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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/tools/player_x11/gl_video_renderer.h" | 5 #include "media/tools/player_x11/gl_video_renderer.h" |
6 | 6 |
7 #include <dlfcn.h> | 7 #include <dlfcn.h> |
8 #include <X11/Xutil.h> | 8 #include <X11/Xutil.h> |
9 #include <X11/extensions/Xrender.h> | 9 #include <X11/extensions/Xrender.h> |
10 #include <X11/extensions/Xcomposite.h> | 10 #include <X11/extensions/Xcomposite.h> |
11 | 11 |
12 #include "media/base/buffers.h" | 12 #include "media/base/buffers.h" |
13 #include "media/base/video_frame.h" | 13 #include "media/base/video_frame.h" |
14 #include "media/base/yuv_convert.h" | 14 #include "media/base/yuv_convert.h" |
15 | 15 |
16 GlVideoRenderer* GlVideoRenderer::instance_ = NULL; | 16 GlVideoRenderer* GlVideoRenderer::instance_ = NULL; |
17 | 17 |
18 GlVideoRenderer::GlVideoRenderer(Display* display, Window window) | 18 GlVideoRenderer::GlVideoRenderer(Display* display, Window window) |
19 : display_(display), | 19 : display_(display), |
20 window_(window), | 20 window_(window), |
21 new_frame_(false), | 21 gl_context_(NULL), |
22 gl_context_(NULL) { | 22 glx_thread_message_loop_(NULL) { |
23 } | 23 } |
24 | 24 |
25 GlVideoRenderer::~GlVideoRenderer() { | 25 GlVideoRenderer::~GlVideoRenderer() { |
26 } | 26 } |
27 | 27 |
28 // static | 28 // static |
29 bool GlVideoRenderer::IsMediaFormatSupported( | 29 bool GlVideoRenderer::IsMediaFormatSupported( |
30 const media::MediaFormat& media_format) { | 30 const media::MediaFormat& media_format) { |
31 int width = 0; | 31 int width = 0; |
32 int height = 0; | 32 int height = 0; |
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256 // made current on the main thread. | 256 // made current on the main thread. |
257 glXMakeCurrent(display_, 0, NULL); | 257 glXMakeCurrent(display_, 0, NULL); |
258 | 258 |
259 // Save this instance. | 259 // Save this instance. |
260 DCHECK(!instance_); | 260 DCHECK(!instance_); |
261 instance_ = this; | 261 instance_ = this; |
262 return true; | 262 return true; |
263 } | 263 } |
264 | 264 |
265 void GlVideoRenderer::OnFrameAvailable() { | 265 void GlVideoRenderer::OnFrameAvailable() { |
266 AutoLock auto_lock(lock_); | 266 if (glx_thread_message_loop()) { |
267 new_frame_ = true; | 267 glx_thread_message_loop()->PostTask(FROM_HERE, |
| 268 NewRunnableMethod(this, &GlVideoRenderer::Paint)); |
| 269 } |
268 } | 270 } |
269 | 271 |
270 void GlVideoRenderer::Paint() { | 272 void GlVideoRenderer::Paint() { |
271 // Use |new_frame_| to prevent overdraw since Paint() is called more | |
272 // often than needed. It is OK to lock only this flag and we don't | |
273 // want to lock the whole function because this method takes a long | |
274 // time to complete. | |
275 { | |
276 AutoLock auto_lock(lock_); | |
277 if (!new_frame_) | |
278 return; | |
279 new_frame_ = false; | |
280 } | |
281 | |
282 scoped_refptr<media::VideoFrame> video_frame; | 273 scoped_refptr<media::VideoFrame> video_frame; |
283 GetCurrentFrame(&video_frame); | 274 GetCurrentFrame(&video_frame); |
284 | 275 |
285 if (!video_frame) | 276 if (!video_frame) |
286 return; | 277 return; |
287 | 278 |
288 // Convert YUV frame to RGB. | 279 // Convert YUV frame to RGB. |
289 DCHECK(video_frame->format() == media::VideoFrame::YV12 || | 280 DCHECK(video_frame->format() == media::VideoFrame::YV12 || |
290 video_frame->format() == media::VideoFrame::YV16); | 281 video_frame->format() == media::VideoFrame::YV16); |
291 DCHECK(video_frame->stride(media::VideoFrame::kUPlane) == | 282 DCHECK(video_frame->stride(media::VideoFrame::kUPlane) == |
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304 video_frame->height() : video_frame->height() / 2; | 295 video_frame->height() : video_frame->height() / 2; |
305 glActiveTexture(GL_TEXTURE0 + i); | 296 glActiveTexture(GL_TEXTURE0 + i); |
306 glPixelStorei(GL_UNPACK_ROW_LENGTH, video_frame->stride(i)); | 297 glPixelStorei(GL_UNPACK_ROW_LENGTH, video_frame->stride(i)); |
307 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, | 298 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, |
308 GL_LUMINANCE, GL_UNSIGNED_BYTE, video_frame->data(i)); | 299 GL_LUMINANCE, GL_UNSIGNED_BYTE, video_frame->data(i)); |
309 } | 300 } |
310 | 301 |
311 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 302 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
312 glXSwapBuffers(display_, window_); | 303 glXSwapBuffers(display_, window_); |
313 } | 304 } |
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