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Unified Diff: src/codegen-ia32.cc

Issue 3002: Change the code generator state constructor to implicitly push the state on... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 12 years, 3 months ago
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Index: src/codegen-ia32.cc
===================================================================
--- src/codegen-ia32.cc (revision 292)
+++ src/codegen-ia32.cc (working copy)
@@ -107,9 +107,18 @@
};
-// -----------------------------------------------------------------------------
+// -------------------------------------------------------------------------
// Code generation state
+// The state is passed down the AST by the code generator. It is passed
+// implicitly (in a member variable) to the non-static code generator member
+// functions, and explicitly (as an argument) to the static member functions
+// and the AST node member functions.
+//
+// The state is threaded through the call stack. Constructing a state
+// implicitly pushes it on the owning code generator's stack of states, and
+// destroying one implicitly pops it.
+
class CodeGenState BASE_EMBEDDED {
public:
enum AccessType {
@@ -118,33 +127,39 @@
LOAD_TYPEOF_EXPR
};
- CodeGenState()
- : access_(UNDEFINED),
- ref_(NULL),
- true_target_(NULL),
- false_target_(NULL) {
- }
+ // Create an initial code generator state. Destroying the initial state
+ // leaves the code generator with a NULL state.
+ CodeGenState(Ia32CodeGenerator* owner);
- CodeGenState(AccessType access,
- Reference* ref,
+ // Create a code generator state based on a code generator's current
+ // state. The new state has its own access type and pair of branch
+ // labels, and no reference.
+ CodeGenState(Ia32CodeGenerator* owner,
+ AccessType access,
Label* true_target,
- Label* false_target)
- : access_(access),
- ref_(ref),
- true_target_(true_target),
- false_target_(false_target) {
- }
+ Label* false_target);
+ // Create a code generator state based on a code generator's current
+ // state. The new state has an access type of LOAD, its own reference,
+ // and inherits the pair of branch labels of the current state.
+ CodeGenState(Ia32CodeGenerator* owner, Reference* ref);
+
+ // Destroy a code generator state and restore the owning code generator's
+ // previous state.
+ ~CodeGenState();
+
AccessType access() const { return access_; }
Reference* ref() const { return ref_; }
Label* true_target() const { return true_target_; }
Label* false_target() const { return false_target_; }
private:
+ Ia32CodeGenerator* owner_;
AccessType access_;
Reference* ref_;
Label* true_target_;
Label* false_target_;
+ CodeGenState* previous_;
};
@@ -159,6 +174,9 @@
MacroAssembler* masm() { return masm_; }
+ CodeGenState* state() { return state_; }
+ void set_state(CodeGenState* state) { state_ = state; }
+
private:
// Assembler
MacroAssembler* masm_; // to generate code
@@ -251,7 +269,12 @@
// Generate code to fetch the value of a reference. The reference is
// expected to be on top of the expression stack. It is left in place and
// its value is pushed on top of it.
- void GetValue(Reference* ref);
+ void GetValue(Reference* ref) {
+ ASSERT(!has_cc());
+ ASSERT(!ref->is_illegal());
+ CodeGenState new_state(this, ref);
+ Visit(ref->expression());
+ }
// Generate code to store a value in a reference. The stored value is
// expected on top of the expression stack, with the reference immediately
@@ -356,6 +379,51 @@
};
+// -------------------------------------------------------------------------
+// CodeGenState implementation.
+
+CodeGenState::CodeGenState(Ia32CodeGenerator* owner)
+ : owner_(owner),
+ access_(UNDEFINED),
+ ref_(NULL),
+ true_target_(NULL),
+ false_target_(NULL),
+ previous_(NULL) {
+ owner_->set_state(this);
+}
+
+
+CodeGenState::CodeGenState(Ia32CodeGenerator* owner,
+ AccessType access,
+ Label* true_target,
+ Label* false_target)
+ : owner_(owner),
+ access_(access),
+ ref_(NULL),
+ true_target_(true_target),
+ false_target_(false_target),
+ previous_(owner->state()) {
+ owner_->set_state(this);
+}
+
+
+CodeGenState::CodeGenState(Ia32CodeGenerator* owner, Reference* ref)
+ : owner_(owner),
+ access_(LOAD),
+ ref_(ref),
+ true_target_(owner->state()->true_target_),
+ false_target_(owner->state()->false_target_),
+ previous_(owner->state()) {
+ owner_->set_state(this);
+}
+
+
+CodeGenState::~CodeGenState() {
+ ASSERT(owner_->state() == this);
+ owner_->set_state(previous_);
+}
+
+
// -----------------------------------------------------------------------------
// Ia32CodeGenerator implementation
@@ -474,8 +542,7 @@
ZoneList<Statement*>* body = fun->body();
// Initialize state.
- { CodeGenState state;
- state_ = &state;
+ { CodeGenState state(this);
scope_ = scope;
cc_reg_ = no_condition;
@@ -659,8 +726,6 @@
VisitReturnStatement(&statement);
}
}
-
- state_ = NULL;
}
// Code generation state must be reset.
@@ -740,11 +805,9 @@
access == CodeGenState::LOAD_TYPEOF_EXPR);
ASSERT(!has_cc() && !is_referenced());
- CodeGenState* old_state = state_;
- CodeGenState new_state(access, NULL, true_target, false_target);
- state_ = &new_state;
- Visit(x);
- state_ = old_state;
+ { CodeGenState new_state(this, access, true_target, false_target);
+ Visit(x);
+ }
if (force_cc && !has_cc()) {
ToBoolean(true_target, false_target);
}
@@ -892,18 +955,6 @@
}
-void Ia32CodeGenerator::GetValue(Reference* ref) {
- ASSERT(!has_cc());
- ASSERT(ref->type() != Reference::ILLEGAL);
- CodeGenState* old_state = state_;
- CodeGenState new_state(CodeGenState::LOAD, ref, true_target(),
- false_target());
- state_ = &new_state;
- Visit(ref->expression());
- state_ = old_state;
-}
-
-
void Property::GenerateStoreCode(MacroAssembler* masm,
Scope* scope,
Reference* ref,
@@ -975,7 +1026,6 @@
ASSERT(var()->mode() != Variable::DYNAMIC);
Label exit;
- bool may_skip_write = false;
if (init_state == CONST_INIT) {
ASSERT(var()->mode() == Variable::CONST);
// Only the first const initialization must be executed (the slot
@@ -985,7 +1035,6 @@
masm->mov(eax, Ia32CodeGenerator::SlotOperand(masm, scope, this, ecx));
masm->cmp(eax, Factory::the_hole_value());
masm->j(not_equal, &exit);
- may_skip_write = true;
}
// We must execute the store.
@@ -1007,7 +1056,7 @@
}
// If we definitely did not jump over the assignment, we do not need to
// bind the exit label. Doing so can defeat peephole optimization.
- if (may_skip_write) masm->bind(&exit);
+ if (init_state == CONST_INIT) masm->bind(&exit);
}
}
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