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Issue 3050008: Add EmitNamedStore and CallStoreIC(name, is_contextual) to x64 platform. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 10 years, 5 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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449 Result* result, 449 Result* result,
450 JumpTarget* slow, 450 JumpTarget* slow,
451 JumpTarget* done); 451 JumpTarget* done);
452 452
453 // Store the value on top of the expression stack into a slot, leaving the 453 // Store the value on top of the expression stack into a slot, leaving the
454 // value in place. 454 // value in place.
455 void StoreToSlot(Slot* slot, InitState init_state); 455 void StoreToSlot(Slot* slot, InitState init_state);
456 456
457 // Support for compiling assignment expressions. 457 // Support for compiling assignment expressions.
458 void EmitSlotAssignment(Assignment* node); 458 void EmitSlotAssignment(Assignment* node);
459 void EmitNamedPropertyAssignment(Assignment* node);
459 460
460 // Receiver is passed on the frame and not consumed. 461 // Receiver is passed on the frame and not consumed.
461 Result EmitNamedLoad(Handle<String> name, bool is_contextual); 462 Result EmitNamedLoad(Handle<String> name, bool is_contextual);
462 463
464 // If the store is contextual, value is passed on the frame and consumed.
465 // Otherwise, receiver and value are passed on the frame and consumed.
466 Result EmitNamedStore(Handle<String> name, bool is_contextual);
467
463 // Load a property of an object, returning it in a Result. 468 // Load a property of an object, returning it in a Result.
464 // The object and the property name are passed on the stack, and 469 // The object and the property name are passed on the stack, and
465 // not changed. 470 // not changed.
466 Result EmitKeyedLoad(); 471 Result EmitKeyedLoad();
467 472
468 // Special code for typeof expressions: Unfortunately, we must 473 // Special code for typeof expressions: Unfortunately, we must
469 // be careful when loading the expression in 'typeof' 474 // be careful when loading the expression in 'typeof'
470 // expressions. We are not allowed to throw reference errors for 475 // expressions. We are not allowed to throw reference errors for
471 // non-existing properties of the global object, so we must make it 476 // non-existing properties of the global object, so we must make it
472 // look like an explicit property access, instead of an access 477 // look like an explicit property access, instead of an access
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1065 return ObjectBits::encode(object_.code()) | 1070 return ObjectBits::encode(object_.code()) |
1066 AddressBits::encode(addr_.code()) | 1071 AddressBits::encode(addr_.code()) |
1067 ScratchBits::encode(scratch_.code()); 1072 ScratchBits::encode(scratch_.code());
1068 } 1073 }
1069 }; 1074 };
1070 1075
1071 1076
1072 } } // namespace v8::internal 1077 } } // namespace v8::internal
1073 1078
1074 #endif // V8_X64_CODEGEN_X64_H_ 1079 #endif // V8_X64_CODEGEN_X64_H_
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