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Issue 3041006: Tweaks the pinned background tab title change animation per Nicholas's (Closed)
Patch Set: Created 10 years, 5 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "app/multi_animation.h" 5 #include "app/multi_animation.h"
6 #include "testing/gtest/include/gtest/gtest.h" 6 #include "testing/gtest/include/gtest/gtest.h"
7 7
8 typedef testing::Test MultiAnimationTest; 8 typedef testing::Test MultiAnimationTest;
9 9
10 TEST_F(MultiAnimationTest, Basic) { 10 TEST_F(MultiAnimationTest, Basic) {
(...skipping 16 matching lines...) Expand all
27 base::TimeDelta::FromMilliseconds(120)); 27 base::TimeDelta::FromMilliseconds(120));
28 EXPECT_EQ(Tween::CalculateValue(Tween::EASE_OUT, .2), 28 EXPECT_EQ(Tween::CalculateValue(Tween::EASE_OUT, .2),
29 animation.GetCurrentValue()); 29 animation.GetCurrentValue());
30 30
31 // Step to 320, which is 20% through the second part. 31 // Step to 320, which is 20% through the second part.
32 as_element->Step(base::TimeTicks() + 32 as_element->Step(base::TimeTicks() +
33 base::TimeDelta::FromMilliseconds(320)); 33 base::TimeDelta::FromMilliseconds(320));
34 EXPECT_EQ(Tween::CalculateValue(Tween::EASE_OUT, .2), 34 EXPECT_EQ(Tween::CalculateValue(Tween::EASE_OUT, .2),
35 animation.GetCurrentValue()); 35 animation.GetCurrentValue());
36 } 36 }
37
38 TEST_F(MultiAnimationTest, DifferingStartAndEnd) {
39 // Create a MultiAnimation with two parts.
40 MultiAnimation::Parts parts;
41 parts.push_back(MultiAnimation::Part(200, Tween::LINEAR));
42 parts[0].start_time_ms = 100;
43 parts[0].end_time_ms = 400;
44
45 MultiAnimation animation(parts);
46 AnimationContainer::Element* as_element =
47 static_cast<AnimationContainer::Element*>(&animation);
48 as_element->SetStartTime(base::TimeTicks());
49
50 // Step to 0. Because the start_time is 100, this should be 100ms into the
51 // animation
52 as_element->Step(base::TimeTicks());
53 EXPECT_EQ(.25, animation.GetCurrentValue());
54
55 // Step to 100, which is effectively 200ms into the animation.
56 as_element->Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(100));
57 EXPECT_EQ(.5, animation.GetCurrentValue());
58 }
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