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Issue 3011009: Add a check that weak object handle is not in NEAR_DEATH state after weak callback invocation. (Closed)
Patch Set: Addressing Mads' comments Created 10 years, 5 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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144 ASSERT(state_ != DESTROYED); 144 ASSERT(state_ != DESTROYED);
145 return parameter_or_next_free_.parameter; 145 return parameter_or_next_free_.parameter;
146 } 146 }
147 147
148 // Returns the callback for this weak handle. 148 // Returns the callback for this weak handle.
149 WeakReferenceCallback callback() { return callback_; } 149 WeakReferenceCallback callback() { return callback_; }
150 150
151 bool PostGarbageCollectionProcessing() { 151 bool PostGarbageCollectionProcessing() {
152 if (state_ != Node::PENDING) return false; 152 if (state_ != Node::PENDING) return false;
153 LOG(HandleEvent("GlobalHandle::Processing", handle().location())); 153 LOG(HandleEvent("GlobalHandle::Processing", handle().location()));
154 WeakReferenceCallback func = callback();
155 if (func == NULL) {
156 Destroy();
157 return false;
158 }
154 void* par = parameter(); 159 void* par = parameter();
155 state_ = NEAR_DEATH; 160 state_ = NEAR_DEATH;
156 set_parameter(NULL); 161 set_parameter(NULL);
157 // The callback function is resolved as late as possible to preserve old
158 // behavior.
159 WeakReferenceCallback func = callback();
160 if (func == NULL) return false;
161 162
162 v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle()); 163 v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle());
163 { 164 {
164 // Forbid reuse of destroyed nodes as they might be already deallocated. 165 // Forbid reuse of destroyed nodes as they might be already deallocated.
165 // It's fine though to reuse nodes that were destroyed in weak callback 166 // It's fine though to reuse nodes that were destroyed in weak callback
166 // as those cannot be deallocated until we are back from the callback. 167 // as those cannot be deallocated until we are back from the callback.
167 set_first_free(NULL); 168 set_first_free(NULL);
168 if (first_deallocated()) { 169 if (first_deallocated()) {
169 first_deallocated()->set_next(head()); 170 first_deallocated()->set_next(head());
170 } 171 }
171 // Check that we are not passing a finalized external string to 172 // Check that we are not passing a finalized external string to
172 // the callback. 173 // the callback.
173 ASSERT(!object_->IsExternalAsciiString() || 174 ASSERT(!object_->IsExternalAsciiString() ||
174 ExternalAsciiString::cast(object_)->resource() != NULL); 175 ExternalAsciiString::cast(object_)->resource() != NULL);
175 ASSERT(!object_->IsExternalTwoByteString() || 176 ASSERT(!object_->IsExternalTwoByteString() ||
176 ExternalTwoByteString::cast(object_)->resource() != NULL); 177 ExternalTwoByteString::cast(object_)->resource() != NULL);
177 // Leaving V8. 178 // Leaving V8.
178 VMState state(EXTERNAL); 179 VMState state(EXTERNAL);
179 func(object, par); 180 func(object, par);
180 } 181 }
182 // Absense of explicit cleanup or revival of weak handle
183 // in most of the cases would lead to memory leak.
184 ASSERT(state_ != NEAR_DEATH);
181 return true; 185 return true;
182 } 186 }
183 187
184 // Place the handle address first to avoid offset computation. 188 // Place the handle address first to avoid offset computation.
185 Object* object_; // Storage for object pointer. 189 Object* object_; // Storage for object pointer.
186 190
187 // Transition diagram: 191 // Transition diagram:
188 // NORMAL <-> WEAK -> PENDING -> NEAR_DEATH -> { NORMAL, WEAK, DESTROYED } 192 // NORMAL <-> WEAK -> PENDING -> NEAR_DEATH -> { NORMAL, WEAK, DESTROYED }
189 enum State { 193 enum State {
190 NORMAL, // Normal global handle. 194 NORMAL, // Normal global handle.
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507 511
508 void GlobalHandles::RemoveObjectGroups() { 512 void GlobalHandles::RemoveObjectGroups() {
509 List<ObjectGroup*>* object_groups = ObjectGroups(); 513 List<ObjectGroup*>* object_groups = ObjectGroups();
510 for (int i = 0; i< object_groups->length(); i++) { 514 for (int i = 0; i< object_groups->length(); i++) {
511 delete object_groups->at(i); 515 delete object_groups->at(i);
512 } 516 }
513 object_groups->Clear(); 517 object_groups->Clear();
514 } 518 }
515 519
516 } } // namespace v8::internal 520 } } // namespace v8::internal
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