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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef APP_GFX_GL_GL_CONTEXT_H_ | 5 #ifndef APP_GFX_GL_GL_CONTEXT_H_ |
6 #define APP_GFX_GL_GL_CONTEXT_H_ | 6 #define APP_GFX_GL_GL_CONTEXT_H_ |
7 | 7 |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
10 #include "gfx/native_widget_types.h" | 10 #include "gfx/native_widget_types.h" |
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41 virtual void* GetHandle() = 0; | 41 virtual void* GetHandle() = 0; |
42 | 42 |
43 #if !defined(OS_MACOSX) | 43 #if !defined(OS_MACOSX) |
44 // Create a GL context that renders directly to a view. | 44 // Create a GL context that renders directly to a view. |
45 static GLContext* CreateViewGLContext(gfx::PluginWindowHandle window, | 45 static GLContext* CreateViewGLContext(gfx::PluginWindowHandle window, |
46 bool multisampled); | 46 bool multisampled); |
47 #endif | 47 #endif |
48 | 48 |
49 // Create a GL context used for offscreen rendering. It is initially backed by | 49 // Create a GL context used for offscreen rendering. It is initially backed by |
50 // a 1x1 pbuffer. Use it to create an FBO to do useful rendering. | 50 // a 1x1 pbuffer. Use it to create an FBO to do useful rendering. |
| 51 // |share_context|, if non-NULL, is a context which the internally created |
| 52 // OpenGL context shares textures and other resources. |
51 static GLContext* CreateOffscreenGLContext(GLContext* shared_context); | 53 static GLContext* CreateOffscreenGLContext(GLContext* shared_context); |
52 | 54 |
53 protected: | 55 protected: |
54 bool InitializeCommon(); | 56 bool InitializeCommon(); |
55 | 57 |
56 private: | 58 private: |
57 DISALLOW_COPY_AND_ASSIGN(GLContext); | 59 DISALLOW_COPY_AND_ASSIGN(GLContext); |
58 }; | 60 }; |
59 | 61 |
60 } // namespace gfx | 62 } // namespace gfx |
61 | 63 |
62 #endif // APP_GFX_GL_GL_CONTEXT_H_ | 64 #endif // APP_GFX_GL_GL_CONTEXT_H_ |
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