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Unified Diff: chrome/browser/cocoa/tabpose_window.mm

Issue 2976008: Bar (Closed)
Patch Set: '' Created 10 years, 5 months ago
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Index: chrome/browser/cocoa/tabpose_window.mm
diff --git a/chrome/browser/cocoa/tabpose_window.mm b/chrome/browser/cocoa/tabpose_window.mm
index c69c5c16b91cb7594513afa03cf49713b00bb04a..6a12a3ced701d9fa2a3beafa49dc42ebfc95d975 100644
--- a/chrome/browser/cocoa/tabpose_window.mm
+++ b/chrome/browser/cocoa/tabpose_window.mm
@@ -6,6 +6,27 @@
#import <QuartzCore/QuartzCore.h>
+#include "base/mac_util.h"
+#include "base/scoped_cftyperef.h"
+#include "base/task.h"
+#include "chrome/browser/browser_process.h"
+#import "chrome/browser/cocoa/browser_window_controller.h"
+#import "chrome/browser/cocoa/fast_resize_view.h"
+#import "chrome/browser/cocoa/tab_strip_controller.h"
+#include "chrome/browser/renderer_host/backing_store_mac.h"
+#include "chrome/browser/renderer_host/render_widget_host_view.h"
+#include "chrome/browser/renderer_host/render_view_host.h"
+#include "chrome/browser/tab_contents/tab_contents.h"
+#include "chrome/browser/tab_contents/thumbnail_generator.h"
+#include "third_party/skia/include/utils/mac/SkCGUtils.h"
+
+// FIXME: Need to listen for tab creation / destruction and react to that
+// FIXME: would be nice if at least the selected tab would be "live" (i.e.
+// videos play etc)
+// FIXME (related?): crashes if invoked while stuff is still loading
+
+const float S = 1.03;
+
const int kTopGradientHeight = 15;
// CAGradientLayer is 10.6-only -- roll our own.
@@ -13,6 +34,34 @@ const int kTopGradientHeight = 15;
- (void)drawInContext:(CGContextRef)context;
@end
+// CAGradientLayer is 10.6-only -- roll our own
+@interface GradientLayer : CALayer
+- (void)drawInContext:(CGContextRef)context;
+@end
+
+@implementation GradientLayer
+- (void)drawInContext:(CGContextRef)context {
+ scoped_cftyperef<CGColorSpaceRef> grayColorspace(
+ CGColorSpaceCreateWithName(kCGColorSpaceGenericGray));
+NSLog(@"count: %d", CGColorSpaceGetNumberOfComponents(grayColorspace));
+ CGFloat grays[] = { 0.1, 0.39 };
+ CGFloat locations[] = { 0, 1 };
+ scoped_cftyperef<CGGradientRef> gradient(CGGradientCreateWithColorComponents(
+ grayColorspace, grays, locations, arraysize(grays)));
+
+ CGPoint midY = CGPointMake(0.0, 15);
+ CGContextDrawLinearGradient(context, gradient, midY, CGPointZero, 0);
+}
+@end
+
+// A CALayer that draws a CGLayerRef (or a CGBitmap).
+@interface BackingStoreLayer : CALayer {
+ BackingStoreMac* backing_store_;
+}
+- (id)initWithBackingStore:(BackingStoreMac*)store;
+- (void)drawInContext:(CGContextRef)context;
+@end
+
@implementation DarkGradientLayer
- (void)drawInContext:(CGContextRef)context {
scoped_cftyperef<CGColorSpaceRef> grayColorSpace(
@@ -26,19 +75,137 @@ const int kTopGradientHeight = 15;
}
@end
+@implementation BackingStoreLayer
+- (id)initWithBackingStore:(BackingStoreMac*)store {
+ CHECK(store);
+ if ((self = [super init])) {
+ backing_store_ = store;
+ }
+ return self;
+}
+
+- (void)drawInContext:(CGContextRef)context {
+ // Hrm, looks like I need to use the drawing delegate functionality of
+ // a layer here
+ if (backing_store_->cg_layer()) {
+ // TODO: add clipping to dirtyRect if it improves drawing performance.
+ CGContextDrawLayerInRect(context, [self bounds],
+ backing_store_->cg_layer());
+ } else {
+NSLog(@"no layer!");
+ // if we haven't created a layer yet, draw the cached bitmap into
+ // the window. The CGLayer will be created the next time the renderer
+ // paints.
+ scoped_cftyperef<CGImageRef> image(
+ CGBitmapContextCreateImage(backing_store_->cg_bitmap()));
+ CGContextDrawImage(context, [self bounds], image);
+ }
+}
+@end
+
+// FIXME comment
+class TabposeCallback {
+ public:
+ TabposeCallback(CALayer* layer)
+ : layer_(layer) {}
+
+ void DidReceiveBitmap(const SkBitmap& bitmap) {
+ DCHECK(ChromeThread::CurrentlyOn(ChromeThread::UI));
+NSLog(@"receiving bitmap %d %d", bitmap.width(), bitmap.height());
+ // FIXME: too many conversions
+ scoped_cftyperef<CGImageRef> cgimage(SkCreateCGImageRef(bitmap));
+ layer_.contents = (id)cgimage.get();
+ layer_.backgroundColor = nil; // clear out bg color to default value
+ }
+ private:
+ CALayer* layer_;
+};
+
+// FIXME: look at DISABLE_RUNNABLE_METHOD_REFCOUNT
+// FIXME: look at URLFetcher's inner class for thread switching
+
+// FIMXE comment is wrong
+// A helper class used to interface with chrome's c++ code. Used to dispatch
+// stuff to threads; to listen for things; etc.
+class TabposeHelper : public base::RefCountedThreadSafe<TabposeHelper> {
+ public:
+ TabposeHelper(TabposeWindow* window)
+ : window_(window)/*, factory_(this)*/ {}
+
+ void LoadThumbnail(RenderWidgetHost* rwh, CALayer* layer2, const gfx::Size& s);
+ private:
+ friend class base::RefCountedThreadSafe<TabposeHelper>;
+ ~TabposeHelper() {}
+ void LoadThumbnailIO(RenderWidgetHost* rwh, CALayer* layer2, const gfx::Size& s, const gfx::Size& fullSize);
+
+ TabposeWindow* window_;
+// ScopedRunnableMethodFactory<TabposeHelper> factory_;
+};
+
+void TabposeHelper::LoadThumbnail(RenderWidgetHost* rwh, CALayer* layer2, const gfx::Size& s) {
+ // rwh->set_painting_observer(NULL); // FIXME
+
+ NSSize nsFullSize = [[window_->browser_ tabContentArea] frame].size;
+ gfx::Size fullSize(NSSizeToCGSize(nsFullSize));
+
+ DCHECK(ChromeThread::CurrentlyOn(ChromeThread::UI));
+ // FIXME: is the hop to the IO thread really necessary?
+ ChromeThread::PostTask(ChromeThread::IO, FROM_HERE,
+ NewRunnableMethod(this, &TabposeHelper::LoadThumbnailIO, rwh, layer2, s, fullSize));
+}
+
+void TabposeHelper::LoadThumbnailIO(RenderWidgetHost* rwh, CALayer* layer2, const gfx::Size& s, const gfx::Size& fullSize) {
+ DCHECK(ChromeThread::CurrentlyOn(ChromeThread::IO));
+ ThumbnailGenerator* generator = g_browser_process->GetThumbnailGenerator();
+
+ // FIXME: Internally, this allocs memory for both transport dib and then
+ // an SkBitmap (which _then_ needs to be converted to a CGImageRef).
+ // Reduce the amount of copying; possibly by sidestepping
+ // ThumbnailGenerator.
+ TabposeCallback* callback = new TabposeCallback(layer2);
+ window_->callbacks_.push_back(callback); // takes ownership
+
+ // |fullSize| is slightly larger (view bounds doesn't include scroll bars?)
+// gfx::Size page_size(rwh->view()->GetViewBounds().size()); // Logical size the renderer renders at
+ gfx::Size page_size(fullSize); // Logical size the renderer renders at
+
+ // This is a bit tricky: We really only need a bitmap at size |s|, but when
+ // the user clicks a thumbnail and it zooms large, this single thumbnail
+ // should have a pixel size close to the view bounds, so that the image doesnt
+ // get blurry. One possible idea would be to get all thumbs at size |s| and
+ // request the one currently below the mouse at full size, but then it might
+ // not be ready when the click happens. For now, KISS, and request everything
+ // at the full resolution.
+// gfx::Size desired_size(s); // physical pixel size the image is rendered at
+ gfx::Size desired_size(page_size); // physical pixel size the image is rendered at
+NSLog(@"scheduling snapshot request");
+
+ // FIXME: check that observer is currently NULL
+ // FIXME: this lets us receive straggling requests from an old tabpose window. leads to crashes.
+ rwh->set_painting_observer(generator);
+ generator->AskForSnapshot(rwh, /*prefer_backing_store=*/false,
+ NewCallback(callback, &TabposeCallback::DidReceiveBitmap),
+ page_size, desired_size);
+ // FIXME: needs to be cancelled somehow if we die before renderer returns
+}
+
@interface TabposeWindow (Private)
-- (id)initForWindow:(NSWindow*)parent rect:(NSRect)rect slomo:(BOOL)slomo;
+- (id)initForWindow:(NSWindow*)parent rect:(NSRect)rect slomo:(BOOL)slomo
+ tempBWC:(BrowserWindowController*)bwc;
- (void)setUpLayers:(NSRect)bgLayerRect;
+- (void)fadeAway:(BOOL)slomo;
@end
@implementation TabposeWindow
-+ (id)openTabposeFor:(NSWindow*)parent rect:(NSRect)rect slomo:(BOOL)slomo {
++ (id)openTabposeFor:(NSWindow*)parent rect:(NSRect)rect slomo:(BOOL)slomo
+ tempBWC:(BrowserWindowController*)bwc {
// Releases itself when closed.
- return [[TabposeWindow alloc] initForWindow:parent rect:rect slomo:slomo];
+ return [[TabposeWindow alloc] initForWindow:parent rect:rect slomo:slomo tempBWC:bwc];
}
-- (id)initForWindow:(NSWindow*)parent rect:(NSRect)rect slomo:(BOOL)slomo {
+- (id)initForWindow:(NSWindow*)parent rect:(NSRect)rect slomo:(BOOL)slomo
+ tempBWC:(BrowserWindowController*)bwc {
NSRect frame = [parent frame];
if ((self = [super initWithContentRect:frame
styleMask:NSBorderlessWindowMask
@@ -47,9 +214,343 @@ const int kTopGradientHeight = 15;
[self setReleasedWhenClosed:YES];
[self setOpaque:NO];
[self setBackgroundColor:[NSColor clearColor]];
- [self setUpLayers:rect];
[parent addChildWindow:self ordered:NSWindowAbove];
[self makeKeyAndOrderFront:self];
+
+ //NSImage* img = [NSImage imageNamed:@"contents1"];
+
+// [self makeFirstResponder:self];
+
+ helper_ = new TabposeHelper(self);
+
+ state_ = kFadingIn;
+
+ browser_ = bwc;
+
+ NSView* contentArea = [browser_ tabContentArea] ; // FIXME
+ NSRect areaFrame = [contentArea frame];
+
+ [self setUpLayers:rect];
+
+ // Configure hand cursor
+ NSTrackingArea* trackingArea = [[NSTrackingArea alloc]
+ initWithRect:[[self contentView] frame]
+ options:NSTrackingCursorUpdate|NSTrackingActiveInKeyWindow
+ owner:self
+ userInfo:nil];
+ [[self contentView] addTrackingArea:[trackingArea autorelease]];
+
+ [self disableCursorRects];
+ if (NSPointInRect([NSEvent mouseLocation], [self frame]))
+ [[NSCursor pointingHandCursor] set];
+
+ // Needs to be called after -disableCursorRects.
+ [self setAcceptsMouseMovedEvents:YES];
+
+
+ // set up perspective
+ CATransform3D t = CATransform3DIdentity;
+ t.m34 = 1.0 / 1850;
+ bgLayer_.sublayerTransform = t;
+
+#if 0
+ // Animate in.
+ // FIXME: probably want to use a CABasicAnimation instead
+ CATransition* animation = [CATransition animation];
+ //animation.type = kCATransitionPush;
+ //animation.type = kCATransitionMoveIn;
+ //animation.type = kCATransitionFade;
+ animation.type = kCATransitionReveal;
+ //animation.subtype = kCATransitionFromTop;
+ //animation.delegate = self;
+ animation.duration = 1.f * (slomo ? 4 : 1); // half for in, half for out
+ //[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
+ [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
+ [bgLayer_ addAnimation:animation forKey:nil];
+#endif
+
+ // Count tabs.
+// Browser* browser = browserController->browser_.get();
+ TabStripController* tabStripController = browser_->tabStripController_.get();
+ TabStripModel* tabStripModel = tabStripController->tabStripModel_;
+ NSArray* arrays = tabStripController->tabArray_.get();
+ NSSet* closing = tabStripController->closingControllers_.get();
+
+ selectedLayer_ = nil;
+ initiallySelectedIndex_ = selectedIndex_ = tabStripModel->selected_index();
+
+
+ int n = [arrays count] - [closing count];
+
+ // We want to have the small rects have the same aspect ratio a as a full
+ // tab. Let w, h be the size of a small rect, and w_c, h_c the size of the
+ // container. dx, dy are the distances between small rects in x, y direction.
+
+ // Geometry yields:
+ // w_c = nx * (w + dx) - dx <=> w = (w_c + d_x) / nx - d_x
+ // h_c = ny * (h + dy) - dy <=> h = (h_c + d_y) / ny - d_t
+ // Plugging this into
+ // a := tab_width / tab_height = w / h
+ // yields
+ // a = ((w_c - (nx - 1)*d_x)*ny) / (nx*(h_c - (ny - 1)*d_y))
+ // Plugging in nx = n/ny and pen and paper (or wolfram alpha:
+ // http://www.wolframalpha.com/input/?i=(-sqrt((d+n-a+f+n)^2-4+(a+f%2Ba+h)+(-d+n-n+w))%2Ba+f+n-d+n)/(2+a+(f%2Bh)) , (solution for nx)
+ // http://www.wolframalpha.com/input/?i=+(-sqrt((a+f+n-d+n)^2-4+(d%2Bw)+(-a+f+n-a+h+n))-a+f+n%2Bd+n)/(2+(d%2Bw)) , (solution for ny)
+ // ) gives us nx and ny (but the wrong root -- s/-sqrt(FOO)/sqrt(FOO)/.
+
+ int row = 0, col = 0, i = 0;
+
+ CGFloat a = NSWidth([contentArea frame]) / NSHeight([contentArea frame]);
+
+ // FIXME: need to audit everything to check where i want rects with and without bookmarks bar
+ // (right now, detached bookmark bar screws this up a bit)
+ int kOffsetTop = 30 + NSHeight([[browser_ window] frame]) - NSHeight([[browser_ tabContentArea] frame]);
+// if (browser_->bookmarkBarController_.get()->visualState_ == bookmarks::kDetachedState) // FIXME: check for NULL?
+// kOffsetTop -= NSHeight([[browser_->bookmarkBarController_ view] frame]);
+ int kOffsetLeft = 30;
+ int kOffsetRight = 30;
+ int kOffsetBottom = 30;
+ int kPaddingX = 15;
+ int kPaddingY = 10;
+
+ int extraOffsetX = 0;
+ int extraOffsetY = 0;
+ double w_c = NSWidth(frame) - kOffsetLeft - kOffsetRight;
+ double h_c = NSHeight(frame) - kOffsetTop - kOffsetBottom;
+ dx = kPaddingX;
+ dy = kPaddingY;
+ double fny = (sqrt(pow(n*(a*dy - dx), 2) + 4*n*a*(dx + w_c)*(dy + h_c)) - n*(a*dy - dx)) / (2*(dx + w_c));
+ ny = int(roundf(fny));
+ nx = int(ceilf(n / float(ny)));
+ last_nx = n - nx * (ny - 1);
+ w = floor((w_c + dx)/float(nx) - dx);
+ h = floor((h_c + dy)/float(ny) - dy);
+ if (a > w/float(h)) {
+ h = w / a;
+ extraOffsetY = (h_c - ((h + dy)*ny - dy))/2;
+ } else {
+ w = h * a;
+ extraOffsetX = (w_c - ((w + dx)*nx - dx))/2;
+ }
+
+ NSMutableArray* allLayers = [[NSMutableArray alloc] initWithCapacity:n];
+ allLayers_.reset(allLayers);
+// for (TabController* tab in arrays) {
+ for (int ci = 0; ci < n; ++ci) {
+#if 0
+ if ([closing containsObject:tab])
+ continue;
+
+ NSView* tabView = [tab view];
+
+ CALayer* layer = [CALayer layer];
+ layer.backgroundColor = blue;
+ layer.frame = NSRectToCGRect([[self contentView] convertRect:[tabView bounds] fromView:tabView]);
+#endif
+#if 0
+ // Get tab image. FIXME: on bg thread?
+#if 0
+ // XXX: Doesn't work?!
+ NSBitmapImageRep* imageRep =
+ [tabView bitmapImageRepForCachingDisplayInRect:[tabView bounds]];
+ if ([imageRep bitmapData])
+ bzero([imageRep bitmapData],
+ [imageRep bytesPerRow] * [imageRep pixelsHigh]);
+ [tabView cacheDisplayInRect:[tabView bounds] toBitmapImageRep:imageRep];
+ CGImageRef image = CGImageCreateCopy([imageRep CGImage]);
+ layer.contents = (id)image;
+#elif 0
+ [tabView lockFocus];
+ NSBitmapImageRep* imageRep =
+ [[[NSBitmapImageRep alloc] initWithFocusedViewRect:[tabView bounds]] autorelease];
+ [tabView unlockFocus];
+ CGImageRef image = CGImageCreateCopy([imageRep CGImage]);
+ layer.contents = (id)image;
+#else
+ NSImage* nsi = [NSImage imageNamed:@"NSUserGroup"];
+ layer.contents = nsi;
+#endif
+// CFRelease(image);
+// layer.contents = imageRep;
+
+// NSImage *image = [[[NSImage alloc] initWithSize:[imageRep size]] autorelease];
+// [image addRepresentation:imageRep];
+// layer.contents = image;
+#endif
+
+// [rootLayer addSublayer:layer];
+
+ CALayer* layer2;
+ // FIXME: on bg thread; also call the other method; ; also do
+ // CGLayer->CGImage conversion directly without going through skia, etc.
+ TabContents* contents = tabStripModel->GetTabContentsAt(i);
+ DCHECK(contents);
+ RenderViewHost* rvh = contents->render_view_host();
+ RenderWidgetHost* rwh = rvh;
+ DCHECK(rwh);
+
+ BackingStoreMac* backing_store = (BackingStoreMac*)rwh->GetBackingStore(false);
+ if (backing_store) {
+ // FIXME: looks like the backing store can go away while we're running :-/
+ layer2 = [[[BackingStoreLayer alloc] initWithBackingStore:backing_store] autorelease];
+ [layer2 setNeedsDisplay];
+ } else {
+ layer2 = [CALayer layer];
+ // Set placeholder
+#if 0
+ // Icon as placeholder (FIXME: load only once)
+ int m = MIN(w, h);
+ // Can't use nsimage_cache::ImageNamed(), because that uses
+ // initWithContentsOfFile, which creates a cached representation at
+ // 16x16 and then throws away the vector data.
+ NSString* path = [mac_util::MainAppBundle() pathForImageResource:@"nav.pdf"];
+ NSPDFImageRep* pdfRep = [NSPDFImageRep imageRepWithContentsOfFile:path];
+ NSImage* pdfImage = [[[NSImage alloc] initWithSize:NSMakeSize(m, m)] autorelease];
+ [pdfImage addRepresentation:pdfRep];
+ // FIXME: if we don't leak this, the image rep frees its cgimage soon
+ // and the CALayer crashes when it wants to draw.
+ NSBitmapImageRep* bitmap = [[NSBitmapImageRep imageRepWithData:[pdfImage TIFFRepresentation]] retain]; // XXX
+ layer2.contents = (id)[bitmap CGImage];
+#else
+ // background color as placeholder
+ layer2.backgroundColor = CGColorGetConstantColor(kCGColorWhite);
+#endif
+ helper_->LoadThumbnail(rwh, layer2, gfx::Size(w, h));
+ }
+ layer2.contentsGravity = kCAGravityResizeAspect; // for placeholder
+
+// layer2.backgroundColor = blue;
+ int x = kOffsetLeft + col*(w + kPaddingX) + extraOffsetX;
+ if (row == ny - 1) {
+ // last row
+ x += (nx - last_nx) * (w + kPaddingX) / 2;
+ }
+ int y = kOffsetTop + row*(h + kPaddingY) + extraOffsetY;
+ layer2.anchorPoint = CGPointMake(0.5, 0.5);
+
+// NSBitmapImageRep* rep = (NSBitmapImageRep*)[img bestRepresentationForDevice:nil];
+// layer2.contents = (id)[rep CGImage];
+// layer2.contentsGravity = kCAGravityResizeAspect;
+
+// layer2.shadowOpacity = 0.5; // FIXME: Slows things down, even if disabled before animation runs
+ layer2.shadowRadius = 10;
+ layer2.shadowOffset = CGSizeMake(0, -10);
+// layer2.borderColor = blue;
+
+
+ if (i == selectedIndex_) {
+ // http://developer.apple.com/mac/library/qa/qa2008/qa1620.html
+ // Prepare the animation from the old size to the new size
+ CGRect oldBounds = NSRectToCGRect([contentArea frame]);
+ CGRect newBounds = oldBounds;
+ newBounds.size = CGSizeMake(w, h);
+ CABasicAnimation* animation = [CABasicAnimation animationWithKeyPath:@"bounds"];
+ animation.fromValue = [NSValue valueWithRect:NSRectFromCGRect(oldBounds)];
+ animation.toValue = [NSValue valueWithRect:NSRectFromCGRect(newBounds)];
+ animation.duration = .25f * (slomo ? 4 : 1);
+ animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
+
+ // Update the layer's bounds so the layer doesn't snap back when the animation completes.
+ layer2.bounds = newBounds;
+
+ // Add the animation, overriding the implicit animation.
+ [layer2 addAnimation:animation forKey:@"bounds"];
+
+ // Prepare the animation from the current position to the new position
+ NSPoint t = areaFrame.origin;
+
+ CGPoint opoint = CGPointMake(t.x + NSWidth(areaFrame)/2, t.y + NSHeight(areaFrame)/2);
+ CGPoint point = CGPointMake(x + w/2, NSHeight(frame) - y - h + h/2);
+ animation = [CABasicAnimation animationWithKeyPath:@"position"];
+ animation.fromValue = [NSValue valueWithPoint:NSPointFromCGPoint(opoint)];
+ animation.toValue = [NSValue valueWithPoint:NSPointFromCGPoint(point)];
+ animation.duration = .25f * (slomo ? 4 : 1);
+ animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
+
+ // Update the layer's position so that the layer doesn't snap back when the animation completes.
+ layer2.position = point;
+
+ // Add the animation, overriding the implicit animation.
+ [layer2 addAnimation:animation forKey:@"position"];
+
+ [rootLayer_ insertSublayer:layer2 above:bgLayer_];
+ selectedLayer_ = layer2;
+
+// selectedLayer_.borderWidth = 5;
+// [selectedLayer_ setValue:[NSNumber numberWithFloat:S] forKey:@"transform.scale"];
+ [CATransaction begin];
+ [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
+ selectedLayer_.transform = CATransform3DMakeScale(S, S, 1);
+ [CATransaction commit];
+ } else {
+#if 0
+ CABasicAnimation* zoom = [CABasicAnimation animationWithKeyPath:@"transform.translation.z"];
+ [layer2 setValue:[NSNumber numberWithFloat:0] forKey:@"transform.translation.z"];
+ zoom.fromValue = [NSNumber numberWithFloat:1000];
+ zoom.toValue = [NSNumber numberWithFloat:0];
+ zoom.duration = .25f * (slomo ? 4 : 1);
+ zoom.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
+ [layer2 addAnimation:zoom forKey:@"transform"];
+#else
+ int sel_col = selectedIndex_ % nx;
+ int sel_row = selectedIndex_ / nx;
+ CGFloat r = NSWidth([contentArea frame]) / float(w);
+ int ox = (NSWidth([contentArea frame]) + dx*r) * (col - sel_col);
+ if (row == ny - 1) {
+ // last row
+ ox += (nx - last_nx) * (NSWidth([contentArea frame]) + dx*r) / 2;
+ }
+ if (sel_row == ny - 1) {
+ // last row
+ ox -= (nx - last_nx) * (NSWidth([contentArea frame]) + dx*r) / 2;
+ }
+ int oy = (NSHeight([contentArea frame]) + dy*r) * (row - sel_row);
+
+ CGRect oldBounds = NSRectToCGRect([contentArea frame]);
+ CGRect newBounds = oldBounds;
+ newBounds.size = CGSizeMake(w, h);
+ CABasicAnimation* animation = [CABasicAnimation animationWithKeyPath:@"bounds"];
+ animation.fromValue = [NSValue valueWithRect:NSRectFromCGRect(oldBounds)];
+ animation.toValue = [NSValue valueWithRect:NSRectFromCGRect(newBounds)];
+ animation.duration = .25f * (slomo ? 4 : 1);
+ animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
+
+ // Update the layer's bounds so the layer doesn't snap back when the animation completes.
+ layer2.bounds = newBounds;
+
+ // Add the animation, overriding the implicit animation.
+ [layer2 addAnimation:animation forKey:@"bounds"];
+
+ // Prepare the animation from the current position to the new position
+ NSPoint t = [contentArea frame].origin;
+ CGPoint opoint = CGPointMake(ox + t.x + NSWidth(areaFrame)/2, /*NSHeight(frame) - h*/- oy + t.y + NSHeight(areaFrame)/2);
+
+ CGPoint point = CGPointMake(x + w/2, NSHeight(frame) - y - h + h/2);
+ animation = [CABasicAnimation animationWithKeyPath:@"position"];
+ animation.fromValue = [NSValue valueWithPoint:NSPointFromCGPoint(opoint)];
+ animation.toValue = [NSValue valueWithPoint:NSPointFromCGPoint(point)];
+ animation.duration = .25f * (slomo ? 4 : 1);
+ animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
+
+ // Update the layer's position so that the layer doesn't snap back when the animation completes.
+ layer2.position = point;
+
+ // Add the animation, overriding the implicit animation.
+ [layer2 addAnimation:animation forKey:@"position"];
+#endif
+
+ [bgLayer_ addSublayer:layer2];
+ }
+ [allLayers addObject:layer2];
+
+
+ ++col;
+ if (col == nx) {
+ col = 0;
+ ++row;
+ }
+ ++i;
+ }
}
return self;
}
@@ -88,6 +589,9 @@ const int kTopGradientHeight = 15;
}
- (void)keyUp:(NSEvent*)event {
+ if (state_ == kFadingOut)
+ return;
+
NSString* characters = [event characters];
if ([characters length] < 1)
return;
@@ -98,19 +602,58 @@ const int kTopGradientHeight = 15;
case NSNewlineCharacter:
case NSCarriageReturnCharacter:
case ' ':
+ [self fadeAway:([event modifierFlags] & NSShiftKeyMask) != 0];
+ break;
case '\e': // Escape
- [self close];
+ selectedIndex_ = initiallySelectedIndex_;
+ selectedLayer_ = [allLayers_ objectAtIndex:selectedIndex_];
+ [self fadeAway:([event modifierFlags] & NSShiftKeyMask) != 0];
break;
}
}
+- (void)mouseMoved:(NSEvent*)event {
+ int i = 0;
+ CALayer* newSelectedLayer = nil;
+ int newIndex = -1;
+ CGPoint p = NSPointToCGPoint([event locationInWindow]);
+ for (CALayer* layer in allLayers_.get()) {
+ CGPoint lp = [layer convertPoint:p fromLayer:rootLayer_];
+ if ([layer containsPoint:lp]) {
+ newSelectedLayer = layer;
+ newIndex = i;
+ }
+ ++i;
+ }
+
+ if (newSelectedLayer && newSelectedLayer != selectedLayer_) {
+ CALayer* oldSelectedLayer = selectedLayer_;
+
+ [CATransaction begin];
+ [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
+ if (selectedLayer_)
+ [bgLayer_ addSublayer:selectedLayer_];
+ selectedLayer_ = newSelectedLayer;
+ [selectedLayer_ removeFromSuperlayer];
+ [rootLayer_ insertSublayer:selectedLayer_ above:bgLayer_];
+ selectedIndex_ = newIndex;
+ [CATransaction commit];
+
+ if (oldSelectedLayer)
+ oldSelectedLayer.transform = CATransform3DIdentity;
+ if (newSelectedLayer)
+ newSelectedLayer.transform = CATransform3DMakeScale(S, S, 1);
+ }
+}
+
+// FIXME: do this on long hover, too
- (void)mouseDown:(NSEvent*)event {
- [self close];
+ [self fadeAway:([event modifierFlags] & NSShiftKeyMask) != 0];
}
- (void)swipeWithEvent:(NSEvent*)event {
if ([event deltaY] > 0.5) // Swipe up
- [self close];
+ [self fadeAway:([event modifierFlags] & NSShiftKeyMask) != 0];
}
- (void)close {
@@ -128,4 +671,155 @@ const int kTopGradientHeight = 15;
return NO;
}
+
+- (void)cursorUpdate:(NSEvent*)event {
+ [[NSCursor pointingHandCursor] set];
+}
+
+- (void)fadeAway:(BOOL)slomo {
+ if (state_ == kFadingOut)
+ return;
+
+ [[NSCursor arrowCursor] set];
+
+ state_ = kFadingOut;
+ [self setAcceptsMouseMovedEvents:NO];
+
+ // Clean out observers, so that eventual pending thumbnail requests don't
+ // resolve against dead objects.
+ TabStripController* tabStripController = browser_->tabStripController_.get();
+ TabStripModel* tabStripModel = tabStripController->tabStripModel_;
+ for (int i = 0; i < tabStripModel->count(); ++i) {
+ TabContents* contents = tabStripModel->GetTabContentsAt(i);
+ contents->render_view_host()->set_painting_observer(NULL);
+ }
+
+ // Select chosen tab (FIXME: don't on ESC)
+ if (selectedIndex_ >= 0)
+ tabStripModel->SelectTabContentsAt(selectedIndex_, /*user_gesture=*/true);
+
+#if 1
+ // FIXME: this is only here so that we get a notification after 4 / 1 seconds.
+ // Do that in a simpler way.
+ CABasicAnimation* fade = [CABasicAnimation animationWithKeyPath:@"opacity"];
+ bgLayer_.opacity = 0.99; // make it stick, change model value
+ fade.fromValue = [NSNumber numberWithFloat:1];
+ fade.toValue = [NSNumber numberWithFloat:0.99];
+ fade.duration = .5f * (slomo ? 4 : 1);
+ fade.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
+fade.delegate = self;
+#endif
+
+ if (selectedIndex_ >= 0) {
+ CALayer* layer = selectedLayer_; //[[bgLayer_ sublayers] objectAtIndex:selectedIndex_];
+
+ [CATransaction begin];
+ [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
+// layer.contentsGravity = kCAGravityResize;
+// layer.opaque = YES;
+// layer.compositingFilter = [CIFilter filterWithName:@"CISourceInCompositing"];
+ selectedLayer_.borderWidth = 0;
+
+ // Animating large shadows is slow -- don't.
+ layer.shadowOpacity = 0;
+ layer.transform = CATransform3DIdentity;
+
+ [layer removeFromSuperlayer];
+// [rootLayer_ insertSublayer:layer above:bgLayer_];
+ [bgLayer_ addSublayer:layer]; // move on top of all other layers
+
+ [CATransaction commit];
+
+
+
+ [CATransaction begin];
+ if (slomo) {
+ CGFloat f = [[CATransaction valueForKey:kCATransactionAnimationDuration] floatValue];
+ f = 0.5; // the above returns 0 :-P
+ [CATransaction setValue:[NSNumber numberWithFloat:4*f] forKey:kCATransactionAnimationDuration];
+ }
+ layer.frame = NSRectToCGRect([[browser_ tabContentArea] frame]);
+ if ([layer isKindOfClass:[BackingStoreLayer class]])
+ [layer setNeedsDisplay]; // Redraw layer at big resolution, so that zoom-in isn't blocky.
+// layer.opacity = 0;
+ [CATransaction commit];
+ }
+
+ int i = 0, col = 0, row = 0;
+ for (CALayer* layer in allLayers_.get()) {
+// DCHECK_NE(layer, selectedLayer_);
+// if (layer == selectedLayer_) continue;
+ if (i == selectedIndex_) {
+ ++i;
+ ++col;
+ if (col == nx) {
+ col = 0;
+ ++row;
+ }
+ continue;
+ }
+
+ // Animating large shadows is slow -- don't.
+ [CATransaction begin];
+ [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
+ layer.shadowOpacity = 0;
+ [CATransaction commit];
+
+#if 0
+ CABasicAnimation* zoom = [CABasicAnimation animationWithKeyPath:@"transform.translation.z"];
+// [layer setValue:[NSNumber numberWithFloat:1000] forKey:@"transform.translation.z"];
+ zoom.fromValue = [NSNumber numberWithFloat:0];
+ zoom.toValue = [NSNumber numberWithFloat:-1000]; // negative Z to keep them behind the selected layer
+ zoom.duration = .5f * (slomo ? 4 : 1);
+ zoom.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
+ [layer addAnimation:zoom forKey:@"transform"];
+#else
+ int sel_col = selectedIndex_ % nx;
+ int sel_row = selectedIndex_ / nx;
+ NSLog(@"%d %d %d %d %d", col, row, sel_col, sel_row, selectedIndex_);
+ CGFloat r = NSWidth([[browser_ tabContentArea] frame]) / float(w);
+ int ox = (NSWidth([[browser_ tabContentArea] frame]) + dx*r) * (col - sel_col);
+ if (row == ny - 1) {
+ // last row
+ ox += (nx - last_nx) * (NSWidth([[browser_ tabContentArea] frame]) + dx*r) / 2;
+ }
+ if (sel_row == ny - 1) {
+ // last row
+ ox -= (nx - last_nx) * (NSWidth([[browser_ tabContentArea] frame]) + dx*r) / 2;
+ }
+ int oy = (NSHeight([[browser_ tabContentArea] frame]) + dy*r) * (row - sel_row);
+
+ CGRect newFrame = NSRectToCGRect([[browser_ tabContentArea] frame]);
+ newFrame.origin.x += ox;
+ newFrame.origin.y -= oy;
+
+ [CATransaction begin];
+ if (slomo) {
+ CGFloat f = 0.5;
+ [CATransaction setValue:[NSNumber numberWithFloat:4*f] forKey:kCATransactionAnimationDuration];
+ }
+ layer.frame = newFrame;
+ [CATransaction commit];
+
+ ++col;
+ if (col == nx) {
+ col = 0;
+ ++row;
+ }
+#endif
+ ++i;
+ }
+
+ [bgLayer_ addAnimation:fade forKey:@"opacity"]; // override any implicit animation
+}
+
+- (BOOL)windowShouldClose:(id)window {
+ [self fadeAway:NO];
+ return NO;
+}
+
+- (void)animationDidStop:(CAAnimation*)animation finished:(BOOL)flag {
+ [self close];
+}
+
@end
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