Index: samples/o3d-webgl-samples/particles.html |
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--- samples/o3d-webgl-samples/particles.html (revision 0) |
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+<!-- |
+Copyright 2009, Google Inc. |
+All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without |
+modification, are permitted provided that the following conditions are |
+met: |
+ |
+ * Redistributions of source code must retain the above copyright |
+notice, this list of conditions and the following disclaimer. |
+ * Redistributions in binary form must reproduce the above |
+copyright notice, this list of conditions and the following disclaimer |
+in the documentation and/or other materials provided with the |
+distribution. |
+ * Neither the name of Google Inc. nor the names of its |
+contributors may be used to endorse or promote products derived from |
+this software without specific prior written permission. |
+ |
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+--> |
+ |
+<!-- |
+Particles. |
+ |
+This example shows using the javascript particle library. |
+--> |
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
+ "http://www.w3.org/TR/html4/loose.dtd"> |
+<html> |
+<head> |
+<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
+<title> |
+Particles. |
+</title> |
+<!-- Include sample javascript library functions--> |
+<script type="text/javascript" src="../o3djs/base.js"></script> |
+<script type="text/javascript" src="../o3d-webgl/base.js"></script> |
+<!-- Our javascript code --> |
+<script type="text/javascript" id="o3dscript"> |
+o3djs.base.o3d = o3d; |
+o3djs.require('o3djs.webgl'); |
+o3djs.require('o3djs.util'); |
+o3djs.require('o3djs.math'); |
+o3djs.require('o3djs.quaternions'); |
+o3djs.require('o3djs.rendergraph'); |
+o3djs.require('o3djs.particles'); |
+o3djs.require('o3djs.loader'); |
+ |
+// global variables |
+var g_o3d; |
+var g_math; |
+var g_client; |
+var g_viewInfo; |
+var g_pack; |
+var g_particleSystem; |
+var g_clockParam; |
+var g_textures = []; |
+var g_emitters = []; // so we can find in the debugger to edit in real time. |
+var g_poofs = []; |
+var g_keyDown = []; |
+var g_poofIndex = 0; |
+var g_trail; |
+var g_trailParameters; |
+ |
+var MAX_POOFS = 3; |
+ |
+/** |
+ * Loads a texture. |
+ * @param {!o3djs.loader.Loader} loader Loader to use to load texture. |
+ * @param {string} url relativel url of texture. |
+ * @param {number} index Index at which to record texture. |
+ */ |
+function loadTexture(loader, url, index) { |
+ loader.loadTexture( |
+ g_pack, |
+ o3djs.util.getAbsoluteURI(url), |
+ function(texture, exception) { |
+ if (exception) { |
+ alert(exception); |
+ } else { |
+ g_textures[index] = texture; |
+ } |
+ }); |
+} |
+ |
+/** |
+ * Creates the client area. |
+ */ |
+function init() { |
+ // These are here so they are shared by both V8 and the browser. |
+ window.g_finished = false; // for selenium |
+ window.g_timeMult = 1; |
+ window.g_clock = 0; |
+ |
+ // Comment out the line below to run the sample in the browser JavaScript |
+ // engine. This may be helpful for debugging. |
+ o3djs.util.setMainEngine(o3djs.util.Engine.V8); |
+ o3djs.particles.setLanguage('glsl'); |
+ |
+ o3djs.webgl.makeClients(initStep2); |
+} |
+ |
+/** |
+ * Initializes O3D and creates one shape. |
+ * @param {Array} clientElements Array of o3d object elements. |
+ */ |
+function initStep2(clientElements) { |
+ // Initializes global variables and libraries. |
+ var o3dElement = clientElements[0]; |
+ g_o3d = o3dElement.o3d; |
+ g_math = o3djs.math; |
+ window.g_client = g_client = o3dElement.client; |
+ |
+ // Creates a pack to manage our resources/assets |
+ g_pack = g_client.createPack(); |
+ |
+ g_viewInfo = o3djs.rendergraph.createBasicView( |
+ g_pack, |
+ g_client.root, |
+ g_client.renderGraphRoot); |
+ |
+ g_viewInfo.drawContext.projection = g_math.matrix4.perspective( |
+ g_math.degToRad(30), // 30 degree fov. |
+ g_client.width / g_client.height, |
+ 0.1, // Near plane. |
+ 5000); // Far plane. |
+ |
+ g_viewInfo.drawContext.view = g_math.matrix4.lookAt( |
+ [500, 1000, 1000], // eye |
+ [0, 200, 0], // target |
+ [0, 1, 0]); // up |
+ |
+ // Load textures. This happens asynchronously. |
+ var loader = o3djs.loader.createLoader(initStep3); |
+ loadTexture(loader, '../assets/particle-anim.png', 0); |
+ loadTexture(loader, '../assets/ripple.png', 1); |
+ loader.finish(); |
+} |
+ |
+function initStep3() { |
+ // Normally we wouldn't pass in a clock and the particle system would handle |
+ // this for me but for selenium testing we need to be able to control the |
+ // clock so we're passing in our own clock param. |
+ var paramObject = g_pack.createObject('ParamObject'); |
+ g_clockParam = paramObject.createParam('clock', 'ParamFloat'); |
+ |
+ // Normally we wouldn't pass in a random function but for selenium we need |
+ // the particle system to produce the exact same results each time so |
+ // we're passing in a predictable random function. |
+ g_particleSystem = o3djs.particles.createParticleSystem( |
+ g_pack, |
+ g_viewInfo, |
+ g_clockParam, |
+ g_math.pseudoRandom); |
+ setupFlame(); |
+ setupNaturalGasFlame(); |
+ setupSmoke(); |
+ setupWhiteEnergy(); |
+ setupGoogle(); |
+ setupRain(); |
+ setupRipples(); |
+ setupAnim(); |
+ setupBall(); |
+ setupCube(); |
+ setupPoof(); |
+ setupTrail(); |
+ |
+ window.document.onkeypress = onKeyPress; |
+ window.document.onkeydown = onKeyDown; |
+ window.document.onkeyup = onKeyUp; |
+ |
+ // Setup an onrender callback for animation. |
+ g_client.setRenderCallback(onrender); |
+ |
+ window.g_finished = true; // for selenium testing. |
+} |
+ |
+function onKeyPress(event) { |
+ event = event || window.event; |
+ |
+ var keyChar = String.fromCharCode(o3djs.event.getEventKeyChar(event)); |
+ // Just in case they have capslock on. |
+ keyChar = keyChar.toLowerCase(); |
+ |
+ switch (keyChar) { |
+ case 'p': |
+ triggerPoof(); |
+ break; |
+ } |
+} |
+ |
+function onKeyDown(event) { |
+ event = event || window.event; |
+ g_keyDown[o3djs.event.getEventKeyChar(event)] = true; |
+} |
+ |
+function onKeyUp(event) { |
+ event = event || window.event; |
+ g_keyDown[o3djs.event.getEventKeyChar(event)] = false; |
+} |
+ |
+function setupFlame() { |
+ var transform = g_pack.createObject('Transform'); |
+ transform.parent = g_client.root; |
+ transform.translate(-300, 0, 0); |
+ |
+ var emitter = g_particleSystem.createParticleEmitter(); |
+ g_emitters.push(emitter); |
+ emitter.setState(o3djs.particles.ParticleStateIds.ADD); |
+ emitter.setColorRamp( |
+ [1, 1, 0, 1, |
+ 1, 0, 0, 1, |
+ 0, 0, 0, 1, |
+ 0, 0, 0, 0.5, |
+ 0, 0, 0, 0]); |
+ emitter.setParameters({ |
+ numParticles: 20, |
+ lifeTime: 2, |
+ timeRange: 2, |
+ startSize: 50, |
+ endSize: 90, |
+ velocity:[0, 60, 0], velocityRange: [15, 15, 15], |
+ worldAcceleration: [0, -20, 0], |
+ spinSpeedRange: 4}); |
+ transform.addShape(emitter.shape); |
+} |
+ |
+function setupNaturalGasFlame() { |
+ var transform = g_pack.createObject('Transform'); |
+ transform.parent = g_client.root; |
+ transform.translate(-200, 0, 0); |
+ |
+ var emitter = g_particleSystem.createParticleEmitter(); |
+ g_emitters.push(emitter); |
+ emitter.setState(o3djs.particles.ParticleStateIds.ADD); |
+ emitter.setColorRamp( |
+ [0.2, 0.2, 1, 1, |
+ 0, 0, 1, 1, |
+ 0, 0, 1, 0.5, |
+ 0, 0, 1, 0]); |
+ emitter.setParameters({ |
+ numParticles: 20, |
+ lifeTime: 2, |
+ timeRange: 2, |
+ startSize: 50, |
+ endSize: 20, |
+ velocity:[0, 60, 0], |
+ worldAcceleration: [0, -20, 0], |
+ spinSpeedRange: 4}); |
+ transform.addShape(emitter.shape); |
+} |
+ |
+function setupSmoke() { |
+ var transform = g_pack.createObject('Transform'); |
+ transform.parent = g_client.root; |
+ transform.translate(-100, 0, 0); |
+ |
+ var emitter = g_particleSystem.createParticleEmitter(); |
+ g_emitters.push(emitter); |
+ emitter.setState(o3djs.particles.ParticleStateIds.BLEND); |
+ emitter.setColorRamp( |
+ [0, 0, 0, 1, |
+ 0, 0, 0, 0]); |
+ emitter.setParameters({ |
+ numParticles: 20, |
+ lifeTime: 2, |
+ timeRange: 2, |
+ startSize: 100, |
+ endSize: 150, |
+ velocity: [0, 200, 0], velocityRange: [20, 0, 20], |
+ worldAcceleration: [0, -25, 0], |
+ spinSpeedRange: 4}); |
+ transform.addShape(emitter.shape); |
+} |
+ |
+function setupWhiteEnergy() { |
+ var transform = g_pack.createObject('Transform'); |
+ transform.parent = g_client.root; |
+ transform.translate(0, 0, 0); |
+ |
+ var emitter = g_particleSystem.createParticleEmitter(); |
+ g_emitters.push(emitter); |
+ emitter.setState(o3djs.particles.ParticleStateIds.ADD); |
+ emitter.setColorRamp( |
+ [1, 1, 1, 1, |
+ 1, 1, 1, 0]); |
+ emitter.setParameters({ |
+ numParticles: 80, |
+ lifeTime: 2, |
+ timeRange: 2, |
+ startSize: 100, |
+ endSize: 100, |
+ positionRange: [100, 0, 100], |
+ velocityRange: [20, 0, 20]}); |
+ transform.addShape(emitter.shape); |
+} |
+ |
+function setupRipples() { |
+ var transform = g_pack.createObject('Transform'); |
+ transform.parent = g_client.root; |
+ transform.translate(-200, 0, 300); |
+ |
+ var emitter = g_particleSystem.createParticleEmitter(g_textures[1]); |
+ g_emitters.push(emitter); |
+ emitter.setState(o3djs.particles.ParticleStateIds.BLEND); |
+ emitter.setColorRamp( |
+ [0.7, 0.8, 1, 1, |
+ 1, 1, 1, 0]); |
+ emitter.setParameters({ |
+ numParticles: 20, |
+ lifeTime: 2, |
+ timeRange: 2, |
+ startSize: 50, |
+ endSize: 200, |
+ positionRange: [100, 0, 100], |
+ billboard: false}); |
+ transform.addShape(emitter.shape); |
+} |
+ |
+function setupGoogle() { |
+ var image = [ |
+ '.XXXX...XXXXX...XXXXX.', |
+ 'X....X.......X..X....X', |
+ 'X....X...XXXXX..X....X', |
+ 'X....X.......X..X....X', |
+ '.XXXX...XXXXX...XXXXX.']; |
+ var height = image.length; |
+ var width = image[0].length; |
+ |
+ // Make an array of positions based on the text image. |
+ var positions = []; |
+ for (var yy = 0; yy < height; ++yy) { |
+ for (var xx = 0; xx < width; ++xx) { |
+ if (image[yy].substring(xx, xx + 1) == 'X') { |
+ positions.push([(xx - width * 0.5) * 10, |
+ -(yy - height * 0.5) * 10]); |
+ } |
+ } |
+ } |
+ var transform = g_pack.createObject('Transform'); |
+ transform.parent = g_client.root; |
+ transform.translate(100, 200, 0); |
+ |
+ var emitter = g_particleSystem.createParticleEmitter(); |
+ g_emitters.push(emitter); |
+ emitter.setState(o3djs.particles.ParticleStateIds.ADD); |
+ emitter.setColorRamp( |
+ [1, 0, 0, 1, |
+ 0, 1, 0, 1, |
+ 0, 0, 1, 1, |
+ 1, 1, 0, 0]); |
+ emitter.setParameters({ |
+ numParticles: positions.length * 4, |
+ lifeTime: 2, |
+ timeRange: 2, |
+ startSize: 25, |
+ endSize: 50, |
+ positionRange: [2, 0, 2], |
+ velocity: [1, 0, 1]}, |
+ function(particleIndex, parameters) { |
+ //var index = particleIndex; |
+ var index = Math.floor(g_math.pseudoRandom() * positions.length); |
+ index = Math.min(index, positions.length - 1); |
+ parameters.position[0] = positions[index][0]; |
+ parameters.position[1] = positions[index][1]; |
+ }); |
+ transform.addShape(emitter.shape); |
+} |
+ |
+function setupRain() { |
+ var transform = g_pack.createObject('Transform'); |
+ transform.parent = g_client.root; |
+ transform.translate(200, 200, 0); |
+ |
+ var emitter = g_particleSystem.createParticleEmitter(); |
+ g_emitters.push(emitter); |
+ emitter.setState(o3djs.particles.ParticleStateIds.BLEND); |
+ emitter.setColorRamp( |
+ [0.2, 0.2, 1, 1]); |
+ emitter.setParameters({ |
+ numParticles: 80, |
+ lifeTime: 2, |
+ timeRange: 2, |
+ startSize: 5, |
+ endSize: 5, |
+ positionRange: [100, 0, 100], |
+ velocity: [0,-150,0]}); |
+ transform.addShape(emitter.shape); |
+} |
+ |
+function setupAnim(texture) { |
+ var transform = g_pack.createObject('Transform'); |
+ transform.parent = g_client.root; |
+ transform.translate(300, 0, 0); |
+ |
+ var emitter = g_particleSystem.createParticleEmitter(g_textures[0]); |
+ g_emitters.push(emitter); |
+ emitter.setColorRamp( |
+ [1, 1, 1, 1, |
+ 1, 1, 1, 1, |
+ 1, 1, 1, 0]); |
+ emitter.setParameters({ |
+ numParticles: 20, |
+ numFrames: 8, |
+ frameDuration: 0.25, |
+ frameStartRange: 8, |
+ lifeTime: 2, |
+ timeRange: 2, |
+ startSize: 50, |
+ endSize: 90, |
+ positionRange: [10, 10, 10], |
+ velocity:[0, 200, 0], velocityRange: [75, 15, 75], |
+ acceleration: [0, -150, 0], |
+ spinSpeedRange: 1}); |
+ transform.addShape(emitter.shape); |
+} |
+ |
+function setupBall() { |
+ var transform = g_pack.createObject('Transform'); |
+ transform.parent = g_client.root; |
+ transform.translate(-400, 0, -200); |
+ |
+ var emitter = g_particleSystem.createParticleEmitter(g_textures[1]); |
+ g_emitters.push(emitter); |
+ emitter.setState(o3djs.particles.ParticleStateIds.BLEND); |
+ emitter.setColorRamp( |
+ [1, 1, 1, 1, |
+ 1, 1, 1, 0]); |
+ emitter.setParameters({ |
+ numParticles: 300, |
+ lifeTime: 2, |
+ timeRange: 2, |
+ startSize: 10, |
+ endSize: 50, |
+ colorMult: [1, 1, 0.5, 1], colorMultRange: [0, 0, 0.5, 0], |
+ billboard: false}, |
+ function(particleIndex, parameters) { |
+ var matrix = g_math.matrix4.rotationY( |
+ g_math.pseudoRandom() * Math.PI * 2); |
+ g_math.matrix4.rotateX(matrix, g_math.pseudoRandom() * Math.PI); |
+ var position = g_math.matrix4.transformDirection(matrix, [0, 100, 0]); |
+ parameters.position = position; |
+ parameters.orientation = o3djs.quaternions.rotationToQuaternion(matrix); |
+ }); |
+ transform.addShape(emitter.shape); |
+} |
+ |
+function setupCube() { |
+ var transform = g_pack.createObject('Transform'); |
+ transform.parent = g_client.root; |
+ transform.translate(200, 0, -300); |
+ |
+ var emitter = g_particleSystem.createParticleEmitter(g_textures[1]); |
+ g_emitters.push(emitter); |
+ emitter.setState(o3djs.particles.ParticleStateIds.ADD); |
+ emitter.setColorRamp( |
+ [1, 1, 1, 1, |
+ 0, 0, 1, 1, |
+ 1, 1, 1, 0]); |
+ emitter.setParameters({ |
+ numParticles: 300, |
+ lifeTime: 2, |
+ timeRange: 2, |
+ startSize: 10, |
+ endSize: 50, |
+ colorMult: [0.8, 0.9, 1, 1], |
+ billboard: false}, |
+ function(particleIndex, parameters) { |
+ var matrix = g_math.matrix4.rotationY( |
+ Math.floor(g_math.pseudoRandom() * 4) * Math.PI * 0.5); |
+ g_math.matrix4.rotateX( |
+ matrix, |
+ Math.floor(g_math.pseudoRandom() * 3) * Math.PI * 0.5); |
+ parameters.orientation = o3djs.quaternions.rotationToQuaternion(matrix); |
+ var position = g_math.matrix4.transformDirection( |
+ matrix, |
+ [g_math.pseudoRandom() * 200 - 100, |
+ 100, |
+ g_math.pseudoRandom() * 200 - 100]); |
+ parameters.position = position; |
+ }); |
+ transform.addShape(emitter.shape); |
+} |
+ |
+function setupPoof() { |
+ var emitter = g_particleSystem.createParticleEmitter(); |
+ emitter.setState(o3djs.particles.ParticleStateIds.ADD); |
+ emitter.setColorRamp( |
+ [1, 1, 1, 0.3, |
+ 1, 1, 1, 0]); |
+ emitter.setParameters({ |
+ numParticles: 30, |
+ lifeTime: 1.5, |
+ startTime: 0, |
+ startSize: 50, |
+ endSize: 200, |
+ spinSpeedRange: 10}, |
+ function(index, parameters) { |
+ var angle = Math.random() * 2 * Math.PI; |
+ parameters.velocity = g_math.matrix4.transformPoint( |
+ g_math.matrix4.rotationY(angle), [300, 0, 0]); |
+ parameters.acceleration = g_math.mulVectorVector( |
+ parameters.velocity, [-0.3, 0, -0.3]); |
+ }); |
+ // make 3 poofs one shots |
+ for (var ii = 0; ii < MAX_POOFS; ++ii) { |
+ g_poofs[ii] = emitter.createOneShot(g_client.root); |
+ } |
+} |
+ |
+function triggerPoof() { |
+ // We have multiple poofs because if you only have one and it is still going |
+ // when you trigger it a second time it will immediately start over. |
+ g_poofs[g_poofIndex].trigger([100 + 100 * g_poofIndex, 0, 300]); |
+ g_poofIndex++; |
+ if (g_poofIndex == MAX_POOFS) { |
+ g_poofIndex = 0; |
+ } |
+} |
+ |
+function setupTrail() { |
+ g_trailParameters = { |
+ numParticles: 2, |
+ lifeTime: 2, |
+ startSize: 10, |
+ endSize: 90, |
+ velocityRange: [20, 20, 20], |
+ spinSpeedRange: 4}; |
+ g_trail = g_particleSystem.createTrail( |
+ g_client.root, |
+ 1000, |
+ g_trailParameters); |
+ g_trail.setState(o3djs.particles.ParticleStateIds.ADD); |
+ g_trail.setColorRamp( |
+ [1, 0, 0, 1, |
+ 1, 1, 0, 1, |
+ 1, 1, 1, 0]); |
+} |
+ |
+function leaveTrail() { |
+ var trailClock = window.g_clock * -0.8; |
+ g_trail.birthParticles( |
+ [Math.sin(trailClock) * 400, 200, Math.cos(trailClock) * 400]); |
+} |
+ |
+/** |
+ * Called every frame. |
+ * @param {!o3d.RenderEvent} renderEvent Rendering Information. |
+ */ |
+function onrender(renderEvent) { |
+ var elapsedTime = renderEvent.elapsedTime; |
+ window.g_clock += elapsedTime * window.g_timeMult; |
+ |
+ if (g_keyDown[84]) { // 'T' key. |
+ leaveTrail(); |
+ } |
+ |
+ var cameraClock = window.g_clock * 0.3; |
+ g_viewInfo.drawContext.view = g_math.matrix4.lookAt( |
+ [Math.sin(cameraClock) * 1500, 500, Math.cos(cameraClock) * 1500], // eye |
+ [0, 100, 0], // target |
+ [0, 1, 0]); // up |
+ |
+ g_clockParam.value = window.g_clock; |
+} |
+ |
+/** |
+ * Remove any callbacks so they don't get called after the page has unloaded. |
+ */ |
+function unload() { |
+ if (g_client) { |
+ g_client.cleanup(); |
+ } |
+} |
+</script> |
+</head> |
+<body onload="init();" onunload="unload();"> |
+<h1>Particles</h1> |
+<br/> |
+<!-- Start of O3D plugin --> |
+<div id="o3d" style="width: 800px; height: 600px;"></div> |
+<!-- End of O3D plugin --> |
+Press 'P' to make a poof.<br/> |
+Hold 'T' to make a trail. |
+</body> |
+</html> |