
|
| - the newly acquired free blocks, which are dispatched
|
| - accordingly.
|
| - </para>
|
| - </listitem>
|
| - </itemizedlist>
|
| - </listitem>
|
| -</orderedlist>
|
| -
|
| -<para>
|
| -Thus, you can clearly see that the allocate function is nothing but a
|
| -combination of the next-fit and first-fit algorithm optimized ONLY for
|
| -single object allocations.
|
| -</para>
|
| -
|
| -</sect3>
|
| -
|
| -<sect3 id="bitmap.impl.deallocate" xreflabel="Deallocate">
|
| - <title><function>deallocate</function></title>
|
| - <para>
|
| - The deallocate function again is specialized for single objects ONLY.
|
| - For all n belonging to > 1, the operator delete is called without
|
| - further ado, and the deallocate function returns.
|
| - </para>
|
| - <para>
|
| - However for n == 1, a series of steps are performed:
|
| - </para>
|
| -
|
| - <orderedlist>
|
| - <listitem><para>
|
| - We first need to locate that super-block which holds the memory
|
| - location given to us by the user. For that purpose, we maintain
|
| - a static variable _S_last_dealloc_index, which holds the index
|
| - into the vector of block pairs which indicates the index of the
|
| - last super-block from which memory was freed. We use this
|
| - strategy in the hope that the user will deallocate memory in a
|
| - region close to what he/she deallocated the last time around. If
|
| - the check for belongs_to succeeds, then we determine the bit-map
|
| - for the given pointer, and locate the index into that bit-map,
|
| - and mark that bit as free by setting it.
|
| - </para></listitem>
|
| - <listitem><para>
|
| - If the _S_last_dealloc_index does not point to the memory block
|
| - that we're looking for, then we do a linear search on the block
|
| - stored in the vector of Block Pairs. This vector in code is
|
| - called _S_mem_blocks. When the corresponding super-block is
|
| - found, we apply the same procedure as we did for (1) to mark the
|
| - block as free in the bit-map.
|
| - </para></listitem>
|
| - </orderedlist>
|
| -
|
| - <para>
|
| - Now, whenever a block is freed, the use count of that particular
|
| - super block goes down by 1. When this use count hits 0, we remove
|
| - that super block from the list of all valid super blocks stored in
|
| - the vector. While doing this, we also make sure that the basic
|
| - invariant is maintained by making sure that _S_last_request and
|
| - _S_last_dealloc_index point to valid locations within the vector.
|
| - </para>
|
| -</sect3>
|
| -
|
| -<sect3 id="bitmap.impl.questions" xreflabel="Questions">
|
| - <title>Questions</title>
|
| -
|
| - <sect4 id="bitmap.impl.question.1" xreflabel="Question 1">
|
| - <title>1</title>
|
| - <para>
|
| -Q1) The "Data Layout" section is
|
| -cryptic. I have no idea of what you are trying to say. Layout of what?
|
| -The free-list? Each bitmap? The Super Block?
|
| - </para>
|
| - <para>
|
| - The layout of a Super Block of a given
|
| -size. In the example, a super block of size 32 x 1 is taken. The
|
| -general formula for calculating the size of a super block is
|
| -32 x sizeof(value_type) x 2^n, where n ranges from 0 to 32 for 32-bit
|
| -systems.
|
| - </para>
|
| - </sect4>
|
| -
|
| - <sect4 id="bitmap.impl.question.2" xreflabel="Question 2">
|
| - <title>2</title>
|
| - <para>
|
| - And since I just mentioned the
|
| -term `each bitmap', what in the world is meant by it? What does each
|
| -bitmap manage? How does it relate to the super block? Is the Super
|
| -Block a bitmap as well?
|
| - </para>
|
| - <para>
|
| - Each bitmap is part of a Super Block which is made up of 3 parts
|
| - as I have mentioned earlier. Re-iterating, 1. The use count,
|
| - 2. The bit-map for that Super Block. 3. The actual memory that
|
| - will be eventually given to the user. Each bitmap is a multiple
|
| - of 32 in size. If there are 32 x (2^3) blocks of single objects
|
| - to be given, there will be '32 x (2^3)' bits present. Each 32
|
| - bits managing the allocated / free status for 32 blocks. Since
|
| - each size_t contains 32-bits, one size_t can manage up to 32
|
| - blocks' status. Each bit-map is made up of a number of size_t,
|
| - whose exact number for a super-block of a given size I have just
|
| - mentioned.
|
| - </para>
|
| - </sect4>
|
| -
|
| - <sect4 id="bitmap.impl.question.3" xreflabel="Question 3">
|
| - <title>3</title>
|
| - <para>
|
| - How do the allocate and deallocate functions work in regard to
|
| - bitmaps?
|
| - </para>
|
| - <para>
|
| - The allocate and deallocate functions manipulate the bitmaps and
|
| - have nothing to do with the memory that is given to the user. As
|
| - I have earlier mentioned, a 1 in the bitmap's bit field
|
| - indicates free, while a 0 indicates allocated. This lets us
|
| - check 32 bits at a time to check whether there is at lease one
|
| - free block in those 32 blocks by testing for equality with
|
| - (0). Now, the allocate function will given a memory block find
|
| - the corresponding bit in the bitmap, and will reset it (i.e.,
|
| - make it re-set (0)). And when the deallocate function is called,
|
| - it will again set that bit after locating it to indicate that
|
| - that particular block corresponding to this bit in the bit-map
|
| - is not being used by anyone, and may be used to satisfy future
|
| - requests.
|
| - </para>
|
| - <para>
|
| - e.g.: Consider a bit-map of 64-bits as represented below:
|
| - 1111111111111111111111111111111111111111111111111111111111111111
|
| - </para>
|
| -
|
| - <para>
|
| - Now, when the first request for allocation of a single object
|
| - comes along, the first block in address order is returned. And
|
| - since the bit-maps in the reverse order to that of the address
|
| - order, the last bit (LSB if the bit-map is considered as a
|
| - binary word of 64-bits) is re-set to 0.
|
| - </para>
|
| -
|
| - <para>
|
| - The bit-map now looks like this:
|
| - 1111111111111111111111111111111111111111111111111111111111111110
|
| - </para>
|
| - </sect4>
|
| -</sect3>
|
| -
|
| -<sect3 id="bitmap.impl.locality" xreflabel="Locality">
|
| - <title>Locality</title>
|
| - <para>
|
| - Another issue would be whether to keep the all bitmaps in a
|
| - separate area in memory, or to keep them near the actual blocks
|
| - that will be given out or allocated for the client. After some
|
| - testing, I've decided to keep these bitmaps close to the actual
|
| - blocks. This will help in 2 ways.
|
| - </para>
|
| -
|
| - <orderedlist>
|
| - <listitem><para>Constant time access for the bitmap themselves, since no kind of
|
| -look up will be needed to find the correct bitmap list or it's
|
| -equivalent.</para></listitem>
|
| - <listitem><para>And also this would preserve the cache as far as possible.</para></listitem>
|
| - </orderedlist>
|
| -
|
| - <para>
|
| - So in effect, this kind of an allocator might prove beneficial from a
|
| - purely cache point of view. But this allocator has been made to try and
|
| - roll out the defects of the node_allocator, wherein the nodes get
|
| - skewed about in memory, if they are not returned in the exact reverse
|
| - order or in the same order in which they were allocated. Also, the
|
| - new_allocator's book keeping overhead is too much for small objects and
|
| - single object allocations, though it preserves the locality of blocks
|
| - very well when they are returned back to the allocator.
|
| - </para>
|
| -</sect3>
|
| -
|
| -<sect3 id="bitmap.impl.grow_policy" xreflabel="Grow Policy">
|
| - <title>Overhead and Grow Policy</title>
|
| - <para>
|
| - Expected overhead per block would be 1 bit in memory. Also, once
|
| - the address of the free list has been found, the cost for
|
| - allocation/deallocation would be negligible, and is supposed to be
|
| - constant time. For these very reasons, it is very important to
|
| - minimize the linear time costs, which include finding a free list
|
| - with a free block while allocating, and finding the corresponding
|
| - free list for a block while deallocating. Therefore, I have
|
| - decided that the growth of the internal pool for this allocator
|
| - will be exponential as compared to linear for
|
| - node_allocator. There, linear time works well, because we are
|
| - mainly concerned with speed of allocation/deallocation and memory
|
| - consumption, whereas here, the allocation/deallocation part does
|
| - have some linear/logarithmic complexity components in it. Thus, to
|
| - try and minimize them would be a good thing to do at the cost of a
|
| - little bit of memory.
|
| - </para>
|
| -
|
| - <para>
|
| - Another thing to be noted is the pool size will double every time
|
| - the internal pool gets exhausted, and all the free blocks have
|
| - been given away. The initial size of the pool would be
|
| - sizeof(size_t) x 8 which is the number of bits in an integer,
|
| - which can fit exactly in a CPU register. Hence, the term given is
|
| - exponential growth of the internal pool.
|
| - </para>
|
| -</sect3>
|
| -
|
| -</sect2>
|
| -
|
| -</sect1>
|
|
|