| Index: app/resource_bundle.cc
|
| ===================================================================
|
| --- app/resource_bundle.cc (revision 50058)
|
| +++ app/resource_bundle.cc (working copy)
|
| @@ -105,17 +105,7 @@
|
|
|
| RefCountedStaticMemory* ResourceBundle::LoadDataResourceBytes(
|
| int resource_id) const {
|
| - RefCountedStaticMemory* bytes =
|
| - LoadResourceBytes(resources_data_, resource_id);
|
| -
|
| - // Check all our additional data packs for the resources if it wasn't loaded
|
| - // from our main source.
|
| - for (std::vector<LoadedDataPack*>::const_iterator it = data_packs_.begin();
|
| - !bytes && it != data_packs_.end(); ++it) {
|
| - bytes = (*it)->GetStaticMemory(resource_id);
|
| - }
|
| -
|
| - return bytes;
|
| + return LoadResourceBytes(resources_data_, resource_id);
|
| }
|
|
|
| SkBitmap* ResourceBundle::GetBitmapNamed(int resource_id) {
|
| @@ -208,8 +198,11 @@
|
| // LoadedDataPack implementation
|
| ResourceBundle::LoadedDataPack::LoadedDataPack(const FilePath& path)
|
| : path_(path) {
|
| - // Always preload the data packs so we can maintain constness.
|
| + // On unicies, we preload data packs so background updates don't cause us to
|
| + // load the wrong data.
|
| +#if defined(OS_POSIX) && !defined(OS_MACOSX)
|
| Load();
|
| +#endif
|
| }
|
|
|
| void ResourceBundle::LoadedDataPack::Load() {
|
| @@ -219,12 +212,9 @@
|
| CHECK(success) << "Failed to load " << path_.value();
|
| }
|
|
|
| -bool ResourceBundle::LoadedDataPack::GetStringPiece(
|
| - int resource_id, base::StringPiece* data) const {
|
| +bool ResourceBundle::LoadedDataPack::GetStringPiece(int resource_id,
|
| + base::StringPiece* data) {
|
| + if (!data_pack_.get())
|
| + Load();
|
| return data_pack_->GetStringPiece(static_cast<uint32>(resource_id), data);
|
| }
|
| -
|
| -RefCountedStaticMemory* ResourceBundle::LoadedDataPack::GetStaticMemory(
|
| - int resource_id) const {
|
| - return data_pack_->GetStaticMemory(resource_id);
|
| -}
|
|
|