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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #import <Cocoa/Cocoa.h> | 5 #import <Cocoa/Cocoa.h> |
| 6 | 6 |
| 7 #include "chrome/browser/renderer_host/backing_store_mac.h" | 7 #include "chrome/browser/renderer_host/backing_store_mac.h" |
| 8 | 8 |
| 9 #include "app/surface/transport_dib.h" | 9 #include "app/surface/transport_dib.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/mac_util.h" | 11 #include "base/mac_util.h" |
| 12 #include "base/sys_info.h" | |
| 12 #include "chrome/browser/renderer_host/render_process_host.h" | 13 #include "chrome/browser/renderer_host/render_process_host.h" |
| 13 #include "chrome/browser/renderer_host/render_widget_host.h" | 14 #include "chrome/browser/renderer_host/render_widget_host.h" |
| 14 #include "chrome/browser/renderer_host/render_widget_host_view.h" | 15 #include "chrome/browser/renderer_host/render_widget_host_view.h" |
| 15 #include "skia/ext/platform_canvas.h" | 16 #include "skia/ext/platform_canvas.h" |
| 16 #include "third_party/skia/include/core/SkBitmap.h" | 17 #include "third_party/skia/include/core/SkBitmap.h" |
| 17 #include "third_party/skia/include/core/SkCanvas.h" | 18 #include "third_party/skia/include/core/SkCanvas.h" |
| 18 | 19 |
| 19 // Mac Backing Stores: | 20 // Mac Backing Stores: |
| 20 // | 21 // |
| 21 // Since backing stores are only ever written to or drawn into windows, we keep | 22 // Since backing stores are only ever written to or drawn into windows, we keep |
| 22 // our backing store in a CGLayer that can get cached in GPU memory. This | 23 // our backing store in a CGLayer that can get cached in GPU memory. This |
| 23 // allows acclerated drawing into the layer and lets scrolling and such happen | 24 // allows acclerated drawing into the layer and lets scrolling and such happen |
| 24 // all or mostly on the GPU, which is good for performance. | 25 // all or mostly on the GPU, which is good for performance. |
| 25 | 26 |
| 27 namespace { | |
| 28 | |
| 29 // Returns if this version of OS X has broken CGLayers, see | |
|
Mark Mentovai
2010/06/10 20:05:51
“Returns if” implies that this function doesn’t re
Nico
2010/06/10 20:10:30
Done.
| |
| 30 // http://crbug.com/45553 , comments 5 and 6. | |
| 31 bool NeedsLayerWorkaround() { | |
| 32 int32 os_major, os_minor, os_bugfix; | |
| 33 base::SysInfo::OperatingSystemVersionNumbers( | |
| 34 &os_major, &os_minor, &os_bugfix); | |
| 35 return os_major == 10 && os_minor == 5; | |
|
Mark Mentovai
2010/06/10 20:05:51
For paranoia’s sake:
return os_major < 10 || (o
Nico
2010/06/10 20:10:30
Uh, no :-)
rohitrao (ping after 24h)
2010/06/10 20:55:08
Why not? The specificity of checking for 10.5 sca
Nico
2010/06/10 21:08:04
'cause Chrome won't run on 10.4 (or OS 9 for that
| |
| 36 } | |
| 37 | |
| 38 } // namespace | |
| 39 | |
| 26 BackingStoreMac::BackingStoreMac(RenderWidgetHost* widget, | 40 BackingStoreMac::BackingStoreMac(RenderWidgetHost* widget, |
| 27 const gfx::Size& size) | 41 const gfx::Size& size) |
| 28 : BackingStore(widget, size) { | 42 : BackingStore(widget, size) { |
| 29 cg_layer_.reset(CreateCGLayer()); | 43 cg_layer_.reset(CreateCGLayer()); |
| 30 if (!cg_layer_) { | 44 if (!cg_layer_) { |
| 31 // The view isn't in a window yet. Use a CGBitmapContext for now. | 45 // The view isn't in a window yet. Use a CGBitmapContext for now. |
| 32 cg_bitmap_.reset(CreateCGBitmapContext()); | 46 cg_bitmap_.reset(CreateCGBitmapContext()); |
| 33 } | 47 } |
| 34 } | 48 } |
| 35 | 49 |
| (...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 137 // scroll. Thus, we only have to worry about pixels which will end up inside | 151 // scroll. Thus, we only have to worry about pixels which will end up inside |
| 138 // the clipping rectangle. (Note that the clipping rectangle is not | 152 // the clipping rectangle. (Note that the clipping rectangle is not |
| 139 // translated by the scroll.) | 153 // translated by the scroll.) |
| 140 | 154 |
| 141 // We assume |clip_rect| is contained within the backing store. | 155 // We assume |clip_rect| is contained within the backing store. |
| 142 DCHECK(clip_rect.bottom() <= size().height()); | 156 DCHECK(clip_rect.bottom() <= size().height()); |
| 143 DCHECK(clip_rect.right() <= size().width()); | 157 DCHECK(clip_rect.right() <= size().width()); |
| 144 | 158 |
| 145 if ((dx || dy) && abs(dx) < size().width() && abs(dy) < size().height()) { | 159 if ((dx || dy) && abs(dx) < size().width() && abs(dy) < size().height()) { |
| 146 if (cg_layer()) { | 160 if (cg_layer()) { |
| 147 scoped_cftyperef<CGLayerRef> new_layer(CreateCGLayer()); | 161 // See http://crbug.com/45553 , comments 5 and 6. |
| 162 static bool needs_layer_workaround = NeedsLayerWorkaround(); | |
| 148 | 163 |
| 149 // If the current view is in a window, the replacement must be too. | 164 scoped_cftyperef<CGLayerRef> new_layer; |
| 150 DCHECK(new_layer); | 165 CGContextRef layer; |
| 151 | 166 |
| 152 CGContextRef layer = CGLayerGetContext(new_layer); | 167 if (needs_layer_workaround) { |
| 153 CGContextDrawLayerAtPoint(layer, CGPointMake(0, 0), cg_layer()); | 168 new_layer.reset(CreateCGLayer()); |
| 169 // If the current view is in a window, the replacement must be too. | |
| 170 DCHECK(new_layer); | |
| 171 | |
| 172 layer = CGLayerGetContext(new_layer); | |
| 173 CGContextDrawLayerAtPoint(layer, CGPointMake(0, 0), cg_layer()); | |
| 174 } else { | |
| 175 layer = CGLayerGetContext(cg_layer()); | |
| 176 } | |
| 177 | |
| 154 CGContextSaveGState(layer); | 178 CGContextSaveGState(layer); |
| 155 CGContextClipToRect(layer, | 179 CGContextClipToRect(layer, |
| 156 CGRectMake(clip_rect.x(), | 180 CGRectMake(clip_rect.x(), |
| 157 size().height() - clip_rect.bottom(), | 181 size().height() - clip_rect.bottom(), |
| 158 clip_rect.width(), | 182 clip_rect.width(), |
| 159 clip_rect.height())); | 183 clip_rect.height())); |
| 160 CGContextDrawLayerAtPoint(layer, CGPointMake(dx, -dy), cg_layer()); | 184 CGContextDrawLayerAtPoint(layer, CGPointMake(dx, -dy), cg_layer()); |
| 161 CGContextRestoreGState(layer); | 185 CGContextRestoreGState(layer); |
| 162 cg_layer_.swap(new_layer); | 186 |
| 187 if (needs_layer_workaround) | |
| 188 cg_layer_.swap(new_layer); | |
| 163 } else { | 189 } else { |
| 164 // We don't have a layer, so scroll the contents of the CGBitmapContext. | 190 // We don't have a layer, so scroll the contents of the CGBitmapContext. |
| 165 scoped_cftyperef<CGContextRef> new_bitmap(CreateCGBitmapContext()); | |
| 166 scoped_cftyperef<CGImageRef> bitmap_image( | 191 scoped_cftyperef<CGImageRef> bitmap_image( |
| 167 CGBitmapContextCreateImage(cg_bitmap_)); | 192 CGBitmapContextCreateImage(cg_bitmap_)); |
| 168 CGContextDrawImage(new_bitmap, | 193 CGContextSaveGState(cg_bitmap_); |
| 169 CGRectMake(0, 0, size().width(), size().height()), | 194 CGContextClipToRect(cg_bitmap_, |
| 170 bitmap_image); | |
| 171 CGContextSaveGState(new_bitmap); | |
| 172 CGContextClipToRect(new_bitmap, | |
| 173 CGRectMake(clip_rect.x(), | 195 CGRectMake(clip_rect.x(), |
| 174 size().height() - clip_rect.bottom(), | 196 size().height() - clip_rect.bottom(), |
| 175 clip_rect.width(), | 197 clip_rect.width(), |
| 176 clip_rect.height())); | 198 clip_rect.height())); |
| 177 CGContextDrawImage(new_bitmap, | 199 CGContextDrawImage(cg_bitmap_, |
| 178 CGRectMake(dx, -dy, size().width(), size().height()), | 200 CGRectMake(dx, -dy, size().width(), size().height()), |
| 179 bitmap_image); | 201 bitmap_image); |
| 180 CGContextRestoreGState(new_bitmap); | 202 CGContextRestoreGState(cg_bitmap_); |
| 181 cg_bitmap_.swap(new_bitmap); | |
| 182 } | 203 } |
| 183 } | 204 } |
| 184 } | 205 } |
| 185 | 206 |
| 186 CGLayerRef BackingStoreMac::CreateCGLayer() { | 207 CGLayerRef BackingStoreMac::CreateCGLayer() { |
| 187 // The CGLayer should be optimized for drawing into the containing window, | 208 // The CGLayer should be optimized for drawing into the containing window, |
| 188 // so extract a CGContext corresponding to the window to be passed to | 209 // so extract a CGContext corresponding to the window to be passed to |
| 189 // CGLayerCreateWithContext. | 210 // CGLayerCreateWithContext. |
| 190 NSWindow* window = [render_widget_host()->view()->GetNativeView() window]; | 211 NSWindow* window = [render_widget_host()->view()->GetNativeView() window]; |
| 191 if ([window windowNumber] <= 0) { | 212 if ([window windowNumber] <= 0) { |
| (...skipping 23 matching lines...) Expand all Loading... | |
| 215 CGContextRef context = CGBitmapContextCreate(NULL, | 236 CGContextRef context = CGBitmapContextCreate(NULL, |
| 216 size().width(), size().height(), | 237 size().width(), size().height(), |
| 217 8, size().width() * 4, | 238 8, size().width() * 4, |
| 218 mac_util::GetSystemColorSpace(), | 239 mac_util::GetSystemColorSpace(), |
| 219 kCGImageAlphaPremultipliedFirst | | 240 kCGImageAlphaPremultipliedFirst | |
| 220 kCGBitmapByteOrder32Host); | 241 kCGBitmapByteOrder32Host); |
| 221 DCHECK(context); | 242 DCHECK(context); |
| 222 | 243 |
| 223 return context; | 244 return context; |
| 224 } | 245 } |
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