Index: media/audio/audio_io.h |
diff --git a/media/audio/audio_io.h b/media/audio/audio_io.h |
index 990f7c151bb177cca69e4e759c8bc256aae6c035..6e1e2897564b19b023f2d405ccb7c41646eff323 100644 |
--- a/media/audio/audio_io.h |
+++ b/media/audio/audio_io.h |
@@ -107,6 +107,52 @@ class AudioOutputStream { |
virtual ~AudioOutputStream() {} |
}; |
+// Models an audio sink receiving recorded audio from the audio driver. |
+class AudioInputStream { |
+ public: |
+ class AudioInputCallback { |
+ public: |
+ virtual ~AudioInputCallback() {} |
+ |
+ // Called by the audio recorder when a full packet of audio data is |
+ // available. This is called from a special audio thread and the |
+ // implementation should return as soon as possible. |
+ virtual void OnData(AudioInputStream* stream, const uint8* src, |
+ uint32 size) = 0; |
+ |
+ // The stream is done with this callback, the last call received by this |
+ // audio sink. |
+ virtual void OnClose(AudioInputStream* stream) = 0; |
+ |
+ // There was an error while recording audio. The audio sink cannot be |
+ // destroyed yet. No direct action needed by the AudioInputStream, but it |
+ // is a good place to stop accumulating sound data since is is likely that |
+ // recording will not continue. |code| is an error code that is platform |
+ // specific. |
+ virtual void OnError(AudioInputStream* stream, int code) = 0; |
+ }; |
+ |
+ // Open the stream and prepares it for recording. Call Start() to actually |
+ // begin recording. |
+ virtual bool Open() = 0; |
+ |
+ // Starts recording audio and generating AudioInputCallback::OnData(). |
+ // The input stream does not take ownership of this callback. |
+ virtual void Start(AudioInputCallback* callback) = 0; |
+ |
+ // Stops recording audio. Effect might not be instantaneous as there could be |
+ // pending audio callbacks in the queue which will be issued first before |
+ // recording stops. |
+ virtual void Stop() = 0; |
+ |
+ // Close the stream. This also generates AudioInputCallback::OnClose(). This |
+ // should be the last call made on this object. |
+ virtual void Close() = 0; |
+ |
+ protected: |
+ virtual ~AudioInputStream() {} |
+}; |
+ |
// Manages all audio resources. In particular it owns the AudioOutputStream |
// objects. Provides some convenience functions that avoid the need to provide |
// iterators over the existing streams. |
@@ -130,6 +176,11 @@ class AudioManager { |
// guarantee that the existing devices support all formats and sample rates. |
virtual bool HasAudioOutputDevices() = 0; |
+ // Returns true if the OS reports existence of audio recording devices. This |
+ // does not guarantee that the existing devices support all formats and |
+ // sample rates. |
+ virtual bool HasAudioInputDevices() = 0; |
+ |
// Factory for all the supported stream formats. The |channels| can be 1 to 5. |
// The |sample_rate| is in hertz and can be any value supported by the |
// platform. For some future formats the |sample_rate| and |bits_per_sample| |
@@ -147,6 +198,23 @@ class AudioManager { |
int sample_rate, |
char bits_per_sample) = 0; |
+ // Factory to create audio recording streams. |
+ // |channels| can be 1 or 2. |
+ // |sample_rate| is in hertz and can be any value supported by the platform. |
+ // |bits_per_sample| can be any value supported by the platform. |
+ // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|, |
+ // with 0 suggesting that the implementation use a default value for that |
+ // platform. |
+ // Returns NULL if the combination of the parameters is not supported, or if |
+ // we have reached some other platform specific limit. |
+ // |
+ // Do not free the returned AudioInputStream. It is owned by AudioManager. |
+ // When you are done with it, call |Stop()| and |Close()| to release it. |
+ virtual AudioInputStream* MakeAudioInputStream(Format format, int channels, |
+ int sample_rate, |
+ char bits_per_sample, |
+ uint32 samples_per_packet) = 0; |
+ |
// Muting continues playback but effectively the volume is set to zero. |
// Un-muting returns the volume to the previous level. |
virtual void MuteAll() = 0; |