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Unified Diff: src/x64/virtual-frame-x64.cc

Issue 2855018: X64: Change strategy for spilling to match ia32. It's just better. (Closed)
Patch Set: Addressed review comments Created 10 years, 6 months ago
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Index: src/x64/virtual-frame-x64.cc
diff --git a/src/x64/virtual-frame-x64.cc b/src/x64/virtual-frame-x64.cc
index ed7107517ddf26971a14079deab5b41f338ac927..e65378dc074e8ed554e7a04d9a7cf6ee2c5fd187 100644
--- a/src/x64/virtual-frame-x64.cc
+++ b/src/x64/virtual-frame-x64.cc
@@ -961,16 +961,18 @@ void VirtualFrame::SyncRange(int begin, int end) {
// Sync elements below the range if they have not been materialized
// on the stack.
int start = Min(begin, stack_pointer_ + 1);
+ int end_or_stack_pointer = Min(stack_pointer_, end);
+ // Emit normal push instructions for elements above stack pointer
+ // and use mov instructions if we are below stack pointer.
+ int i = start;
- // If positive we have to adjust the stack pointer.
- int delta = end - stack_pointer_;
- if (delta > 0) {
- stack_pointer_ = end;
- __ subq(rsp, Immediate(delta * kPointerSize));
- }
-
- for (int i = start; i <= end; i++) {
+ while (i <= end_or_stack_pointer) {
if (!elements_[i].is_synced()) SyncElementBelowStackPointer(i);
+ i++;
+ }
+ while (i <= end) {
+ SyncElementByPushing(i);
+ i++;
}
}
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