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Unified Diff: webkit/glue/plugins/pepper_device_context_2d.h

Issue 2862002: Implement more of Flush properly. This adds support for waiting on the messag... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 6 months ago
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Index: webkit/glue/plugins/pepper_device_context_2d.h
===================================================================
--- webkit/glue/plugins/pepper_device_context_2d.h (revision 49795)
+++ webkit/glue/plugins/pepper_device_context_2d.h (working copy)
@@ -8,6 +8,7 @@
#include <vector>
#include "base/basictypes.h"
+#include "base/scoped_ptr.h"
#include "third_party/ppapi/c/ppb_device_context_2d.h"
#include "third_party/WebKit/WebKit/chromium/public/WebCanvas.h"
#include "webkit/glue/plugins/pepper_resource.h"
@@ -79,7 +80,6 @@
PPB_DeviceContext2D_FlushCallback callback_;
void* callback_data_;
};
- typedef std::vector<FlushCallbackData> FlushCallbackVector;
// Called internally to execute the different queued commands. The
// parameters to these functions will have already been validated. The last
@@ -103,6 +103,9 @@
// issues the offscreen callbacks.
void ExecuteOffscreenCallback(FlushCallbackData data);
+ // Returns true if there is any type of flush callback pending.
+ bool HasPendingFlush() const;
+
scoped_refptr<ImageData> image_data_;
// Non-owning pointer to the plugin instance this device context is currently
@@ -119,21 +122,33 @@
// This is initially false and is set to true at the first Flush() call.
bool flushed_any_data_;
- // The plugin may be constantly giving us paint messages. "Unpainted" ones
- // are paint requests which have never been painted. These could have been
- // done while the RenderView was already waiting for an ACK from a previous
- // paint, so won't generate a new one yet.
+ // The plugin can give us one "Flush" at a time. This flush will either be in
+ // the "unpainted" state (in which case unpainted_flush_callback_ will be
+ // non-NULL) or painted, in which case painted_flush_callback_ will be
+ // non-NULL). There can also be an offscreen callback which is handled
+ // separately (see offscreen_callback_pending_). Only one of these three
+ // things may be set at a time to enforce the "only one pending flush at a
+ // time" constraint.
//
- // "Painted" ones are those paints that have been painted by RenderView, but
+ // "Unpainted" ones are flush requests which have never been painted. These
+ // could have been done while the RenderView was already waiting for an ACK
+ // from a previous paint, so won't generate a new one yet.
+ //
+ // "Painted" ones are those flushes that have been painted by RenderView, but
// for which the ACK from the browser has not yet been received.
//
// When we get updates from a plugin with a callback, it is first added to
// the unpainted callbacks. When the renderer has initiated a paint, we'll
// move it to the painted callbacks list. When the renderer receives a flush,
// we'll execute the callback and remove it from the list.
- FlushCallbackVector unpainted_flush_callbacks_;
- FlushCallbackVector painted_flush_callbacks_;
+ scoped_ptr<FlushCallbackData> unpainted_flush_callback_;
+ scoped_ptr<FlushCallbackData> painted_flush_callback_;
+ // When doing offscreen flushes, we issue a task that issues the callback
+ // later. This is set when one of those tasks is pending so that we can
+ // enforce the "only one pending flush at a time" constraint in the API.
+ bool offscreen_flush_pending_;
+
DISALLOW_COPY_AND_ASSIGN(DeviceContext2D);
};
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