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Issue 2835030: X64: Made simpler version of fast-smi-loop code. (Closed)
Patch Set: Addressed review comments Created 10 years, 5 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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381 // emit code to affect the physical frame. Does not clobber any registers 381 // emit code to affect the physical frame. Does not clobber any registers
382 // excepting possibly the stack pointer. 382 // excepting possibly the stack pointer.
383 void Drop(int count); 383 void Drop(int count);
384 384
385 // Drop one element. 385 // Drop one element.
386 void Drop() { Drop(1); } 386 void Drop() { Drop(1); }
387 387
388 // Duplicate the top element of the frame. 388 // Duplicate the top element of the frame.
389 void Dup() { PushFrameSlotAt(element_count() - 1); } 389 void Dup() { PushFrameSlotAt(element_count() - 1); }
390 390
391 // Duplicate the n'th element from the top of the frame.
392 // Dup(1) is equivalent to Dup().
393 void Dup(int n) {
394 ASSERT(n > 0);
395 PushFrameSlotAt(element_count() - n);
396 }
397
391 // Pop an element from the top of the expression stack. Returns a 398 // Pop an element from the top of the expression stack. Returns a
392 // Result, which may be a constant or a register. 399 // Result, which may be a constant or a register.
393 Result Pop(); 400 Result Pop();
394 401
395 // Pop and save an element from the top of the expression stack and 402 // Pop and save an element from the top of the expression stack and
396 // emit a corresponding pop instruction. 403 // emit a corresponding pop instruction.
397 void EmitPop(Register reg); 404 void EmitPop(Register reg);
398 void EmitPop(const Operand& operand); 405 void EmitPop(const Operand& operand);
399 406
400 // Push an element on top of the expression stack and emit a 407 // Push an element on top of the expression stack and emit a
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593 600
594 // Classes that need raw access to the elements_ array. 601 // Classes that need raw access to the elements_ array.
595 friend class FrameRegisterState; 602 friend class FrameRegisterState;
596 friend class JumpTarget; 603 friend class JumpTarget;
597 }; 604 };
598 605
599 606
600 } } // namespace v8::internal 607 } } // namespace v8::internal
601 608
602 #endif // V8_X64_VIRTUAL_FRAME_X64_H_ 609 #endif // V8_X64_VIRTUAL_FRAME_X64_H_
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