Index: views/controls/table/native_table_win.cc |
=================================================================== |
--- views/controls/table/native_table_win.cc (revision 50452) |
+++ views/controls/table/native_table_win.cc (working copy) |
@@ -12,7 +12,7 @@ |
#include "app/table_model.h" |
#include "base/logging.h" |
#include "base/win_util.h" |
-#include "gfx/canvas.h" |
+#include "gfx/canvas_skia.h" |
#include "gfx/favicon_size.h" |
#include "gfx/icon_util.h" |
#include "skia/ext/skia_utils_win.h" |
@@ -389,7 +389,7 @@ |
// We create 2 phony images because we are going to switch images at every |
// refresh in order to force a refresh of the icon area (somehow the clip |
// rect does not include the icon). |
- gfx::Canvas canvas(kImageSize, kImageSize, false); |
+ gfx::CanvasSkia canvas(kImageSize, kImageSize, false); |
// Make the background completely transparent. |
canvas.drawColor(SK_ColorBLACK, SkXfermode::kClear_Mode); |
HICON empty_icon = |
@@ -508,8 +508,8 @@ |
client_rect.top += content_offset_; |
// Make sure the region need to paint is visible. |
if (IntersectRect(&intersection, &icon_rect, &client_rect)) { |
- gfx::Canvas canvas(icon_rect.right - icon_rect.left, |
- icon_rect.bottom - icon_rect.top, false); |
+ gfx::CanvasSkia canvas(icon_rect.right - icon_rect.left, |
+ icon_rect.bottom - icon_rect.top, false); |
// It seems the state in nmcd.uItemState is not correct. |
// We'll retrieve it explicitly. |