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Issue 2895008: Virtually dispatched specialized scavengers. (Closed)

Created:
10 years, 5 months ago by Vyacheslav Egorov (Chromium)
Modified:
9 years, 7 months ago
CC:
v8-dev
Visibility:
Public.

Description

Use virtually dispatched specialized scavengers instead of single generic ScavengeObjectSlow implementation. Committed: http://code.google.com/p/v8/source/detail?r=5041

Patch Set 1 #

Total comments: 1
Unified diffs Side-by-side diffs Delta from patch set Stats (+348 lines, -151 lines) Patch
M src/bootstrapper.cc View 1 chunk +3 lines, -0 lines 0 comments Download
M src/factory.cc View 1 chunk +2 lines, -0 lines 0 comments Download
M src/heap.h View 3 chunks +7 lines, -14 lines 0 comments Download
M src/heap.cc View 9 chunks +299 lines, -136 lines 1 comment Download
M src/objects.h View 3 chunks +10 lines, -1 line 0 comments Download
M src/objects.cc View 1 chunk +2 lines, -0 lines 0 comments Download
M src/objects-inl.h View 1 chunk +17 lines, -0 lines 0 comments Download
M src/serialize.cc View 1 chunk +8 lines, -0 lines 0 comments Download

Messages

Total messages: 2 (0 generated)
Vyacheslav Egorov (Chromium)
10 years, 5 months ago (2010-07-12 08:43:17 UTC) #1
Mads Ager (chromium)
10 years, 5 months ago (2010-07-12 11:32:12 UTC) #2
LGTM

http://codereview.chromium.org/2895008/diff/1/4
File src/heap.cc (right):

http://codereview.chromium.org/2895008/diff/1/4#newcode802
src/heap.cc:802: // A queue of pointers and maps of to-be-promoted objects
during a
This comment needs updating. The maps have been replaced by sizes.

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