Index: client/deps/glbench/src/yuv2rgb.h |
diff --git a/client/deps/glbench/src/yuv2rgb.h b/client/deps/glbench/src/yuv2rgb.h |
index 676866f233b833de50b6786a4ef67345e698113e..aee74f199c16b4e045dbcb5be7c25f90e063db37 100644 |
--- a/client/deps/glbench/src/yuv2rgb.h |
+++ b/client/deps/glbench/src/yuv2rgb.h |
@@ -5,16 +5,21 @@ |
#ifndef BENCH_GL_YUV2RGB_H_ |
#define BENCH_GL_YUV2RGB_H_ |
-#define YUV2RGB_FRAGMENT_1 "yuv2rgb_1.glslf" |
#define YUV2RGB_VERTEX_1 "yuv2rgb_1.glslv" |
+#define YUV2RGB_FRAGMENT_1 "yuv2rgb_1.glslf" |
-#define YUV2RGB_FRAGMENT_2 "yuv2rgb_2.glslf" |
#define YUV2RGB_VERTEX_2 "yuv2rgb_2.glslv" |
+#define YUV2RGB_FRAGMENT_2 "yuv2rgb_2.glslf" |
+ |
+#define YUV2RGB_VERTEX_34 "yuv2rgb_34.glslv" |
+#define YUV2RGB_FRAGMENT_3 "yuv2rgb_3.glslf" |
+#define YUV2RGB_FRAGMENT_4 "yuv2rgb_4.glslf" |
#define YUV2RGB_NAME "image.yuv" |
#define YUV2RGB_WIDTH 720 |
// YUV2RGB_HEIGHT is total height, which is 3/2 of height of Y plane. |
#define YUV2RGB_HEIGHT 729 |
+#define YUV2RGB_PIXEL_HEIGHT (YUV2RGB_HEIGHT * 2 / 3) |
#define YUV2RGB_SIZE (YUV2RGB_WIDTH * YUV2RGB_HEIGHT) |
#endif |