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Side by Side Diff: o3d/samples/o3d-webgl/skin.js

Issue 3029050: o3d-webgl: Added remaining param_operation classes. (Closed)
Patch Set: make sure nothing changed Created 10 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2010, Google Inc. 2 * Copyright 2010, Google Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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204 * @constructor 204 * @constructor
205 * @extends {o3d.StreamBank} 205 * @extends {o3d.StreamBank}
206 */ 206 */
207 o3d.SkinEval = function() { 207 o3d.SkinEval = function() {
208 o3d.StreamBank.call(this); 208 o3d.StreamBank.call(this);
209 209
210 /** 210 /**
211 * The base matrix to subtract from the matrices before skinning. 211 * The base matrix to subtract from the matrices before skinning.
212 * @type {!Array<!Array<number>>} 212 * @type {!Array<!Array<number>>}
213 */ 213 */
214 this.base = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]; 214 this.base = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
215 215
216 /** 216 /**
217 * Temporary storage for matrix ops. 217 * Temporary storage for matrix ops.
218 * @type {!Array<!Array<number>>} 218 * @type {!Array<!Array<number>>}
219 * @private 219 * @private
220 */ 220 */
221 this.temp_matrix_ = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]; 221 this.temp_matrix_ = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
222 222
223 /** 223 /**
224 * Array of matrices representing each bone. 224 * Array of matrices representing each bone.
225 * @type {!Array<!Array<!Array<number>>>} 225 * @type {!Array<!Array<!Array<number>>>}
226 * @private 226 * @private
227 */ 227 */
228 this.bones_ = []; 228 this.bones_ = [];
229 229
230 /** 230 /**
231 * Cache of StreamInfo objects for input values. Saved to avoid reallocating. 231 * Cache of StreamInfo objects for input values. Saved to avoid reallocating.
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480 480
481 for (var ii = 0; ii < param_array.length; ++ii) { 481 for (var ii = 0; ii < param_array.length; ++ii) {
482 var param = param_array.getParam(ii); // ParamMatrix4 482 var param = param_array.getParam(ii); // ParamMatrix4
483 if (!param) { 483 if (!param) {
484 this.gl.client.error_callback("SkinEval.updateBones_: " 484 this.gl.client.error_callback("SkinEval.updateBones_: "
485 + "In SkinEval '" + this.name + "' param at index " + ii 485 + "In SkinEval '" + this.name + "' param at index " + ii
486 + " in ParamArray '" + param_array.name 486 + " in ParamArray '" + param_array.name
487 + " is not a ParamMatrix4"); 487 + " is not a ParamMatrix4");
488 return; 488 return;
489 } 489 }
490 this.bones_[ii] = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]; 490 this.bones_[ii] = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
491 o3d.Transform.compose(param.value, inverse_bind_pose_array[ii], 491 o3d.Transform.compose(param.value, inverse_bind_pose_array[ii],
492 this.bones_[ii]); 492 this.bones_[ii]);
493 o3d.Transform.compose(inverse_base, this.bones_[ii], this.bones_[ii]); 493 o3d.Transform.compose(inverse_base, this.bones_[ii], this.bones_[ii]);
494 } 494 }
495 }; 495 };
496 496
497 /** 497 /**
498 * Updates the VertexBuffers bound to streams on this VertexSource. 498 * Updates the VertexBuffers bound to streams on this VertexSource.
499 */ 499 */
500 o3d.SkinEval.prototype.updateStreams = function() { 500 o3d.SkinEval.prototype.updateStreams = function() {
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657 */ 657 */
658 o3d.SkinEval.StreamInfo.prototype.copyFloat4 = function(source) { 658 o3d.SkinEval.StreamInfo.prototype.copyFloat4 = function(source) {
659 var ii = this.index_; 659 var ii = this.index_;
660 this.values_[ii] = source.result_[0]; 660 this.values_[ii] = source.result_[0];
661 this.values_[ii+1] = source.result_[1]; 661 this.values_[ii+1] = source.result_[1];
662 this.values_[ii+2] = source.result_[2]; 662 this.values_[ii+2] = source.result_[2];
663 this.values_[ii+3] = source.result_[3]; 663 this.values_[ii+3] = source.result_[3];
664 this.index_ = ii + this.stride_; 664 this.index_ = ii + this.stride_;
665 }; 665 };
666 666
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