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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <windows.h> | 5 #include <windows.h> |
6 #include <uxtheme.h> | 6 #include <uxtheme.h> |
7 #include <vsstyle.h> | 7 #include <vsstyle.h> |
8 #include <vssym32.h> | 8 #include <vssym32.h> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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174 canvas.FillRectInt(SK_ColorBLUE, 0, 0, 500, 500); | 174 canvas.FillRectInt(SK_ColorBLUE, 0, 0, 500, 500); |
175 canvas.Restore(); | 175 canvas.Restore(); |
176 | 176 |
177 // ... then translate, clip and fill again relative to the new origin. | 177 // ... then translate, clip and fill again relative to the new origin. |
178 canvas.Save(); | 178 canvas.Save(); |
179 canvas.TranslateInt(150, 150); | 179 canvas.TranslateInt(150, 150); |
180 canvas.ClipRectInt(10, 10, 110, 110); | 180 canvas.ClipRectInt(10, 10, 110, 110); |
181 canvas.FillRectInt(SK_ColorRED, 0, 0, 500, 500); | 181 canvas.FillRectInt(SK_ColorRED, 0, 0, 500, 500); |
182 canvas.Restore(); | 182 canvas.Restore(); |
183 } | 183 } |
| 184 |
| 185 TEST(CanvasDirect2D, ClipRectWithScale) { |
| 186 TestWindow window; |
| 187 gfx::CanvasDirect2D canvas(window.rt()); |
| 188 |
| 189 // Repeat the same rendering as in ClipRect... |
| 190 canvas.Save(); |
| 191 canvas.FillRectInt(SK_ColorGREEN, 0, 0, 500, 500); |
| 192 canvas.ClipRectInt(20, 20, 120, 120); |
| 193 canvas.FillRectInt(SK_ColorBLUE, 0, 0, 500, 500); |
| 194 canvas.Restore(); |
| 195 |
| 196 // ... then translate and scale, clip and fill again relative to the new |
| 197 // origin. |
| 198 canvas.Save(); |
| 199 canvas.TranslateInt(150, 150); |
| 200 canvas.ScaleInt(2, 2); |
| 201 canvas.ClipRectInt(10, 10, 110, 110); |
| 202 canvas.FillRectInt(SK_ColorRED, 0, 0, 500, 500); |
| 203 canvas.Restore(); |
| 204 } |
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