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-<sect1 id="manual.ext.allocator.bitmap" xreflabel="mt allocator"> |
-<?dbhtml filename="bitmap_allocator.html"?> |
- |
-<sect1info> |
- <keywordset> |
- <keyword> |
- ISO C++ |
- </keyword> |
- <keyword> |
- allocator |
- </keyword> |
- </keywordset> |
-</sect1info> |
- |
-<title>bitmap_allocator</title> |
- |
-<para> |
-</para> |
- |
-<sect2 id="allocator.bitmap.design" xreflabel="allocator.bitmap.design"> |
-<title>Design</title> |
- |
- <para> |
- As this name suggests, this allocator uses a bit-map to keep track |
- of the used and unused memory locations for it's book-keeping |
- purposes. |
- </para> |
- <para> |
- This allocator will make use of 1 single bit to keep track of |
- whether it has been allocated or not. A bit 1 indicates free, |
- while 0 indicates allocated. This has been done so that you can |
- easily check a collection of bits for a free block. This kind of |
- Bitmapped strategy works best for single object allocations, and |
- with the STL type parameterized allocators, we do not need to |
- choose any size for the block which will be represented by a |
- single bit. This will be the size of the parameter around which |
- the allocator has been parameterized. Thus, close to optimal |
- performance will result. Hence, this should be used for node based |
- containers which call the allocate function with an argument of 1. |
- </para> |
- |
- <para> |
- The bitmapped allocator's internal pool is exponentially growing. |
- Meaning that internally, the blocks acquired from the Free List |
- Store will double every time the bitmapped allocator runs out of |
- memory. |
- </para> |
- |
- <para> |
- The macro <literal>__GTHREADS</literal> decides whether to use |
- Mutex Protection around every allocation/deallocation. The state |
- of the macro is picked up automatically from the gthr abstraction |
- layer. |
- </para> |
- |
-</sect2> |
- |
-<sect2 id="allocator.bitmap.impl" xreflabel="allocator.bitmap.impl"> |
-<title>Implementation</title> |
- |
-<sect3 id="bitmap.impl.free_list_store" xreflabel="Free List Store"> |
- <title>Free List Store</title> |
- |
- <para> |
- The Free List Store (referred to as FLS for the remaining part of this |
- document) is the Global memory pool that is shared by all instances of |
- the bitmapped allocator instantiated for any type. This maintains a |
- sorted order of all free memory blocks given back to it by the |
- bitmapped allocator, and is also responsible for giving memory to the |
- bitmapped allocator when it asks for more. |
- </para> |
- <para> |
- Internally, there is a Free List threshold which indicates the |
- Maximum number of free lists that the FLS can hold internally |
- (cache). Currently, this value is set at 64. So, if there are |
- more than 64 free lists coming in, then some of them will be given |
- back to the OS using operator delete so that at any given time the |
- Free List's size does not exceed 64 entries. This is done because |
- a Binary Search is used to locate an entry in a free list when a |
- request for memory comes along. Thus, the run-time complexity of |
- the search would go up given an increasing size, for 64 entries |
- however, lg(64) == 6 comparisons are enough to locate the correct |
- free list if it exists. |
- </para> |
- <para> |
- Suppose the free list size has reached it's threshold, then the |
- largest block from among those in the list and the new block will |
- be selected and given back to the OS. This is done because it |
- reduces external fragmentation, and allows the OS to use the |
- larger blocks later in an orderly fashion, possibly merging them |
- later. Also, on some systems, large blocks are obtained via calls |
- to mmap, so giving them back to free system resources becomes most |
- important. |
- </para> |
- <para> |
- The function _S_should_i_give decides the policy that determines |
- whether the current block of memory should be given to the |
- allocator for the request that it has made. That's because we may |
- not always have exact fits for the memory size that the allocator |
- requests. We do this mainly to prevent external fragmentation at |
- the cost of a little internal fragmentation. Now, the value of |
- this internal fragmentation has to be decided by this function. I |
- can see 3 possibilities right now. Please add more as and when you |
- find better strategies. |
- </para> |
- |
-<orderedlist> |
- <listitem><para>Equal size check. Return true only when the 2 blocks are of equal |
-size.</para></listitem> |
- <listitem><para>Difference Threshold: Return true only when the _block_size is |
-greater than or equal to the _required_size, and if the _BS is > _RS |
-by a difference of less than some THRESHOLD value, then return true, |
-else return false. </para></listitem> |
- <listitem><para>Percentage Threshold. Return true only when the _block_size is |
-greater than or equal to the _required_size, and if the _BS is > _RS |
-by a percentage of less than some THRESHOLD value, then return true, |
-else return false.</para></listitem> |
-</orderedlist> |
- |
- <para> |
- Currently, (3) is being used with a value of 36% Maximum wastage per |
- Super Block. |
- </para> |
-</sect3> |
- |
-<sect3 id="bitmap.impl.super_block" xreflabel="Super Block"> |
- <title>Super Block</title> |
- |
- <para> |
- A super block is the block of memory acquired from the FLS from |
- which the bitmap allocator carves out memory for single objects |
- and satisfies the user's requests. These super blocks come in |
- sizes that are powers of 2 and multiples of 32 |
- (_Bits_Per_Block). Yes both at the same time! That's because the |
- next super block acquired will be 2 times the previous one, and |
- also all super blocks have to be multiples of the _Bits_Per_Block |
- value. |
- </para> |
- <para> |
- How does it interact with the free list store? |
- </para> |
- <para> |
- The super block is contained in the FLS, and the FLS is responsible for |
- getting / returning Super Bocks to and from the OS using operator new |
- as defined by the C++ standard. |
- </para> |
-</sect3> |
- |
-<sect3 id="bitmap.impl.super_block_data" xreflabel="Super Block Data"> |
- <title>Super Block Data Layout</title> |
- <para> |
- Each Super Block will be of some size that is a multiple of the |
- number of Bits Per Block. Typically, this value is chosen as |
- Bits_Per_Byte x sizeof(size_t). On an x86 system, this gives the |
- figure 8 x 4 = 32. Thus, each Super Block will be of size 32 |
- x Some_Value. This Some_Value is sizeof(value_type). For now, let |
- it be called 'K'. Thus, finally, Super Block size is 32 x K bytes. |
- </para> |
- <para> |
- This value of 32 has been chosen because each size_t has 32-bits |
- and Maximum use of these can be made with such a figure. |
- </para> |
- <para> |
- Consider a block of size 64 ints. In memory, it would look like this: |
- (assume a 32-bit system where, size_t is a 32-bit entity). |
- </para> |
- |
-<table frame='all'> |
-<title>Bitmap Allocator Memory Map</title> |
-<tgroup cols='5' align='left' colsep='1' rowsep='1'> |
-<colspec colname='c1'></colspec> |
-<colspec colname='c2'></colspec> |
-<colspec colname='c3'></colspec> |
-<colspec colname='c4'></colspec> |
-<colspec colname='c5'></colspec> |
- |
-<tbody> |
- <row> |
- <entry>268</entry> |
- <entry>0</entry> |
- <entry>4294967295</entry> |
- <entry>4294967295</entry> |
- <entry>Data -> Space for 64 ints</entry> |
- </row> |
-</tbody> |
-</tgroup> |
-</table> |
- |
- <para> |
- The first Column(268) represents the size of the Block in bytes as |
- seen by the Bitmap Allocator. Internally, a global free list is |
- used to keep track of the free blocks used and given back by the |
- bitmap allocator. It is this Free List Store that is responsible |
- for writing and managing this information. Actually the number of |
- bytes allocated in this case would be: 4 + 4 + (4x2) + (64x4) = |
- 272 bytes, but the first 4 bytes are an addition by the Free List |
- Store, so the Bitmap Allocator sees only 268 bytes. These first 4 |
- bytes about which the bitmapped allocator is not aware hold the |
- value 268. |
- </para> |
- |
- <para> |
- What do the remaining values represent?</para> |
- <para> |
- The 2nd 4 in the expression is the sizeof(size_t) because the |
- Bitmapped Allocator maintains a used count for each Super Block, |
- which is initially set to 0 (as indicated in the diagram). This is |
- incremented every time a block is removed from this super block |
- (allocated), and decremented whenever it is given back. So, when |
- the used count falls to 0, the whole super block will be given |
- back to the Free List Store. |
- </para> |
- <para> |
- The value 4294967295 represents the integer corresponding to the bit |
- representation of all bits set: 11111111111111111111111111111111. |
- </para> |
- <para> |
- The 3rd 4x2 is size of the bitmap itself, which is the size of 32-bits |
- x 2, |
- which is 8-bytes, or 2 x sizeof(size_t). |
- </para> |
-</sect3> |
- |
-<sect3 id="bitmap.impl.max_wasted" xreflabel="Max Wasted Percentage"> |
- <title>Maximum Wasted Percentage</title> |
- |
- <para> |
- This has nothing to do with the algorithm per-se, |
- only with some vales that must be chosen correctly to ensure that the |
- allocator performs well in a real word scenario, and maintains a good |
- balance between the memory consumption and the allocation/deallocation |
- speed. |
- </para> |
- <para> |
- The formula for calculating the maximum wastage as a percentage: |
- </para> |
- |
- <para> |
-(32 x k + 1) / (2 x (32 x k + 1 + 32 x c)) x 100. |
- </para> |
- |
- <para> |
- where k is the constant overhead per node (e.g., for list, it is |
- 8 bytes, and for map it is 12 bytes) and c is the size of the |
- base type on which the map/list is instantiated. Thus, suppose the |
- type1 is int and type2 is double, they are related by the relation |
- sizeof(double) == 2*sizeof(int). Thus, all types must have this |
- double size relation for this formula to work properly. |
- </para> |
- <para> |
- Plugging-in: For List: k = 8 and c = 4 (int and double), we get: |
- 33.376% |
- </para> |
- |
- <para> |
-For map/multimap: k = 12, and c = 4 (int and double), we get: 37.524% |
- </para> |
- <para> |
- Thus, knowing these values, and based on the sizeof(value_type), we may |
- create a function that returns the Max_Wastage_Percentage for us to use. |
- </para> |
- |
-</sect3> |
- |
-<sect3 id="bitmap.impl.allocate" xreflabel="Allocate"> |
- <title><function>allocate</function></title> |
- |
- <para> |
- The allocate function is specialized for single object allocation |
- ONLY. Thus, ONLY if n == 1, will the bitmap_allocator's |
- specialized algorithm be used. Otherwise, the request is satisfied |
- directly by calling operator new. |
- </para> |
- <para> |
- Suppose n == 1, then the allocator does the following: |
- </para> |
- <orderedlist> |
- <listitem> |
- <para> |
- Checks to see whether a free block exists somewhere in a region |
- of memory close to the last satisfied request. If so, then that |
- block is marked as allocated in the bit map and given to the |
- user. If not, then (2) is executed. |
- </para> |
- </listitem> |
- <listitem> |
- <para> |
- Is there a free block anywhere after the current block right |
- up to the end of the memory that we have? If so, that block is |
- found, and the same procedure is applied as above, and |
- returned to the user. If not, then (3) is executed. |
- </para> |
- </listitem> |
- <listitem> |
- <para> |
- Is there any block in whatever region of memory that we own |
- free? This is done by checking |
- </para> |
- <itemizedlist> |
- <listitem> |
- <para> |
- The use count for each super block, and if that fails then |
- </para> |
- </listitem> |
- <listitem> |
- <para> |
- The individual bit-maps for each super block. |
- </para> |
- </listitem> |
- </itemizedlist> |
- |
- <para> |
- Note: Here we are never touching any of the memory that the |
- user will be given, and we are confining all memory accesses |
- to a small region of memory! This helps reduce cache |
- misses. If this succeeds then we apply the same procedure on |
- that bit-map as (1), and return that block of memory to the |
- user. However, if this process fails, then we resort to (4). |
- </para> |
- </listitem> |
- <listitem> |
- <para> |
- This process involves Refilling the internal exponentially |
- growing memory pool. The said effect is achieved by calling |
- _S_refill_pool which does the following: |
- </para> |
- <itemizedlist> |
- <listitem> |
- <para> |
- Gets more memory from the Global Free List of the Required |
- size. |
- </para> |
- </listitem> |
- <listitem> |
- <para> |
- Adjusts the size for the next call to itself. |
- </para> |
- </listitem> |
- <listitem> |
- <para> |
- Writes the appropriate headers in the bit-maps. |
- </para> |
- </listitem> |
- <listitem> |
- <para> |
- Sets the use count for that super-block just allocated to 0 |
- (zero). |
- </para> |
- </listitem> |
- <listitem> |
- <para> |
- All of the above accounts to maintaining the basic invariant |
- for the allocator. If the invariant is maintained, we are |
- sure that all is well. Now, the same process is applied on |
- the newly acquired free blocks, which are dispatched |
- accordingly. |
- </para> |
- </listitem> |
- </itemizedlist> |
- </listitem> |
-</orderedlist> |
- |
-<para> |
-Thus, you can clearly see that the allocate function is nothing but a |
-combination of the next-fit and first-fit algorithm optimized ONLY for |
-single object allocations. |
-</para> |
- |
-</sect3> |
- |
-<sect3 id="bitmap.impl.deallocate" xreflabel="Deallocate"> |
- <title><function>deallocate</function></title> |
- <para> |
- The deallocate function again is specialized for single objects ONLY. |
- For all n belonging to > 1, the operator delete is called without |
- further ado, and the deallocate function returns. |
- </para> |
- <para> |
- However for n == 1, a series of steps are performed: |
- </para> |
- |
- <orderedlist> |
- <listitem><para> |
- We first need to locate that super-block which holds the memory |
- location given to us by the user. For that purpose, we maintain |
- a static variable _S_last_dealloc_index, which holds the index |
- into the vector of block pairs which indicates the index of the |
- last super-block from which memory was freed. We use this |
- strategy in the hope that the user will deallocate memory in a |
- region close to what he/she deallocated the last time around. If |
- the check for belongs_to succeeds, then we determine the bit-map |
- for the given pointer, and locate the index into that bit-map, |
- and mark that bit as free by setting it. |
- </para></listitem> |
- <listitem><para> |
- If the _S_last_dealloc_index does not point to the memory block |
- that we're looking for, then we do a linear search on the block |
- stored in the vector of Block Pairs. This vector in code is |
- called _S_mem_blocks. When the corresponding super-block is |
- found, we apply the same procedure as we did for (1) to mark the |
- block as free in the bit-map. |
- </para></listitem> |
- </orderedlist> |
- |
- <para> |
- Now, whenever a block is freed, the use count of that particular |
- super block goes down by 1. When this use count hits 0, we remove |
- that super block from the list of all valid super blocks stored in |
- the vector. While doing this, we also make sure that the basic |
- invariant is maintained by making sure that _S_last_request and |
- _S_last_dealloc_index point to valid locations within the vector. |
- </para> |
-</sect3> |
- |
-<sect3 id="bitmap.impl.questions" xreflabel="Questions"> |
- <title>Questions</title> |
- |
- <sect4 id="bitmap.impl.question.1" xreflabel="Question 1"> |
- <title>1</title> |
- <para> |
-Q1) The "Data Layout" section is |
-cryptic. I have no idea of what you are trying to say. Layout of what? |
-The free-list? Each bitmap? The Super Block? |
- </para> |
- <para> |
- The layout of a Super Block of a given |
-size. In the example, a super block of size 32 x 1 is taken. The |
-general formula for calculating the size of a super block is |
-32 x sizeof(value_type) x 2^n, where n ranges from 0 to 32 for 32-bit |
-systems. |
- </para> |
- </sect4> |
- |
- <sect4 id="bitmap.impl.question.2" xreflabel="Question 2"> |
- <title>2</title> |
- <para> |
- And since I just mentioned the |
-term `each bitmap', what in the world is meant by it? What does each |
-bitmap manage? How does it relate to the super block? Is the Super |
-Block a bitmap as well? |
- </para> |
- <para> |
- Each bitmap is part of a Super Block which is made up of 3 parts |
- as I have mentioned earlier. Re-iterating, 1. The use count, |
- 2. The bit-map for that Super Block. 3. The actual memory that |
- will be eventually given to the user. Each bitmap is a multiple |
- of 32 in size. If there are 32 x (2^3) blocks of single objects |
- to be given, there will be '32 x (2^3)' bits present. Each 32 |
- bits managing the allocated / free status for 32 blocks. Since |
- each size_t contains 32-bits, one size_t can manage up to 32 |
- blocks' status. Each bit-map is made up of a number of size_t, |
- whose exact number for a super-block of a given size I have just |
- mentioned. |
- </para> |
- </sect4> |
- |
- <sect4 id="bitmap.impl.question.3" xreflabel="Question 3"> |
- <title>3</title> |
- <para> |
- How do the allocate and deallocate functions work in regard to |
- bitmaps? |
- </para> |
- <para> |
- The allocate and deallocate functions manipulate the bitmaps and |
- have nothing to do with the memory that is given to the user. As |
- I have earlier mentioned, a 1 in the bitmap's bit field |
- indicates free, while a 0 indicates allocated. This lets us |
- check 32 bits at a time to check whether there is at lease one |
- free block in those 32 blocks by testing for equality with |
- (0). Now, the allocate function will given a memory block find |
- the corresponding bit in the bitmap, and will reset it (i.e., |
- make it re-set (0)). And when the deallocate function is called, |
- it will again set that bit after locating it to indicate that |
- that particular block corresponding to this bit in the bit-map |
- is not being used by anyone, and may be used to satisfy future |
- requests. |
- </para> |
- <para> |
- e.g.: Consider a bit-map of 64-bits as represented below: |
- 1111111111111111111111111111111111111111111111111111111111111111 |
- </para> |
- |
- <para> |
- Now, when the first request for allocation of a single object |
- comes along, the first block in address order is returned. And |
- since the bit-maps in the reverse order to that of the address |
- order, the last bit (LSB if the bit-map is considered as a |
- binary word of 64-bits) is re-set to 0. |
- </para> |
- |
- <para> |
- The bit-map now looks like this: |
- 1111111111111111111111111111111111111111111111111111111111111110 |
- </para> |
- </sect4> |
-</sect3> |
- |
-<sect3 id="bitmap.impl.locality" xreflabel="Locality"> |
- <title>Locality</title> |
- <para> |
- Another issue would be whether to keep the all bitmaps in a |
- separate area in memory, or to keep them near the actual blocks |
- that will be given out or allocated for the client. After some |
- testing, I've decided to keep these bitmaps close to the actual |
- blocks. This will help in 2 ways. |
- </para> |
- |
- <orderedlist> |
- <listitem><para>Constant time access for the bitmap themselves, since no kind of |
-look up will be needed to find the correct bitmap list or it's |
-equivalent.</para></listitem> |
- <listitem><para>And also this would preserve the cache as far as possible.</para></listitem> |
- </orderedlist> |
- |
- <para> |
- So in effect, this kind of an allocator might prove beneficial from a |
- purely cache point of view. But this allocator has been made to try and |
- roll out the defects of the node_allocator, wherein the nodes get |
- skewed about in memory, if they are not returned in the exact reverse |
- order or in the same order in which they were allocated. Also, the |
- new_allocator's book keeping overhead is too much for small objects and |
- single object allocations, though it preserves the locality of blocks |
- very well when they are returned back to the allocator. |
- </para> |
-</sect3> |
- |
-<sect3 id="bitmap.impl.grow_policy" xreflabel="Grow Policy"> |
- <title>Overhead and Grow Policy</title> |
- <para> |
- Expected overhead per block would be 1 bit in memory. Also, once |
- the address of the free list has been found, the cost for |
- allocation/deallocation would be negligible, and is supposed to be |
- constant time. For these very reasons, it is very important to |
- minimize the linear time costs, which include finding a free list |
- with a free block while allocating, and finding the corresponding |
- free list for a block while deallocating. Therefore, I have |
- decided that the growth of the internal pool for this allocator |
- will be exponential as compared to linear for |
- node_allocator. There, linear time works well, because we are |
- mainly concerned with speed of allocation/deallocation and memory |
- consumption, whereas here, the allocation/deallocation part does |
- have some linear/logarithmic complexity components in it. Thus, to |
- try and minimize them would be a good thing to do at the cost of a |
- little bit of memory. |
- </para> |
- |
- <para> |
- Another thing to be noted is the pool size will double every time |
- the internal pool gets exhausted, and all the free blocks have |
- been given away. The initial size of the pool would be |
- sizeof(size_t) x 8 which is the number of bits in an integer, |
- which can fit exactly in a CPU register. Hence, the term given is |
- exponential growth of the internal pool. |
- </para> |
-</sect3> |
- |
-</sect2> |
- |
-</sect1> |