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|  | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 
|  | 2 // Redistribution and use in source and binary forms, with or without | 
|  | 3 // modification, are permitted provided that the following conditions are | 
|  | 4 // met: | 
|  | 5 // | 
|  | 6 //     * Redistributions of source code must retain the above copyright | 
|  | 7 //       notice, this list of conditions and the following disclaimer. | 
|  | 8 //     * Redistributions in binary form must reproduce the above | 
|  | 9 //       copyright notice, this list of conditions and the following | 
|  | 10 //       disclaimer in the documentation and/or other materials provided | 
|  | 11 //       with the distribution. | 
|  | 12 //     * Neither the name of Google Inc. nor the names of its | 
|  | 13 //       contributors may be used to endorse or promote products derived | 
|  | 14 //       from this software without specific prior written permission. | 
|  | 15 // | 
|  | 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
|  | 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
|  | 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
|  | 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
|  | 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
|  | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
|  | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
|  | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | 27 | 
|  | 28 #ifndef V8_V8_DEBUG_AGENT_H_ | 
|  | 29 #define V8_V8_DEBUG_AGENT_H_ | 
|  | 30 | 
|  | 31 #include "../include/v8-debug.h" | 
|  | 32 #include "platform.h" | 
|  | 33 | 
|  | 34 namespace v8 { namespace internal { | 
|  | 35 | 
|  | 36 | 
|  | 37 // Forward decelrations. | 
|  | 38 class DebuggerAgentSession; | 
|  | 39 | 
|  | 40 | 
|  | 41 // Debugger agent which starts a socket listener on the debugger port and | 
|  | 42 // handles connection from a remote debugger. | 
|  | 43 class DebuggerAgent: public Thread { | 
|  | 44  public: | 
|  | 45   explicit DebuggerAgent(int port) | 
|  | 46       : port_(port), server_(OS::CreateSocket()), terminate_(false), | 
|  | 47         session_access_(OS::CreateMutex()), session_(NULL) {} | 
|  | 48   ~DebuggerAgent() {} | 
|  | 49 | 
|  | 50   void Shutdown(); | 
|  | 51 | 
|  | 52  private: | 
|  | 53   void Run(); | 
|  | 54   void CreateSession(Socket* socket); | 
|  | 55   void DebuggerMessage(const uint16_t* message, int length); | 
|  | 56   void SessionClosed(DebuggerAgentSession* session); | 
|  | 57 | 
|  | 58   int port_;  // Port to use for the agent. | 
|  | 59   Socket* server_;  // Server socket for listen/accept. | 
|  | 60   bool terminate_;  // Termination flag. | 
|  | 61   Mutex* session_access_;  // Mutex guarging access to session_. | 
|  | 62   DebuggerAgentSession* session_;  // Current active session if any. | 
|  | 63 | 
|  | 64   friend class DebuggerAgentSession; | 
|  | 65   friend void DebuggerAgentMessageHandler(const uint16_t* message, int length, | 
|  | 66                                           void *data); | 
|  | 67 | 
|  | 68   DISALLOW_COPY_AND_ASSIGN(DebuggerAgent); | 
|  | 69 }; | 
|  | 70 | 
|  | 71 | 
|  | 72 // Debugger agent session. The session receives requests from the remote | 
|  | 73 // debugger and sends debugger events/responses to the remote debugger. | 
|  | 74 class DebuggerAgentSession: public Thread { | 
|  | 75  public: | 
|  | 76   DebuggerAgentSession(DebuggerAgent* agent, Socket* client) | 
|  | 77       : agent_(agent), client_(client) {} | 
|  | 78 | 
|  | 79   void DebuggerMessage(Vector<uint16_t> message); | 
|  | 80 | 
|  | 81  private: | 
|  | 82   void Run(); | 
|  | 83 | 
|  | 84   void DebuggerMessage(Vector<char> message); | 
|  | 85 | 
|  | 86   DebuggerAgent* agent_; | 
|  | 87   const Socket* client_; | 
|  | 88 | 
|  | 89   DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); | 
|  | 90 }; | 
|  | 91 | 
|  | 92 | 
|  | 93 // Utility methods factored out to be used by the D8 shell as well. | 
|  | 94 class DebuggerAgentUtil { | 
|  | 95  public: | 
|  | 96   static const char* kContentLength; | 
|  | 97   static int kContentLengthSize; | 
|  | 98 | 
|  | 99   static SmartPointer<char> ReceiveMessage(const Socket* conn); | 
|  | 100   static bool SendMessage(const Socket* conn, const Vector<uint16_t> message); | 
|  | 101   static bool SendMessage(const Socket* conn, | 
|  | 102                           const v8::Handle<v8::String> message); | 
|  | 103   static int ReceiveAll(const Socket* conn, char* data, int len); | 
|  | 104 }; | 
|  | 105 | 
|  | 106 | 
|  | 107 } }  // namespace v8::internal | 
|  | 108 | 
|  | 109 #endif  // V8_V8_DEBUG_AGENT_H_ | 
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