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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <windows.h> | 5 #include <windows.h> |
| 6 #include <uxtheme.h> | 6 #include <uxtheme.h> |
| 7 #include <vsstyle.h> | 7 #include <vsstyle.h> |
| 8 #include <vssym32.h> | 8 #include <vssym32.h> |
| 9 | 9 |
| 10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
| 11 #include "base/ref_counted_memory.h" | 11 #include "base/ref_counted_memory.h" |
| 12 #include "base/resource_util.h" | 12 #include "base/resource_util.h" |
| 13 #include "base/scoped_ptr.h" | 13 #include "base/scoped_ptr.h" |
| 14 #include "gfx/brush.h" |
| 14 #include "gfx/canvas_direct2d.h" | 15 #include "gfx/canvas_direct2d.h" |
| 15 #include "gfx/canvas_skia.h" | 16 #include "gfx/canvas_skia.h" |
| 16 #include "gfx/codec/png_codec.h" | 17 #include "gfx/codec/png_codec.h" |
| 17 #include "gfx/native_theme_win.h" | 18 #include "gfx/native_theme_win.h" |
| 18 #include "gfx/window_impl.h" | 19 #include "gfx/window_impl.h" |
| 19 #include "grit/gfx_resources.h" | 20 #include "grit/gfx_resources.h" |
| 20 #include "testing/gtest/include/gtest/gtest.h" | 21 #include "testing/gtest/include/gtest/gtest.h" |
| 21 | 22 |
| 22 | 23 |
| 23 namespace { | 24 namespace { |
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| 326 TEST(CanvasDirect2D, TileImageInt) { | 327 TEST(CanvasDirect2D, TileImageInt) { |
| 327 TestWindow window; | 328 TestWindow window; |
| 328 gfx::CanvasDirect2D canvas(window.rt()); | 329 gfx::CanvasDirect2D canvas(window.rt()); |
| 329 | 330 |
| 330 SkBitmap bitmap = LoadBitmapFromResources(IDR_BITMAP_BRUSH_IMAGE); | 331 SkBitmap bitmap = LoadBitmapFromResources(IDR_BITMAP_BRUSH_IMAGE); |
| 331 | 332 |
| 332 canvas.Save(); | 333 canvas.Save(); |
| 333 canvas.TileImageInt(bitmap, 10, 10, 300, 300); | 334 canvas.TileImageInt(bitmap, 10, 10, 300, 300); |
| 334 canvas.Restore(); | 335 canvas.Restore(); |
| 335 } | 336 } |
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