| Index: media/audio/audio_io.h
|
| diff --git a/media/audio/audio_io.h b/media/audio/audio_io.h
|
| index 990f7c151bb177cca69e4e759c8bc256aae6c035..6e1e2897564b19b023f2d405ccb7c41646eff323 100644
|
| --- a/media/audio/audio_io.h
|
| +++ b/media/audio/audio_io.h
|
| @@ -107,6 +107,52 @@ class AudioOutputStream {
|
| virtual ~AudioOutputStream() {}
|
| };
|
|
|
| +// Models an audio sink receiving recorded audio from the audio driver.
|
| +class AudioInputStream {
|
| + public:
|
| + class AudioInputCallback {
|
| + public:
|
| + virtual ~AudioInputCallback() {}
|
| +
|
| + // Called by the audio recorder when a full packet of audio data is
|
| + // available. This is called from a special audio thread and the
|
| + // implementation should return as soon as possible.
|
| + virtual void OnData(AudioInputStream* stream, const uint8* src,
|
| + uint32 size) = 0;
|
| +
|
| + // The stream is done with this callback, the last call received by this
|
| + // audio sink.
|
| + virtual void OnClose(AudioInputStream* stream) = 0;
|
| +
|
| + // There was an error while recording audio. The audio sink cannot be
|
| + // destroyed yet. No direct action needed by the AudioInputStream, but it
|
| + // is a good place to stop accumulating sound data since is is likely that
|
| + // recording will not continue. |code| is an error code that is platform
|
| + // specific.
|
| + virtual void OnError(AudioInputStream* stream, int code) = 0;
|
| + };
|
| +
|
| + // Open the stream and prepares it for recording. Call Start() to actually
|
| + // begin recording.
|
| + virtual bool Open() = 0;
|
| +
|
| + // Starts recording audio and generating AudioInputCallback::OnData().
|
| + // The input stream does not take ownership of this callback.
|
| + virtual void Start(AudioInputCallback* callback) = 0;
|
| +
|
| + // Stops recording audio. Effect might not be instantaneous as there could be
|
| + // pending audio callbacks in the queue which will be issued first before
|
| + // recording stops.
|
| + virtual void Stop() = 0;
|
| +
|
| + // Close the stream. This also generates AudioInputCallback::OnClose(). This
|
| + // should be the last call made on this object.
|
| + virtual void Close() = 0;
|
| +
|
| + protected:
|
| + virtual ~AudioInputStream() {}
|
| +};
|
| +
|
| // Manages all audio resources. In particular it owns the AudioOutputStream
|
| // objects. Provides some convenience functions that avoid the need to provide
|
| // iterators over the existing streams.
|
| @@ -130,6 +176,11 @@ class AudioManager {
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| // guarantee that the existing devices support all formats and sample rates.
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| virtual bool HasAudioOutputDevices() = 0;
|
|
|
| + // Returns true if the OS reports existence of audio recording devices. This
|
| + // does not guarantee that the existing devices support all formats and
|
| + // sample rates.
|
| + virtual bool HasAudioInputDevices() = 0;
|
| +
|
| // Factory for all the supported stream formats. The |channels| can be 1 to 5.
|
| // The |sample_rate| is in hertz and can be any value supported by the
|
| // platform. For some future formats the |sample_rate| and |bits_per_sample|
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| @@ -147,6 +198,23 @@ class AudioManager {
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| int sample_rate,
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| char bits_per_sample) = 0;
|
|
|
| + // Factory to create audio recording streams.
|
| + // |channels| can be 1 or 2.
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| + // |sample_rate| is in hertz and can be any value supported by the platform.
|
| + // |bits_per_sample| can be any value supported by the platform.
|
| + // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|,
|
| + // with 0 suggesting that the implementation use a default value for that
|
| + // platform.
|
| + // Returns NULL if the combination of the parameters is not supported, or if
|
| + // we have reached some other platform specific limit.
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| + //
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| + // Do not free the returned AudioInputStream. It is owned by AudioManager.
|
| + // When you are done with it, call |Stop()| and |Close()| to release it.
|
| + virtual AudioInputStream* MakeAudioInputStream(Format format, int channels,
|
| + int sample_rate,
|
| + char bits_per_sample,
|
| + uint32 samples_per_packet) = 0;
|
| +
|
| // Muting continues playback but effectively the volume is set to zero.
|
| // Un-muting returns the volume to the previous level.
|
| virtual void MuteAll() = 0;
|
|
|