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Issue 2878043: Port inlined in-object property stores to ARM. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 10 years, 5 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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94 inline void CopyTo(JumpTarget* destination) { 94 inline void CopyTo(JumpTarget* destination) {
95 *destination = *this; 95 *destination = *this;
96 } 96 }
97 97
98 // Emit a jump to the target. There must be a current frame at the 98 // Emit a jump to the target. There must be a current frame at the
99 // jump and there will be no current frame after the jump. 99 // jump and there will be no current frame after the jump.
100 virtual void Jump(); 100 virtual void Jump();
101 101
102 // Emit a conditional branch to the target. There must be a current 102 // Emit a conditional branch to the target. There must be a current
103 // frame at the branch. The current frame will fall through to the 103 // frame at the branch. The current frame will fall through to the
104 // code after the branch. The arg is a result that is live both at 104 // code after the branch.
105 // the target and the fall-through.
106 virtual void Branch(Condition cc, Hint hint = no_hint); 105 virtual void Branch(Condition cc, Hint hint = no_hint);
107 106
108 // Bind a jump target. If there is no current frame at the binding 107 // Bind a jump target. If there is no current frame at the binding
109 // site, there must be at least one frame reaching via a forward 108 // site, there must be at least one frame reaching via a forward
110 // jump. 109 // jump.
111 virtual void Bind(); 110 virtual void Bind();
112 111
113 // Emit a call to a jump target. There must be a current frame at 112 // Emit a call to a jump target. There must be a current frame at
114 // the call. The frame at the target is the same as the current 113 // the call. The frame at the target is the same as the current
115 // frame except for an extra return address on top of it. The frame 114 // frame except for an extra return address on top of it. The frame
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184 183
185 private: 184 private:
186 // The expected height of the expression stack where the target will 185 // The expected height of the expression stack where the target will
187 // be bound, statically known at initialization time. 186 // be bound, statically known at initialization time.
188 int expected_height_; 187 int expected_height_;
189 }; 188 };
190 189
191 } } // namespace v8::internal 190 } } // namespace v8::internal
192 191
193 #endif // V8_JUMP_TARGET_LIGHT_H_ 192 #endif // V8_JUMP_TARGET_LIGHT_H_
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