Index: samples/o3d-webgl/client.js |
=================================================================== |
--- samples/o3d-webgl/client.js (revision 53959) |
+++ samples/o3d-webgl/client.js (working copy) |
@@ -299,6 +299,16 @@ |
*/ |
o3d.Client.prototype.counter_manager_ = null; |
+/** |
+ * Whether or not the client sets the alpha channel of all pixels to 1 in the |
+ * final stage of rendering. |
+ * |
+ * By default, this is set to true to mimic the plugin's behavior. If |
+ * a transparent canvas background is desirable, this should be set to false. |
+ * |
+ * @type {boolean} |
+ */ |
+o3d.Client.prototype.normalizeClearColorAlpha = true; |
/** |
* Function that gets called when the client encounters an error. |
@@ -472,9 +482,11 @@ |
// When o3d finally draws to the webpage, the alpha channel should be all 1's |
// So we clear with a color mask to set all alpha bytes to 1 before drawing. |
// Before we draw again, the color mask gets set back to all true (above). |
- this.gl.colorMask(false, false, false, true); |
- this.gl.clearColor(0.0, 0.0, 0.0, 1.0); |
- this.gl.clear(this.gl.COLOR_BUFFER_BIT); |
+ if (this.normalizeClearColorAlpha) { |
+ this.gl.colorMask(false, false, false, true); |
+ this.gl.clearColor(0.0, 0.0, 0.0, 1.0); |
+ this.gl.clear(this.gl.COLOR_BUFFER_BIT); |
+ } |
}; |