OLD | NEW |
1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <stdlib.h> | 5 #include <stdlib.h> |
6 | 6 |
7 #include "main.h" | 7 #include "main.h" |
8 #include "testbase.h" | 8 #include "testbase.h" |
9 #include "utils.h" | 9 #include "utils.h" |
10 | 10 |
11 | 11 |
12 namespace glbench { | 12 namespace glbench { |
13 | 13 |
14 | 14 |
15 class TriangleSetupTest : public DrawElementsTestFunc { | 15 class TriangleSetupTest : public DrawElementsTestFunc { |
16 public: | 16 public: |
17 TriangleSetupTest() {} | 17 TriangleSetupTest() {} |
18 virtual ~TriangleSetupTest() {} | 18 virtual ~TriangleSetupTest() {} |
19 virtual bool Run(); | 19 virtual bool Run(); |
20 virtual const char* Name() const { return "triangle_setup"; } | 20 virtual const char* Name() const { return "triangle_setup"; } |
21 | 21 |
22 private: | 22 private: |
23 DISALLOW_COPY_AND_ASSIGN(TriangleSetupTest); | 23 DISALLOW_COPY_AND_ASSIGN(TriangleSetupTest); |
24 }; | 24 }; |
25 | 25 |
| 26 const char* kVertexShader = |
| 27 "attribute vec4 c;" |
| 28 "void main() {" |
| 29 " gl_Position = c;" |
| 30 "}"; |
| 31 |
| 32 const char* kFragmentShader = |
| 33 "uniform vec4 color;" |
| 34 "void main() {" |
| 35 " gl_FragColor = color;" |
| 36 "}"; |
26 | 37 |
27 bool TriangleSetupTest::Run() { | 38 bool TriangleSetupTest::Run() { |
28 glViewport(-g_width, -g_height, g_width*2, g_height*2); | 39 glViewport(-g_width, -g_height, g_width*2, g_height*2); |
29 | 40 |
30 // Larger meshes make this test too slow for devices that do 1 mtri/sec. | 41 // Larger meshes make this test too slow for devices that do 1 mtri/sec. |
31 GLint width = 64; | 42 GLint width = 64; |
32 GLint height = 64; | 43 GLint height = 64; |
33 | 44 |
34 GLfloat *vertices = NULL; | 45 GLfloat *vertices = NULL; |
35 GLsizeiptr vertex_buffer_size = 0; | 46 GLsizeiptr vertex_buffer_size = 0; |
36 CreateLattice(&vertices, &vertex_buffer_size, 1.f / g_width, 1.f / g_height, | 47 CreateLattice(&vertices, &vertex_buffer_size, 1.f / g_width, 1.f / g_height, |
37 width, height); | 48 width, height); |
38 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, | 49 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, |
39 vertex_buffer_size, vertices); | 50 vertex_buffer_size, vertices); |
40 glVertexPointer(2, GL_FLOAT, 0, 0); | 51 |
41 glEnableClientState(GL_VERTEX_ARRAY); | 52 GLuint program = |
| 53 InitShaderProgram(kVertexShader, kFragmentShader); |
| 54 GLint attribute_index = glGetAttribLocation(program, "c"); |
| 55 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); |
| 56 glEnableVertexAttribArray(attribute_index); |
| 57 |
| 58 GLint color_uniform = glGetUniformLocation(program, "color"); |
42 | 59 |
43 GLuint *indices = NULL; | 60 GLuint *indices = NULL; |
44 GLuint index_buffer = 0; | 61 GLuint index_buffer = 0; |
45 GLsizeiptr index_buffer_size = 0; | 62 GLsizeiptr index_buffer_size = 0; |
46 | 63 |
47 { | 64 { |
| 65 const GLfloat white[4] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| 66 glUniform4fv(color_uniform, 1, white); |
48 count_ = CreateMesh(&indices, &index_buffer_size, width, height, 0); | 67 count_ = CreateMesh(&indices, &index_buffer_size, width, height, 0); |
49 | 68 |
50 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER, | 69 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER, |
51 index_buffer_size, indices); | 70 index_buffer_size, indices); |
52 RunTest(this, "mtri_sec_triangle_setup", count_ / 3, true); | 71 RunTest(this, "mtri_sec_triangle_setup", count_ / 3, true); |
53 glEnable(GL_CULL_FACE); | 72 glEnable(GL_CULL_FACE); |
54 RunTest(this, "mtri_sec_triangle_setup_all_culled", count_ / 3, true); | 73 RunTest(this, "mtri_sec_triangle_setup_all_culled", count_ / 3, true); |
55 glDisable(GL_CULL_FACE); | 74 glDisable(GL_CULL_FACE); |
56 | 75 |
57 glDeleteBuffers(1, &index_buffer); | 76 glDeleteBuffers(1, &index_buffer); |
58 delete[] indices; | 77 delete[] indices; |
59 } | 78 } |
60 | 79 |
61 { | 80 { |
62 glColor4f(0.f, 1.f, 1.f, 1.f); | 81 const GLfloat cyan[4] = {0.0f, 1.0f, 1.0f, 1.0f}; |
| 82 glUniform4fv(color_uniform, 1, cyan); |
63 count_ = CreateMesh(&indices, &index_buffer_size, width, height, | 83 count_ = CreateMesh(&indices, &index_buffer_size, width, height, |
64 RAND_MAX / 2); | 84 RAND_MAX / 2); |
65 | 85 |
66 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER, | 86 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER, |
67 index_buffer_size, indices); | 87 index_buffer_size, indices); |
68 glEnable(GL_CULL_FACE); | 88 glEnable(GL_CULL_FACE); |
69 RunTest(this, "mtri_sec_triangle_setup_half_culled", count_ / 3, true); | 89 RunTest(this, "mtri_sec_triangle_setup_half_culled", count_ / 3, true); |
70 | 90 |
71 glDeleteBuffers(1, &index_buffer); | 91 glDeleteBuffers(1, &index_buffer); |
72 delete[] indices; | 92 delete[] indices; |
73 } | 93 } |
74 | 94 |
| 95 glDeleteProgram(program); |
75 glDeleteBuffers(1, &vertex_buffer); | 96 glDeleteBuffers(1, &vertex_buffer); |
76 delete[] vertices; | 97 delete[] vertices; |
77 return true; | 98 return true; |
78 } | 99 } |
79 | 100 |
80 | 101 |
81 TestBase* GetTriangleSetupTest() { | 102 TestBase* GetTriangleSetupTest() { |
82 return new TriangleSetupTest; | 103 return new TriangleSetupTest; |
83 } | 104 } |
84 | 105 |
85 | 106 |
86 } // namespace glbench | 107 } // namespace glbench |
OLD | NEW |