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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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85 // initial state is created by reading the deserialized data into an | 85 // initial state is created by reading the deserialized data into an |
86 // empty heap. | 86 // empty heap. |
87 static bool Initialize(Deserializer* des); | 87 static bool Initialize(Deserializer* des); |
88 static void TearDown(); | 88 static void TearDown(); |
89 static bool IsRunning() { return is_running_; } | 89 static bool IsRunning() { return is_running_; } |
90 // To be dead you have to have lived | 90 // To be dead you have to have lived |
91 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } | 91 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } |
92 static void SetFatalError(); | 92 static void SetFatalError(); |
93 | 93 |
94 // Report process out of memory. Implementation found in api.cc. | 94 // Report process out of memory. Implementation found in api.cc. |
95 static void FatalProcessOutOfMemory(const char* location); | 95 static void FatalProcessOutOfMemory(const char* location, |
| 96 bool take_snapshot = false); |
96 | 97 |
97 // Random number generation support. Not cryptographically safe. | 98 // Random number generation support. Not cryptographically safe. |
98 static uint32_t Random(); | 99 static uint32_t Random(); |
99 static Object* FillHeapNumberWithRandom(Object* heap_number); | 100 static Object* FillHeapNumberWithRandom(Object* heap_number); |
100 | 101 |
101 // Idle notification directly from the API. | 102 // Idle notification directly from the API. |
102 static bool IdleNotification(); | 103 static bool IdleNotification(); |
103 | 104 |
104 private: | 105 private: |
105 // True if engine is currently running | 106 // True if engine is currently running |
106 static bool is_running_; | 107 static bool is_running_; |
107 // True if V8 has ever been run | 108 // True if V8 has ever been run |
108 static bool has_been_setup_; | 109 static bool has_been_setup_; |
109 // True if error has been signaled for current engine | 110 // True if error has been signaled for current engine |
110 // (reset to false if engine is restarted) | 111 // (reset to false if engine is restarted) |
111 static bool has_fatal_error_; | 112 static bool has_fatal_error_; |
112 // True if engine has been shut down | 113 // True if engine has been shut down |
113 // (reset if engine is restarted) | 114 // (reset if engine is restarted) |
114 static bool has_been_disposed_; | 115 static bool has_been_disposed_; |
115 }; | 116 }; |
116 | 117 |
117 } } // namespace v8::internal | 118 } } // namespace v8::internal |
118 | 119 |
119 namespace i = v8::internal; | 120 namespace i = v8::internal; |
120 | 121 |
121 #endif // V8_V8_H_ | 122 #endif // V8_V8_H_ |
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