| Index: chrome/renderer/socket_stream_dispatcher.h
|
| diff --git a/chrome/renderer/socket_stream_dispatcher.h b/chrome/renderer/socket_stream_dispatcher.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5399030931e307cea990969e1d2e23a843d96755
|
| --- /dev/null
|
| +++ b/chrome/renderer/socket_stream_dispatcher.h
|
| @@ -0,0 +1,38 @@
|
| +// Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CHROME_RENDERER_SOCKET_STREAM_DISPATCHER_H_
|
| +#define CHROME_RENDERER_SOCKET_STREAM_DISPATCHER_H_
|
| +
|
| +#include <vector>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "ipc/ipc_channel.h"
|
| +#include "ipc/ipc_message.h"
|
| +#include "webkit/glue/websocketstreamhandle_bridge.h"
|
| +
|
| +// Dispatches socket stream related messages sent to a child process from the
|
| +// main browser process. There is one instance per child process. Messages
|
| +// are dispatched on the main child thread. The RenderThread class
|
| +// creates an instance of SocketStreamDispatcher and delegates calls to it.
|
| +class SocketStreamDispatcher {
|
| + public:
|
| + SocketStreamDispatcher();
|
| + ~SocketStreamDispatcher() {}
|
| +
|
| + static webkit_glue::WebSocketStreamHandleBridge* CreateBridge(
|
| + WebKit::WebSocketStreamHandle* handle,
|
| + webkit_glue::WebSocketStreamHandleDelegate* delegate);
|
| + bool OnMessageReceived(const IPC::Message& msg);
|
| +
|
| + private:
|
| + void OnConnected(int socket_id, int max_amount_send_allowed);
|
| + void OnSentData(int socket_id, int amount_sent);
|
| + void OnReceivedData(int socket_id, const std::vector<char>& data);
|
| + void OnClosed(int socket_id);
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(SocketStreamDispatcher);
|
| +};
|
| +
|
| +#endif // CHROME_RENDERER_SOCKET_STREAM_DISPATCHER_H_
|
|
|