| Index: samples/o3d-webgl-samples/convolution.html
|
| ===================================================================
|
| --- samples/o3d-webgl-samples/convolution.html (revision 0)
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| +++ samples/o3d-webgl-samples/convolution.html (revision 0)
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| @@ -0,0 +1,398 @@
|
| +<!--
|
| +Copyright 2009, Google Inc.
|
| +All rights reserved.
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| +
|
| +Redistribution and use in source and binary forms, with or without
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| +modification, are permitted provided that the following conditions are
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| +met:
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| +
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| + * Redistributions of source code must retain the above copyright
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| +notice, this list of conditions and the following disclaimer.
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| + * Redistributions in binary form must reproduce the above
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| +copyright notice, this list of conditions and the following disclaimer
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| +in the documentation and/or other materials provided with the
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| +distribution.
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| + * Neither the name of Google Inc. nor the names of its
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| +contributors may be used to endorse or promote products derived from
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| +this software without specific prior written permission.
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| +
|
| +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +
|
| +<!--
|
| +This sample shows how to create a separable convolution shader using
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| +render targets. The kernel here is a Gaussian blur, but the same code
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| +could be used for any kernel.
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| +-->
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| +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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| + "http://www.w3.org/TR/html4/loose.dtd">
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| +<html>
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| +<head>
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| +<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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| +<title>
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| +O3D: Convolution Shader Sample
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| +</title>
|
| +<!-- Include sample javascript library functions-->
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| +<script type="text/javascript" src="../o3d-webgl/base.js"></script>
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| +<script type="text/javascript" src="../o3djs/base.js"></script>
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| +<script type="text/javascript" id="o3dscript">
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| +o3djs.base.o3d = o3d;
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| +o3djs.require('o3djs.webgl');
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| +o3djs.require('o3djs.util');
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| +o3djs.require('o3djs.math');
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| +o3djs.require('o3djs.camera');
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| +o3djs.require('o3djs.rendergraph');
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| +o3djs.require('o3djs.pack');
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| +o3djs.require('o3djs.primitives');
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| +o3djs.require('o3djs.scene');
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| +
|
| +// Events
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| +// init() once the page has finished loading.
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| +window.onload = init;
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| +window.onunload = uninit;
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| +
|
| +// constants.
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| +var RENDER_TARGET_WIDTH = 512;
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| +var RENDER_TARGET_HEIGHT = 512;
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| +
|
| +// global variables
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| +var g_o3d;
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| +var g_client;
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| +var g_math;
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| +var g_pack;
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| +var g_teapotRoot;
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| +var g_renderGraphRoot;
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| +var g_clock = 0;
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| +var g_timeMult = 1;
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| +var g_finished = false; // for selenium testing.
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| +
|
| +/**
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| + * Loads a scene into the transform graph.
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| + * @param {!o3d.Pack} pack Pack to load scene into.
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| + * @param {string} fileName filename of the scene.
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| + * @param {!o3d.Transform} parent parent node in the transform graph to
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| + * which to load the scene into.
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| + * @param {!o3djs.rendergraph.ViewInfo} viewInfo whose view and projection will
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| + * be set from the scene after it's loaded.
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| + */
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| +function loadScene(pack, fileName, parent, viewInfo) {
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| + // Get our full path to the scene.
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| + var scenePath = o3djs.util.getCurrentURI() + fileName;
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| +
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| + // Load the scene given the full path, and call the callback function
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| + // when its done loading.
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| + o3djs.scene.loadScene(g_client, pack, parent, scenePath, callback);
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| +
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| + /**
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| + * Our callback is called once the scene has been loaded into memory from the
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| + * web or locally.
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| + * @param {!o3d.Pack} pack The pack that was passed in above.
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| + * @param {!o3d.Transform} parent The parent that was passed in above.
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| + * @param {*} exception null if loading succeeded.
|
| + */
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| + function callback(pack, parent, exception) {
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| + if (exception) {
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| + alert('Could not load: ' + fileName + '\n' + exception);
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| + return;
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| + }
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| + // Get a CameraInfo (an object with a view and projection matrix)
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| + // using our javascript library function
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| + var cameraInfo = o3djs.camera.getViewAndProjectionFromCameras(
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| + parent,
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| + RENDER_TARGET_WIDTH,
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| + RENDER_TARGET_HEIGHT);
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| +
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| + // Copy the view and projection to the passed in viewInfo structure..
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| + viewInfo.drawContext.view = cameraInfo.view;
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| + viewInfo.drawContext.projection = cameraInfo.projection;
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| +
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| + // Generate draw elements and setup material draw lists.
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| + o3djs.pack.preparePack(pack, viewInfo);
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| +
|
| + g_finished = true; // for selenium testing.
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| + }
|
| +}
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| +
|
| +/**
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| + * Creates the client area.
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| + */
|
| +function init() {
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| + o3djs.webgl.makeClients(initStep2);
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| +}
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| +
|
| +/**
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| + * Initializes O3D and loads the scene into the transform graph.
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| + * @param {Array} clientElements Array of o3d object elements.
|
| + */
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| +function initStep2(clientElements) {
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| + // Initializes global variables and libraries.
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| + var o3d = clientElements[0];
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| + g_o3d = o3d.o3d;
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| + g_math = o3djs.math;
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| + g_client = o3d.client;
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| +
|
| + // Creates a pack to manage our resources/assets.
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| + g_pack = g_client.createPack();
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| +
|
| + // Create the texture required for the color render-target.
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| + var texture1 = g_pack.createTexture2D(RENDER_TARGET_WIDTH,
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| + RENDER_TARGET_HEIGHT,
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| + g_o3d.Texture.XRGB8, 1, true);
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| +
|
| + // Create the texture required for the color render-target.
|
| + var texture2 = g_pack.createTexture2D(RENDER_TARGET_WIDTH,
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| + RENDER_TARGET_HEIGHT,
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| + g_o3d.Texture.XRGB8, 1, true);
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| +
|
| + g_teapotRoot = g_pack.createObject('Transform');
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| +
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| + var renderGraphRoot = g_client.renderGraphRoot;
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| +
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| + var xSigma = 4.0, ySigma = 4.0;
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| + var xKernel = buildKernel(xSigma);
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| + var yKernel = buildKernel(ySigma);
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| +
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| + var renderSurfaceSet1 = createRenderSurfaceSet(texture1);
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| + var renderSurfaceSet2 = createRenderSurfaceSet(texture2);
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| +
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| + // Create the render graph for the teapot view, drawing the teapot into
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| + // texture1 (via renderSurfaceSet1).
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| + var teapotViewInfo = o3djs.rendergraph.createBasicView(
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| + g_pack,
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| + g_teapotRoot,
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| + renderSurfaceSet1,
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| + [1, 1, 1, 1]);
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| +
|
| + // Create a Y convolution pass that convolves texture1 into texture2, using
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| + // the X kernel.
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| + var renderNode1 = createConvolutionPass(texture1,
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| + renderSurfaceSet2,
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| + xKernel,
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| + 1.0 / texture1.width,
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| + 0.0);
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| +
|
| + // Create a Y convolution pass that convolves texture2 into the framebuffer,
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| + // using the Y kernel.
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| + var renderNode2 = createConvolutionPass(texture2,
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| + g_client.renderGraphRoot,
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| + yKernel,
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| + 0.0,
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| + 1.0 / texture2.height);
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| +
|
| + // Load the scene into the transform graph as a child g_teapotRoot
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| + loadScene(g_pack, '../assets/teapot/scene.json', g_teapotRoot,
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| + teapotViewInfo);
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| +
|
| + // Set a render callback.
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| + g_client.setRenderCallback(onRender);
|
| +}
|
| +
|
| +// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize
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| +// anyway.
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| +function gauss(x, sigma) {
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| + return Math.exp(- (x * x) / (2.0 * sigma * sigma));
|
| +}
|
| +
|
| +function buildKernel(sigma) {
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| + var kMaxKernelSize = 25;
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| + var kernelSize = 2 * Math.ceil(sigma * 3.0) + 1;
|
| + if (kernelSize > kMaxKernelSize) {
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| + kernelSize = kMaxKernelSize;
|
| + }
|
| + var halfWidth = (kernelSize - 1) * 0.5
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| + var values = new Array(kernelSize);
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| + var sum = 0.0;
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| + for (var i = 0; i < kernelSize; ++i) {
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| + values[i] = gauss(i - halfWidth, sigma);
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| + sum += values[i];
|
| + }
|
| + // Now normalize the kernel.
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| + for (var i = 0; i < kernelSize; ++i) {
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| + values[i] /= sum;
|
| + }
|
| + return values;
|
| +}
|
| +
|
| +function createConvolutionMaterial(viewInfo, kernelSize) {
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| + var convFXString = document.getElementById('convFX').value;
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| + convFXString = convFXString.replace(/KERNEL_WIDTH/g, kernelSize);
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| + var convEffect = g_pack.createObject('Effect');
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| + convEffect.loadFromFXString(convFXString);
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| +
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| + var convMaterial = g_pack.createObject('Material');
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| + convMaterial.drawList = viewInfo.performanceDrawList;
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| + convMaterial.effect = convEffect;
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| + convEffect.createUniformParameters(convMaterial);
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| + return convMaterial;
|
| +}
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| +
|
| +function createRenderSurfaceSet(texture) {
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| + var renderSurface = texture.getRenderSurface(0);
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| +
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| + // Create the depth-stencil buffer required when rendering this pass.
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| + var depthSurface = g_pack.createDepthStencilSurface(RENDER_TARGET_WIDTH,
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| + RENDER_TARGET_HEIGHT);
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| +
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| + var renderSurfaceSet = g_pack.createObject('RenderSurfaceSet');
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| + renderSurfaceSet.renderSurface = renderSurface;
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| + renderSurfaceSet.renderDepthStencilSurface = depthSurface;
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| + renderSurfaceSet.parent = g_client.renderGraphRoot;
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| + return renderSurfaceSet;
|
| +}
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| +
|
| +function createConvolutionPass(srcTexture, renderGraphRoot, kernel, x, y) {
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| + // Create a root Transform for the convolution scene.
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| + var root = g_pack.createObject('Transform');
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| +
|
| + // Create a basic view for the convolution scene.
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| + var viewInfo = o3djs.rendergraph.createBasicView(
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| + g_pack,
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| + root,
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| + renderGraphRoot,
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| + [1, 1, 1, 1]);
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| +
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| + var material = createConvolutionMaterial(viewInfo, kernel.length);
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| + var quadShape = o3djs.primitives.createPlane(g_pack,
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| + material,
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| + 2.0,
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| + 2.0,
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| + 1,
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| + 1);
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| +
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| + // Attach the quad to the root of the convolution graph.
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| + root.addShape(quadShape);
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| +
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| + // Rotate the view so we're looking at the XZ plane (where our quad is)
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| + // Point the camera along the -Y axis
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| + var target = [0, -1, 0];
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| + // Put the camera at the origin.
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| + var eye = [0, 0, 0];
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| + // Define the up-vector as +Z
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| + var up = [0, 0, 1];
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| + viewInfo.drawContext.view = g_math.matrix4.lookAt(eye, target, up);
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| +
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| + // Create an orthographic projection.
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| + viewInfo.drawContext.projection =
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| + g_math.matrix4.orthographic(-1, 1, -1, 1, -1, 1);
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| +
|
| + // Generate draw elements and setup material draw lists for the
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| + // convolution scene.
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| + o3djs.pack.preparePack(g_pack, viewInfo);
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| +
|
| + setConvolutionParameters(material, srcTexture, kernel, kernel.length, x, y);
|
| + return renderGraphRoot;
|
| +}
|
| +
|
| +function setConvolutionParameters(material, texture, kernel, kernelSize,
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| + xIncrement, yIncrement) {
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| + var imageParam = material.getParam('image');
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| + var kernelParam = material.getParam('kernel');
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| + var imageIncrement = material.getParam('imageIncrement');
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| + var sampler = g_pack.createObject('Sampler');
|
| + sampler.texture = texture;
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| + sampler.addressModeU = g_o3d.Sampler.CLAMP;
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| + sampler.addressModeV = g_o3d.Sampler.CLAMP;
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| + sampler.minFilter = g_o3d.Sampler.POINT;
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| + sampler.magFilter = g_o3d.Sampler.POINT;
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| + sampler.mipFilter = g_o3d.Sampler.NONE;
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| + imageParam.value = sampler;
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| + imageIncrement.value = [xIncrement, yIncrement];
|
| + var paramArray = g_pack.createObject('ParamArray');
|
| + var halfWidth = (kernelSize - 1) * 0.5;
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| + for (var i = 0; i < kernelSize; ++i) {
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| + var element = paramArray.createParam(i, 'ParamFloat');
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| + element.value = kernel[i];
|
| + }
|
| + kernelParam.value = paramArray;
|
| +}
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| +
|
| +/**
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| + * Called every frame.
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| + * @param {o3d.RenderEvent} renderEvent Rendering Information.
|
| + */
|
| +function onRender(renderEvent) {
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| + var elapsedTime = renderEvent.elapsedTime;
|
| + g_clock += elapsedTime * g_timeMult;
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| +
|
| + g_teapotRoot.identity();
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| + g_teapotRoot.rotateX(g_clock);
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| + g_teapotRoot.rotateY(g_clock * 1.3);
|
| +}
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| +
|
| +/**
|
| + * Cleanup before exiting.
|
| + */
|
| +function uninit() {
|
| + if (g_client) {
|
| + g_client.cleanup();
|
| + }
|
| +}
|
| +</script>
|
| +</head>
|
| +<body>
|
| +<h1>Convolution Shader Example</h1>
|
| +<p>This sample shows how to do 2D image processing using render targets. This
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| +sample uses a convolution shader to do a 2D Gaussian blur, but the
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| +same code could be used for any separable convolution kernel.</p>
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| +<br/>
|
| +<!-- Start of O3D plugin -->
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| +<div id="o3d" style="width: 512px; height: 512px;"></div>
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| +<!-- End of O3D plugin -->
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| +<!--
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| + We embed the code for our effect inside this hidden textarea.
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| + Effects contain the functions that define
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| + the vertex and pixel shaders used by our shape.
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| +-->
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| +<!-- Don't render the textarea -->
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| +<div style="display:none">
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| +<textarea id="convFX" name="convFX" cols="80" rows="20">
|
| +uniform mat4 worldViewProjection;
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| +uniform vec2 imageIncrement;
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| +
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| +attribute vec4 position;
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| +attribute vec2 texCoord0;
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| +
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| +varying vec2 v_imageCoord;
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| +
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| +void main() {
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| + gl_Position = worldViewProjection * position;
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| +
|
| + // Offset image coords by half of kernel width, in image texels
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| + v_imageCoord = texCoord0 -
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| + (float(KERNEL_WIDTH - 1) / 2.0) * imageIncrement;
|
| +}
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| +
|
| +// #o3d SplitMarker
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| +
|
| +uniform sampler2D image;
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| +uniform float kernel[ KERNEL_WIDTH ];
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| +uniform vec2 imageIncrement;
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| +
|
| +varying vec2 v_imageCoord;
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| +
|
| +void main() {
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| + vec2 imageCoordTmp = v_imageCoord;
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| + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
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| + for (int i = 0; i < KERNEL_WIDTH; ++i) {
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| + sum += texture2D(image, imageCoordTmp) * kernel[i];
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| + imageCoordTmp += imageIncrement;
|
| + }
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| + gl_FragColor = sum;
|
| +}
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| +
|
| +// #o3d MatrixLoadOrder RowMajor
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| +</textarea>
|
| +</div>
|
| +</body>
|
| +
|
| +</html>
|
|
|