Index: client/deps/glbench/src/yuv2rgb_34.glslv |
diff --git a/client/deps/glbench/src/yuv2rgb_34.glslv b/client/deps/glbench/src/yuv2rgb_34.glslv |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ff6a526775c8cb16cc3cebfc93453c0ef07fdb10 |
--- /dev/null |
+++ b/client/deps/glbench/src/yuv2rgb_34.glslv |
@@ -0,0 +1,44 @@ |
+/* |
+ * Copyright 2010, Google Inc. |
+ * All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions are |
+ * met: |
+ * |
+ * * Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * * Redistributions in binary form must reproduce the above |
+ * copyright notice, this list of conditions and the following disclaimer |
+ * in the documentation and/or other materials provided with the |
+ * distribution. |
+ * * Neither the name of Google Inc. nor the names of its |
+ * contributors may be used to endorse or promote products derived from |
+ * this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+attribute vec4 c; |
+varying vec2 yPlane; |
+varying vec2 uvPlane; |
+ |
+void main() { |
+ gl_Position = c; |
+#if defined(I915_WORKAROUND) |
+ gl_TexCoord[0] = vec4(c.xy, c.xy); |
+ gl_TexCoord[0].yw = vec2(1., 1.) - gl_TexCoord[0].yw; |
+#else |
+ yPlane = uvPlane = vec2(c.x, 1. - c.y); |
+#endif |
+} |