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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/tools/player_x11/gles_video_renderer.h" | 5 #include "media/tools/player_x11/gles_video_renderer.h" |
6 | 6 |
7 #include <dlfcn.h> | 7 #include <dlfcn.h> |
8 #include <EGL/eglext.h> | 8 #include <EGL/eglext.h> |
9 #include <X11/Xutil.h> | 9 #include <X11/Xutil.h> |
10 #include <X11/extensions/Xrender.h> | 10 #include <X11/extensions/Xrender.h> |
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439 memset(strides, 0, sizeof(strides)); | 439 memset(strides, 0, sizeof(strides)); |
440 media::VideoFrame:: CreateFrameExternal( | 440 media::VideoFrame:: CreateFrameExternal( |
441 media::VideoFrame::TYPE_EGL_IMAGE, | 441 media::VideoFrame::TYPE_EGL_IMAGE, |
442 media::VideoFrame::RGB565, | 442 media::VideoFrame::RGB565, |
443 width(), height(), 3, | 443 width(), height(), 3, |
444 data, strides, | 444 data, strides, |
445 kZero, kZero, | 445 kZero, kZero, |
446 egl_image, | 446 egl_image, |
447 &video_frame); | 447 &video_frame); |
448 egl_frames_.push_back(std::make_pair(video_frame, texture)); | 448 egl_frames_.push_back(std::make_pair(video_frame, texture)); |
449 GetDecoder()->FillThisBuffer(video_frame); | 449 ReadInput(video_frame); |
450 } | 450 } |
451 | 451 |
452 GLuint program = glCreateProgram(); | 452 GLuint program = glCreateProgram(); |
453 | 453 |
454 // Create shader for EGL image | 454 // Create shader for EGL image |
455 CreateShader(program, GL_VERTEX_SHADER, | 455 CreateShader(program, GL_VERTEX_SHADER, |
456 kVertexShader, sizeof(kVertexShader)); | 456 kVertexShader, sizeof(kVertexShader)); |
457 CreateShader(program, GL_FRAGMENT_SHADER, | 457 CreateShader(program, GL_FRAGMENT_SHADER, |
458 kFragmentShaderEgl, sizeof(kFragmentShaderEgl)); | 458 kFragmentShaderEgl, sizeof(kFragmentShaderEgl)); |
459 LinkProgram(program); | 459 LinkProgram(program); |
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514 | 514 |
515 int pos_location = glGetAttribLocation(program, "in_pos"); | 515 int pos_location = glGetAttribLocation(program, "in_pos"); |
516 glEnableVertexAttribArray(pos_location); | 516 glEnableVertexAttribArray(pos_location); |
517 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); | 517 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); |
518 | 518 |
519 int tc_location = glGetAttribLocation(program, "in_tc"); | 519 int tc_location = glGetAttribLocation(program, "in_tc"); |
520 glEnableVertexAttribArray(tc_location); | 520 glEnableVertexAttribArray(tc_location); |
521 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, | 521 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, |
522 kTextureCoords); | 522 kTextureCoords); |
523 } | 523 } |
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