| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2009, Google Inc. | 2 * Copyright 2009, Google Inc. |
| 3 * All rights reserved. | 3 * All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
| 7 * met: | 7 * met: |
| 8 * | 8 * |
| 9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
| 10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
| (...skipping 259 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 270 // default values are (0.0, 1.0). The depth range provides the mapping of | 270 // default values are (0.0, 1.0). The depth range provides the mapping of |
| 271 // the clip space coordinates into normalized z buffer coordinates. | 271 // the clip space coordinates into normalized z buffer coordinates. |
| 272 // | 272 // |
| 273 // Note: The rectangle values must describe a rectangle that is 100% inside | 273 // Note: The rectangle values must describe a rectangle that is 100% inside |
| 274 // the client area. In other words, (0.5, 0.0, 1.0, 1.0) would describe an | 274 // the client area. In other words, (0.5, 0.0, 1.0, 1.0) would describe an |
| 275 // area that is 1/2 off right side of the screen. That is an invalid value and | 275 // area that is 1/2 off right side of the screen. That is an invalid value and |
| 276 // will be clipped to (0.5, 0.0, 0.5, 1.0). | 276 // will be clipped to (0.5, 0.0, 0.5, 1.0). |
| 277 void SetViewport(const Float4& rectangle, const Float2& depth_range); | 277 void SetViewport(const Float4& rectangle, const Float2& depth_range); |
| 278 | 278 |
| 279 // Clears the current buffers. | 279 // Clears the current buffers. |
| 280 void Clear(const Float4 &color, | 280 virtual void Clear(const Float4 &color, |
| 281 bool color_flag, | 281 bool color_flag, |
| 282 float depth, | 282 float depth, |
| 283 bool depth_flag, | 283 bool depth_flag, |
| 284 int stencil, | 284 int stencil, |
| 285 bool stencil_flag); | 285 bool stencil_flag); |
| 286 | 286 |
| 287 // Renders this Element using the parameters from override first, followed by | 287 // Renders this Element using the parameters from override first, followed by |
| 288 // the draw_element, followed by params on this Primitive and material. | 288 // the draw_element, followed by params on this Primitive and material. |
| 289 // Parameters: | 289 // Parameters: |
| 290 // element: Element to draw | 290 // element: Element to draw |
| 291 // draw_element: DrawElement to override params with. | 291 // draw_element: DrawElement to override params with. |
| 292 // material: Material to render with. | 292 // material: Material to render with. |
| 293 // override: Override to render with. | 293 // override: Override to render with. |
| 294 void RenderElement(Element* element, | 294 void RenderElement(Element* element, |
| 295 DrawElement* draw_element, | 295 DrawElement* draw_element, |
| 296 Material* material, | 296 Material* material, |
| 297 ParamObject* override, | 297 ParamObject* override, |
| 298 ParamCache* param_cache); | 298 ParamCache* param_cache); |
| 299 | 299 |
| 300 // Pushes rendering states. | 300 // Pushes rendering states. |
| 301 void PushRenderStates(State *state); | 301 virtual void PushRenderStates(State *state); |
| 302 | 302 |
| 303 // Pops rendering states to back to their previous settings. | 303 // Pops rendering states to back to their previous settings. |
| 304 void PopRenderStates(); | 304 virtual void PopRenderStates(); |
| 305 | 305 |
| 306 // Binds the passed surfaces to the color and depth buffers of the | 306 // Binds the passed surfaces to the color and depth buffers of the |
| 307 // renderer. | 307 // renderer. |
| 308 // Parameters: | 308 // Parameters: |
| 309 // surface: RenderSurface to bind to the color buffer. | 309 // surface: RenderSurface to bind to the color buffer. |
| 310 // depth_surface: RenderDepthStencilSurface to bind to the depth/stencil | 310 // depth_surface: RenderDepthStencilSurface to bind to the depth/stencil |
| 311 // buffer. | 311 // buffer. |
| 312 // is_back_buffer: True if the render surface being set should be considered | 312 // is_back_buffer: True if the render surface being set should be considered |
| 313 // the backbuffer. | 313 // the backbuffer. |
| 314 void SetRenderSurfaces(const RenderSurface* surface, | 314 void SetRenderSurfaces(const RenderSurface* surface, |
| (...skipping 456 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 771 | 771 |
| 772 // Maximum frames per second. | 772 // Maximum frames per second. |
| 773 int max_fps_; | 773 int max_fps_; |
| 774 | 774 |
| 775 DISALLOW_COPY_AND_ASSIGN(Renderer); | 775 DISALLOW_COPY_AND_ASSIGN(Renderer); |
| 776 }; | 776 }; |
| 777 | 777 |
| 778 } // namespace o3d | 778 } // namespace o3d |
| 779 | 779 |
| 780 #endif // O3D_CORE_CROSS_RENDERER_H_ | 780 #endif // O3D_CORE_CROSS_RENDERER_H_ |
| OLD | NEW |