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Unified Diff: chrome/browser/cocoa/third_party/NSBezierPath+MCAdditions.m

Issue 2833050: [Mac] Moving some new third party code into its proper dir. Also tweak the ra... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 6 months ago
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Index: chrome/browser/cocoa/third_party/NSBezierPath+MCAdditions.m
===================================================================
--- chrome/browser/cocoa/third_party/NSBezierPath+MCAdditions.m (revision 51367)
+++ chrome/browser/cocoa/third_party/NSBezierPath+MCAdditions.m (working copy)
@@ -1,188 +0,0 @@
-//
-// NSBezierPath+MCAdditions.m
-//
-// Created by Sean Patrick O'Brien on 4/1/08.
-// Copyright 2008 MolokoCacao. All rights reserved.
-//
-
-#import "NSBezierPath+MCAdditions.h"
-
-#import "third_party/GTM/AppKit/GTMNSBezierPath+CGPath.h"
-
-// remove/comment out this line of you don't want to use undocumented functions
-#define MCBEZIER_USE_PRIVATE_FUNCTION
-
-#ifdef MCBEZIER_USE_PRIVATE_FUNCTION
-extern CGPathRef CGContextCopyPath(CGContextRef context);
-#endif
-
-static void CGPathCallback(void *info, const CGPathElement *element)
-{
- NSBezierPath *path = info;
- CGPoint *points = element->points;
-
- switch (element->type) {
- case kCGPathElementMoveToPoint:
- {
- [path moveToPoint:NSMakePoint(points[0].x, points[0].y)];
- break;
- }
- case kCGPathElementAddLineToPoint:
- {
- [path lineToPoint:NSMakePoint(points[0].x, points[0].y)];
- break;
- }
- case kCGPathElementAddQuadCurveToPoint:
- {
- // NOTE: This is untested.
- NSPoint currentPoint = [path currentPoint];
- NSPoint interpolatedPoint = NSMakePoint((currentPoint.x + 2*points[0].x) / 3, (currentPoint.y + 2*points[0].y) / 3);
- [path curveToPoint:NSMakePoint(points[1].x, points[1].y) controlPoint1:interpolatedPoint controlPoint2:interpolatedPoint];
- break;
- }
- case kCGPathElementAddCurveToPoint:
- {
- [path curveToPoint:NSMakePoint(points[2].x, points[2].y) controlPoint1:NSMakePoint(points[0].x, points[0].y) controlPoint2:NSMakePoint(points[1].x, points[1].y)];
- break;
- }
- case kCGPathElementCloseSubpath:
- {
- [path closePath];
- break;
- }
- }
-}
-
-@implementation NSBezierPath (MCAdditions)
-
-+ (NSBezierPath *)bezierPathWithCGPath:(CGPathRef)pathRef
-{
- NSBezierPath *path = [NSBezierPath bezierPath];
- CGPathApply(pathRef, path, CGPathCallback);
-
- return path;
-}
-
-- (NSBezierPath *)pathWithStrokeWidth:(CGFloat)strokeWidth
-{
-#ifdef MCBEZIER_USE_PRIVATE_FUNCTION
- NSBezierPath *path = [self copy];
- CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
- CGPathRef pathRef = [path gtm_CGPath];
- [path release];
-
- CGContextSaveGState(context);
-
- CGContextBeginPath(context);
- CGContextAddPath(context, pathRef);
- CGContextSetLineWidth(context, strokeWidth);
- CGContextReplacePathWithStrokedPath(context);
- CGPathRef strokedPathRef = CGContextCopyPath(context);
- CGContextBeginPath(context);
- NSBezierPath *strokedPath = [NSBezierPath bezierPathWithCGPath:strokedPathRef];
-
- CGContextRestoreGState(context);
-
- CFRelease(pathRef);
- CFRelease(strokedPathRef);
-
- return strokedPath;
-#else
- return nil;
-#endif // MCBEZIER_USE_PRIVATE_FUNCTION
-}
-
-- (void)fillWithInnerShadow:(NSShadow *)shadow
-{
- [NSGraphicsContext saveGraphicsState];
-
- NSSize offset = shadow.shadowOffset;
- NSSize originalOffset = offset;
- CGFloat radius = shadow.shadowBlurRadius;
- NSRect bounds = NSInsetRect(self.bounds, -(ABS(offset.width) + radius), -(ABS(offset.height) + radius));
- offset.height += bounds.size.height;
- shadow.shadowOffset = offset;
- NSAffineTransform *transform = [NSAffineTransform transform];
- if ([[NSGraphicsContext currentContext] isFlipped])
- [transform translateXBy:0 yBy:bounds.size.height];
- else
- [transform translateXBy:0 yBy:-bounds.size.height];
-
- NSBezierPath *drawingPath = [NSBezierPath bezierPathWithRect:bounds];
- [drawingPath setWindingRule:NSEvenOddWindingRule];
- [drawingPath appendBezierPath:self];
- [drawingPath transformUsingAffineTransform:transform];
-
- [self addClip];
- [shadow set];
- [[NSColor blackColor] set];
- [drawingPath fill];
-
- shadow.shadowOffset = originalOffset;
-
- [NSGraphicsContext restoreGraphicsState];
-}
-
-- (void)drawBlurWithColor:(NSColor *)color radius:(CGFloat)radius
-{
- NSRect bounds = NSInsetRect(self.bounds, -radius, -radius);
- NSShadow *shadow = [[NSShadow alloc] init];
- shadow.shadowOffset = NSMakeSize(0, bounds.size.height);
- shadow.shadowBlurRadius = radius;
- shadow.shadowColor = color;
- NSBezierPath *path = [self copy];
- NSAffineTransform *transform = [NSAffineTransform transform];
- if ([[NSGraphicsContext currentContext] isFlipped])
- [transform translateXBy:0 yBy:bounds.size.height];
- else
- [transform translateXBy:0 yBy:-bounds.size.height];
- [path transformUsingAffineTransform:transform];
-
- [NSGraphicsContext saveGraphicsState];
-
- [shadow set];
- [[NSColor blackColor] set];
- NSRectClip(bounds);
- [path fill];
-
- [NSGraphicsContext restoreGraphicsState];
-
- [path release];
- [shadow release];
-}
-
-// Credit for the next two methods goes to Matt Gemmell
-- (void)strokeInside
-{
- /* Stroke within path using no additional clipping rectangle. */
- [self strokeInsideWithinRect:NSZeroRect];
-}
-
-- (void)strokeInsideWithinRect:(NSRect)clipRect
-{
- NSGraphicsContext *thisContext = [NSGraphicsContext currentContext];
- float lineWidth = [self lineWidth];
-
- /* Save the current graphics context. */
- [thisContext saveGraphicsState];
-
- /* Double the stroke width, since -stroke centers strokes on paths. */
- [self setLineWidth:(lineWidth * 2.0)];
-
- /* Clip drawing to this path; draw nothing outwith the path. */
- [self setClip];
-
- /* Further clip drawing to clipRect, usually the view's frame. */
- if (clipRect.size.width > 0.0 && clipRect.size.height > 0.0) {
- [NSBezierPath clipRect:clipRect];
- }
-
- /* Stroke the path. */
- [self stroke];
-
- /* Restore the previous graphics context. */
- [thisContext restoreGraphicsState];
- [self setLineWidth:lineWidth];
-}
-
-@end

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