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Side by Side Diff: webkit/glue/plugins/pepper_device_context_2d.h

Issue 2925007: Update Chrome to pull latest PPAPI with new uses of point and size.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 5 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WEBKIT_GLUE_PLUGINS_PEPPER_DEVICE_CONTEXT_2D_H_ 5 #ifndef WEBKIT_GLUE_PLUGINS_PEPPER_DEVICE_CONTEXT_2D_H_
6 #define WEBKIT_GLUE_PLUGINS_PEPPER_DEVICE_CONTEXT_2D_H_ 6 #define WEBKIT_GLUE_PLUGINS_PEPPER_DEVICE_CONTEXT_2D_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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33 // Returns a pointer to the interface implementing PPB_ImageData that is 33 // Returns a pointer to the interface implementing PPB_ImageData that is
34 // exposed to the plugin. 34 // exposed to the plugin.
35 static const PPB_DeviceContext2D* GetInterface(); 35 static const PPB_DeviceContext2D* GetInterface();
36 36
37 bool Init(int width, int height, bool is_always_opaque); 37 bool Init(int width, int height, bool is_always_opaque);
38 38
39 // Resource override. 39 // Resource override.
40 virtual DeviceContext2D* AsDeviceContext2D() { return this; } 40 virtual DeviceContext2D* AsDeviceContext2D() { return this; }
41 41
42 // PPB_DeviceContext2D functions. 42 // PPB_DeviceContext2D functions.
43 bool Describe(int32_t* width, int32_t* height, bool* is_always_opaque); 43 bool Describe(PP_Size* size, bool* is_always_opaque);
44 bool PaintImageData(PP_Resource image, 44 bool PaintImageData(PP_Resource image,
45 int32_t x, int32_t y, 45 const PP_Point* top_left,
46 const PP_Rect* src_rect); 46 const PP_Rect* src_rect);
47 bool Scroll(const PP_Rect* clip_rect, int32_t dx, int32_t dy); 47 bool Scroll(const PP_Rect* clip_rect, const PP_Point* amount);
48 bool ReplaceContents(PP_Resource image); 48 bool ReplaceContents(PP_Resource image);
49 int32_t Flush(const PP_CompletionCallback& callback); 49 int32_t Flush(const PP_CompletionCallback& callback);
50 50
51 bool ReadImageData(PP_Resource image, int32_t x, int32_t y); 51 bool ReadImageData(PP_Resource image, const PP_Point* top_left);
52 52
53 // Assciates this device with the given plugin instance. You can pass NULL to 53 // Assciates this device with the given plugin instance. You can pass NULL to
54 // clear the existing device. Returns true on success. In this case, a 54 // clear the existing device. Returns true on success. In this case, a
55 // repaint of the page will also be scheduled. Failure means that the device 55 // repaint of the page will also be scheduled. Failure means that the device
56 // is already bound to a different instance, and nothing will happen. 56 // is already bound to a different instance, and nothing will happen.
57 bool BindToInstance(PluginInstance* new_instance); 57 bool BindToInstance(PluginInstance* new_instance);
58 58
59 // Paints the current backing store to the web page. 59 // Paints the current backing store to the web page.
60 void Paint(WebKit::WebCanvas* canvas, 60 void Paint(WebKit::WebCanvas* canvas,
61 const gfx::Rect& plugin_rect, 61 const gfx::Rect& plugin_rect,
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164 // later. This is set when one of those tasks is pending so that we can 164 // later. This is set when one of those tasks is pending so that we can
165 // enforce the "only one pending flush at a time" constraint in the API. 165 // enforce the "only one pending flush at a time" constraint in the API.
166 bool offscreen_flush_pending_; 166 bool offscreen_flush_pending_;
167 167
168 DISALLOW_COPY_AND_ASSIGN(DeviceContext2D); 168 DISALLOW_COPY_AND_ASSIGN(DeviceContext2D);
169 }; 169 };
170 170
171 } // namespace pepper 171 } // namespace pepper
172 172
173 #endif // WEBKIT_GLUE_PLUGINS_PEPPER_DEVICE_CONTEXT_2D_H_ 173 #endif // WEBKIT_GLUE_PLUGINS_PEPPER_DEVICE_CONTEXT_2D_H_
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