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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are |
| 4 // met: |
| 5 // |
| 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided |
| 11 // with the distribution. |
| 12 // * Neither the name of Google Inc. nor the names of its |
| 13 // contributors may be used to endorse or promote products derived |
| 14 // from this software without specific prior written permission. |
| 15 // |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 |
| 28 #ifndef V8_V8_DEBUG_AGENT_H_ |
| 29 #define V8_V8_DEBUG_AGENT_H_ |
| 30 |
| 31 #include "../include/v8-debug.h" |
| 32 #include "platform.h" |
| 33 |
| 34 namespace v8 { namespace internal { |
| 35 |
| 36 |
| 37 // Forward decelrations. |
| 38 class DebuggerAgentSession; |
| 39 |
| 40 |
| 41 // Debugger agent which starts a socket listener on the debugger port and |
| 42 // handles connection from a remote debugger. |
| 43 class DebuggerAgent: public Thread { |
| 44 public: |
| 45 explicit DebuggerAgent(int port) |
| 46 : port_(port), server_(OS::CreateSocket()), terminate_(false), |
| 47 session_access_(OS::CreateMutex()), session_(NULL) {} |
| 48 ~DebuggerAgent() {} |
| 49 |
| 50 void Shutdown(); |
| 51 |
| 52 private: |
| 53 void Run(); |
| 54 void CreateSession(Socket* socket); |
| 55 void DebuggerMessage(const uint16_t* message, int length); |
| 56 void SessionClosed(DebuggerAgentSession* session); |
| 57 |
| 58 int port_; // Port to use for the agent. |
| 59 Socket* server_; // Server socket for listen/accept. |
| 60 bool terminate_; // Termination flag. |
| 61 Mutex* session_access_; // Mutex guarging access to session_. |
| 62 DebuggerAgentSession* session_; // Current active session if any. |
| 63 |
| 64 friend class DebuggerAgentSession; |
| 65 friend void DebuggerAgentMessageHandler(const uint16_t* message, int length, |
| 66 void *data); |
| 67 |
| 68 DISALLOW_COPY_AND_ASSIGN(DebuggerAgent); |
| 69 }; |
| 70 |
| 71 |
| 72 // Debugger agent session. The session receives requests from the remote |
| 73 // debugger and sends debugger events/responses to the remote debugger. |
| 74 class DebuggerAgentSession: public Thread { |
| 75 public: |
| 76 DebuggerAgentSession(DebuggerAgent* agent, Socket* client) |
| 77 : agent_(agent), client_(client) {} |
| 78 |
| 79 void DebuggerMessage(Vector<uint16_t> message); |
| 80 |
| 81 private: |
| 82 void Run(); |
| 83 |
| 84 void DebuggerMessage(Vector<char> message); |
| 85 |
| 86 DebuggerAgent* agent_; |
| 87 const Socket* client_; |
| 88 |
| 89 DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); |
| 90 }; |
| 91 |
| 92 |
| 93 // Utility methods factored out to be used by the D8 shell as well. |
| 94 class DebuggerAgentUtil { |
| 95 public: |
| 96 static const char* kContentLength; |
| 97 static int kContentLengthSize; |
| 98 |
| 99 static SmartPointer<char> ReceiveMessage(const Socket* conn); |
| 100 static bool SendMessage(const Socket* conn, const Vector<uint16_t> message); |
| 101 static bool SendMessage(const Socket* conn, |
| 102 const v8::Handle<v8::String> message); |
| 103 static int ReceiveAll(const Socket* conn, char* data, int len); |
| 104 }; |
| 105 |
| 106 |
| 107 } } // namespace v8::internal |
| 108 |
| 109 #endif // V8_V8_DEBUG_AGENT_H_ |
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